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unmerged(7881)

Recruit
Feb 21, 2002
5
0
www.bungalab.com
I have read the 'Running Problems' thread, and tried all that it suggested. My problem still persists, though.

The music in the game seems to play at a much lower sample rate then it should. As the mp3s in the music folder are 44.000 kHz, and mostly compressed at 192 kbps, I don't see any reason for the in-game-music to run at something that sounds very much like 22.000 kHz to my ears. So there seems to be some resampling going on while the game plays.

I have no problems with ohter games, and the sound card has been used extensively for music production as well. I have even tried the game with two different sound cards, my Echo Gina and my old Sound Blaster 16. Both insists on ruining the game music at 22.000 kHz.

I have tried to lower the sound accelaration in the Control Panel, but no luck. I have even tried resampling all the files in the sfx directory to 44.000 kHz, but no luck. All my drivers are up to date, and the direct x version is 8.1. I have tried the 1.03 patch, but no change for the better.

Is this a fault, or is the game supposed to degenerate its own soundtrack this way?


Win 98SR2
Intel Celeron 466
256 mb RAM
12,6 gb hd (where EU 2 are), 4,5 gb free
ATI RAGE 128 16mb ram
Echo Gina Sound Card
and
Sound Blaser 16
 
I am not aware of this particular problem. However, try the following:

Go to Sounds&Multimedia, Devices, Audio Compression codecs.
There you will see a list of various codecs used for MP3s IIRC. For my card, Fraunhoffer IIS MPEG Layer-3 Codec (advanced) is the most suitable one, so I go to properties, I select "use this audio codec" and I put the priority at one.

Do the same with the best codec for your card and it could solve your problem.

You can also set your favorite card to be always the one by default by clicking the box "Use only preferred devices".
 
I have Fraunhoffer IIS MPEG Layer-3 Codec (advanced) as the prefered one (pritity number 1), but still no luck.

I also tried out the "Use only preferred devices"-trick, but I still get crappy sound.

There seems to be a hard reset of the samplerate when the intro starts playing, 'cause I have tried playing the soundtrack in winamp along when the game starts, and can hear a sudden drop in samplerate at startup. (though it doesthis by halving the speed, not resampling to 22.000 kHz).

Are there any way to bypass or mute the intro? Any other ideas?
 
to bypass the intro, rename the AVI folder of your EU 2 directory.
 
when you are in the control panel, sounds&multimedia, there is a setting for the "Sample rate conversion quality" is by default at "Good", try moving it one step to the left until it solves the problem.

Also, you can try selecting another coded in the device section.

Aside than that, I'm a bit out of suggestions myself.

I'm hoping someone would come around here and have another suggestion...
 
Originally posted by Gard
I have Fraunhoffer IIS MPEG Layer-3 Codec (advanced) as the prefered one (pritity number 1), but still no luck.

I also tried out the "Use only preferred devices"-trick, but I still get crappy sound.

There seems to be a hard reset of the samplerate when the intro starts playing, 'cause I have tried playing the soundtrack in winamp along when the game starts, and can hear a sudden drop in samplerate at startup. (though it doesthis by halving the speed, not resampling to 22.000 kHz).

Are there any way to bypass or mute the intro? Any other ideas?

if you rename the AVI folder and if you disable the music, then start the game, than start WinAMP with the music you want to hear, do you still have the resampling problem?
 
Originally posted by Gard
The change of "Sample rate conversion quality" in the control panel does not solve anything.

If I play the music with winamp the resampling does not occur, but then I can't hear the sound fx.

you should be able to hear them... I play my music with WinAMP and I have the sound effects.

Make sure your hardware acceleration slider is set to the second left position so you'll hear the sounds. Simply disabling the music with eusettings should affect only that-music.
 
Happy, Happy, Joy, Joy!

I kind of stumbled upon the solution by accident.

There was a (Echo Gina specific) page under control panel - system - device manager - sound, video and game controllers - My sound card (Echo Gina) settings that would lock the DirectSound to a specific sample rate.

Some of the advanced settings are hidden in the device manager, not in the Multimedia-panel.
 
great! :)