• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
1) How will guerrilla movements be represented on the map? Will they have counters representing actual guerrilla units?

2) How will the assistance offered by various countries to guerrilla movements (covert training, arms deliveries, etc) be represented in the game?
 
Last edited:
will the artic ocean submarine 'war' be possible? or to phrase it a little bit different, will naval movements have effect when you are not at war? and what about moving 20 extra tank divions to the west-german border as the soviets? will this make NATO react?
 
One of the major things I found frustrating was the slow game speed of SR2020. It was fine in wartime, but if you were trying to peacefully develop your country it took forever even on the fastest setting (and much of that time was spent staring at the screen with minimal interaction). Since the Cold War is obviously not about all-out warfare, can we expect an increase in game speed to accommodate more peaceful modes of play?
 
I'm a bit new to the Supreme Ruler series, so think i'm going to ask a few questions....

1) What types of government will appear in the game?

2) In Sandbox Game will be an space race for the country you play? (excluding USA and Soviet Union)

3) There how will be represented the military coups?
 
Interesting quotes from the BG-Forum:

Q:
2.How powerful can playing a country in sandbox mode get? Like, can I play as China and be a global superpower?

A:
I asked a similar question awhile ago, about sandbox mode, and I was told it is possible to take over the world with any country of that time.

Okay, Sandbox mode is probably another braindead WC-game. How come I expect the same for the campaign?
 
Can ye confirm that this game won't be primarily about conquest of land?

I second this inquiry.

A: We’ve struggled with the idea of including chemical and biological weaponry right back to our first game, Supreme Ruler 2010. We know that many countries have developed them, but we frequently have had arguments within the studio as to the practicality of using these kinds of weapons. Chemical weapons are generally not seen as strategically or tactically significant over other strategies, and their greatest effect is not military but civilian casualties. Biological weapons obviously have significant issues as well, and again their primary target is civilians. So for the purposes of our games we have left them out. This is the case with Supreme Ruler Cold War as well, but we may reconsider this with mods and expansions.
So a nuclear weapon is okay because..?? Killing thousands of people at a time is so much more acceptable than killing hundreds.
 
Last edited:
I second this inquiry.

So a nuclear weapon is okay because..?? Killing thousands of people at a time is so much more acceptable than killing hundreds.
George never suggested that the "level of okayness" for a given weapon had any impact on our decision to include or exclude that weapon type. This is purely a gameplay decision. Bio/Chem weapons is not an area we're going to spend time developing. We will use our time to improve the other areas of the game instead.
 
Written by Administrator on Monday, 18 April 2011 01:00







2



1digg

Share26



Official Website: Supreme Ruler: Cold War

Outpostgamez had the opportunity to sit down with David Thompson, Lead Designer / Co Founder of BattleGoat Studios.

From Ruglian….
Q: “did they improve the Army attacking ?! and my army can use Sea attack Automatically ?! that's the important thing in the game i want ( i hate to move army manually )”


A: One thing we’ve done with Supreme Ruler Cold War is introduced a system of Theaters around the world and Battlezones within those theaters. Now players can designate that a theater is a high military priority and automatically their Military AI will deploy unassigned units to that theater. And similarly, units arriving in a theater will deploy to the battlezones that have been given greater importance.
Not only have we added theaters and battlezones, but we’ve also incorporated a Merchant Marine into the game. Essentially when units need to cross an ocean, they will travel to a port, automatically "load" into a merchant cargo ship, go to the destination port, and disembark back into the land unit. Obviously when at sea, these units will be virtually defenseless so you will need to take steps to adequately defend their shipping routes. This feature does not mean we’ve eliminated military naval transport ships. They still exist in the game and provide a little more defensive strength when getting units through dangerous waters. As well, the merchant marine requires a port for both embarking and disembarking, and you still might need landing ships if you’re planning a surprise invasion along undefended shores.


From Stuckenshmidt…
Q: Does the diplomatic system make any sense at all now? Will AI-countries agree to a peace and save some of their territory instead of going down because "they don`t like me so don`t talk to me"? Can the AI finally handle the supply system? Or simply: Is this at least a vaguely realistic game or just another "Dominate the world in no time because the AI is stupid as hell"-game?



A: There are many improvements to the AI over our previous games, and we will continue to develop it even more with better tactics long after release of Supreme Ruler Cold War. The very nature of this game versus the storyline of Supreme Ruler 2020 make all the nations much more interested in peace in the first place and therefore more likely to want to restore it.Also, one of the key concepts for the game is the spreading of “Spheres of Influence”. Although intimidation through military power might have some benefit, it’s also likely to scare countries into the enemy sphere for protection.



From Samilou…
Q: Any concrete samples of detailed historical flavor and events simulated?


A: The whole point of using the Cold War era is so that we can use that historical background. There are many, many, examples I could cite of historical events that we are incorporating into the game, from colonial independence, to civil wars, to Soviet oppression, and more. I suppose some of the most well-know Cold War events are the Cuban Missile Crisis, the Russian Invasion of Afghanistan, the conflicts in South East Asia, and of course the Space Race. Rest assured, all of these events and hundreds more are incorporated into the game and will trigger if conditions allow.