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Q: How much flexibility will be offered on the diplomatic arena as opposed to 2020 (for others than superpowers)?


A: Not sure what is meant by this question. We’ve always allowed you to deal with any other independent nation in the world and we continue this in Supreme Ruler Cold War. One feature that is new for Supreme Ruler Cold War is that your State Department will be unable to deal directly with the colonial states of another country, not until they gain independence anyways. And since one of the main goals of the game is to bring other nations into your Sphere of Influence, this does increase the importance of relations with developing nations.

Q: ….And on internal politics?

A: Internal political policies is one area that hasn’t changed a lot since the last game. You can still control taxation and spending policies as well as commodity elements. However the Tech Tree has increased dramatically over SR2020 and many of the new elements will certainly help your domestic agendas. One new area for Supreme Ruler Cold War is an increasing importance of the "Opposition Parties". Now not only do Democracies have to worry about losing elections, but the ability to fund Opposition groups and to encourage insurgencies is a key game element.



Q: Any simulation of internal rebel movements, non-military protests and civil war?

A: Much more attention is being paid to Insurgencies and Coup d’états this time round. They were such an integral part of Cold War tensions that we would be remiss if we didn’t include them.

Q:….Coup d'états? (see above)



Q: Simulation of differing economic systems?

A: There have always been a lot of internal differences in costs and policies based on the type of government that was in power in a nation. We are continuing with this idea and have made some additional tweaks, especially since we have to incorporate the whole idea of colonial possessions. However some of the core gameplay concepts of "centralized control" remain, which may give players a bit more ability to influence their regions than the real-life leaders may have had.



Q: What efforts have been done to speed up the game, and to what extent has speed been boosted?

A: Actually before I answer that for Supreme Ruler Cold War, you might want to know about it for Supreme Ruler 2020. Based on some of the game engine improvements we’ve made, we’re actually about to make a new update available for SR2020. This update will improve game speed in many areas by about 25% over earlier versions. There will be of course additional improvements to the speed for Cold War, especially in times of peace, where a form of "fast forward" gameplay will be supported.



Q: Has anything been done to increase modability and freedom and ease of scenario editing?

A: Yes and no. We have created better systems within the studio to change data and create specific scripts and scenarios. However we have not yet developed a good front end for these tools that make us able to release them to the general public. After the release of Supreme Ruler Cold War we are planning on dedicating time to creating some of these tools that will make modding easier. They will be released as a free update as soon as they are available. And like our previous games, Supreme Ruler Cold War does include the ability to create new campaign and scenario "cache" files for modders, so right from day one players who edit the text-based data files directly are able to create significant new mods, though it may take a bit of work.



Q: Will countryside population levels be more flexible as opposed to 2020?

A: We try to reflect accurate population levels and distribution based on the starting date of our game. If you are asking whether there is much movement of population, then the answer is “no”. That’s not to say that there is No Movement, but it is minimal. Most population change will continue to take place in urban centers (towns/cities).



Q: Finally, simulating the privatized part of the economy which the state has limited control of?


A: As mentioned above, this is not an area that we have done much development in for Supreme Ruler Cold War. The concept of centralized control (to give players full control over their region's progress) still remains.
 
Thanks for the replies to my questions. I am looking forward to the devolper diary about nuclear weapons.
As for Chem/Bio weapons, I can argue that they do have tactical advantages when used in the right cirumcumstances, and wouldn't nesissarly be a civie killer. But thats fine that their working on other aspects instead of this.

Guess I'll have to wait a little bit before I have more questions. :)