Written by Administrator on Monday, 18 April 2011 01:00
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Official Website: Supreme Ruler: Cold War
Outpostgamez had the opportunity to sit down with David Thompson, Lead Designer / Co Founder of BattleGoat Studios.
From Ruglian….
Q: “did they improve the Army attacking ?! and my army can use Sea attack Automatically ?! that's the important thing in the game i want ( i hate to move army manually )”
A: One thing we’ve done with Supreme Ruler Cold War is introduced a system of Theaters around the world and Battlezones within those theaters. Now players can designate that a theater is a high military priority and automatically their Military AI will deploy unassigned units to that theater. And similarly, units arriving in a theater will deploy to the battlezones that have been given greater importance.
Not only have we added theaters and battlezones, but we’ve also incorporated a Merchant Marine into the game. Essentially when units need to cross an ocean, they will travel to a port, automatically "load" into a merchant cargo ship, go to the destination port, and disembark back into the land unit. Obviously when at sea, these units will be virtually defenseless so you will need to take steps to adequately defend their shipping routes. This feature does not mean we’ve eliminated military naval transport ships. They still exist in the game and provide a little more defensive strength when getting units through dangerous waters. As well, the merchant marine requires a port for both embarking and disembarking, and you still might need landing ships if you’re planning a surprise invasion along undefended shores.
From Stuckenshmidt…
Q: Does the diplomatic system make any sense at all now? Will AI-countries agree to a peace and save some of their territory instead of going down because "they don`t like me so don`t talk to me"? Can the AI finally handle the supply system? Or simply: Is this at least a vaguely realistic game or just another "Dominate the world in no time because the AI is stupid as hell"-game?
A: There are many improvements to the AI over our previous games, and we will continue to develop it even more with better tactics long after release of Supreme Ruler Cold War. The very nature of this game versus the storyline of Supreme Ruler 2020 make all the nations much more interested in peace in the first place and therefore more likely to want to restore it.Also, one of the key concepts for the game is the spreading of “Spheres of Influence”. Although intimidation through military power might have some benefit, it’s also likely to scare countries into the enemy sphere for protection.
From Samilou…
Q: Any concrete samples of detailed historical flavor and events simulated?
A: The whole point of using the Cold War era is so that we can use that historical background. There are many, many, examples I could cite of historical events that we are incorporating into the game, from colonial independence, to civil wars, to Soviet oppression, and more. I suppose some of the most well-know Cold War events are the Cuban Missile Crisis, the Russian Invasion of Afghanistan, the conflicts in South East Asia, and of course the Space Race. Rest assured, all of these events and hundreds more are incorporated into the game and will trigger if conditions allow.