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did they improve the Army attacking ?! and my army can use Sea attack Automaticly ?! that's the important thing in the game i want ( i hate to move army manuly )
 
Does the diplomatic system make any sense at all now? Will AI-countries agree to a peace and save some of their territory instead of going down because "they don`t like me so don`t talk to me"? Can the AI finally handle the supply system? Or simply: Is this at least a vaguely realistic game or just another "Dominate the world in no time because the AI is stupid as hell"-game?
 
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Any concrete samples of detailed historical flavour and events simulated?

How much flexibility will be offered on the diplomatic arena as opposed to 2020 (for others than superpowers)?

And on internal politics?

Any simulation of internal rebel movements, non-military protests and civil war?

Coup d'états?

Simulation of differing economic systems?

Finally simulating the privatized part of the economy which the state has limited control of?
 
What efforts have been done to speed up the game, and to what extent has speed been boosted?

Has anything been done to increase modability and freedom and ease of scenario editing?

Will countryside population levels be more flexible as opposed to 2020?
 
will you be able to keep on playing even after a total nuclear war? will you be able to keep playing after a limited nuclear war?

like say USSR nukes western europe and USA nukes eastern europe but not each other.
 
For proxy wars, can you alter what happens in them via the level of support you give? For example, Korean war. If you as the US player want to keep escalating and escalating, would you be able to "win"? Same as in Vietnam.

The Afghan/Soviet war had many problems for the Soviets, does the game simulate the Afghan war if you play it to 1979? If so, is the player able to make changes that affects the outcome of this war?

For the "story" mode, can proxy wars spring up fairly easily if the Soviets and USA are vying for influence, or are proxy wars limited to Vietnam, Afghanistan, the Pakistan/India wars, and the Arab/Israeli wars? Basically is the proxy war system a dynamic one where it checks and sees if certain conditions are met, or not?
 
will be there all the aicrafts,tanks,boats etc that were used in the cold war?and when u research technology u can improve from like T-55 to T-62 etc?like in Hearts of iron 3?
 
Will you post some dev diares? Id like to see them! IMHO it's the best way to present new features of the game

There are a few if you look around.

will be there all the aicrafts,tanks,boats etc that were used in the cold war?and when u research technology u can improve from like T-55 to T-62 etc?like in Hearts of iron 3?

Yes, but no I am pretty sure that you cannot upgrade into a radically different model of a unit.
 
Will you be able to establish puppet governments/colonies in occupied/conquered regions ?

Will the World Market be more volitile during times of conflicts. Such as will the price of Petro skyrocket during a Middle East conflict ?

Will there be more Diplomatic options such as embargoes, sanctions and other types of treaties ?

Will the U.N. play a bigger role in the game ?
 
If you play as a member of either the Warsaw Pact or NATO, are you automatically a member when the game begins, or can you decide whether to join? And can you leave an alliance, for example as Poland, without the USSR invading?

Will countries other than the two superpowers have their own sphere of influence? for example, China, the UK and France? And to what extent will it be?

Will it be possible to exchange land in the diplomatic options?

Can you set up a new government for the country the player has just conquored instead of just recieving all the land?

Would you be able to threaten or influence a country into accepting a diplomatic offer etc?