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Has anyone gotten all the SS divisions (or at least the ~34 available without letting your country get overrun)? It's 1947, I'm in a second war with the Soviets, and the entire Waffen-SS consists of:
SS-Leibstandarte Adolf Hitler (mot) (still capped at half-strength)
2. SS-Panzer-Division Das Reich
3. SS-Panzer-Division Totenkopf
4. SS-Polizei-PzG-Division
5. SS-Panzer-Division Wiking
6. SS-Gebirgs-Division Nord
7. SS-Frw.-Gebirgs-Div. Prinz Eugen
8. SS-Kav-Div. Florian Geyer
9. SS-Panzer-Division Hohenstaufen
10. SS-Panzer-Division Frundsberg
11. SS-Panzergrenadier-Div. Nordland
16. SS-PzG-Div. Reichsführer-SS
17. SS-PzG-Div. Götz von Berlichingen
33. Waffen-Grenadier-Division der SS Charlemagne

The AI flag section of my latest savegame looks like this:
SS_Belgium = 1
SS_Croatia = 1
SS_Denmark = 1
SS_Estonia = 1
SS_France = 1
SS_Full_Recruit = 1
SS_Galicia = 1
SS_Holland = 1
SS_Hungary = 1
SS_Italy = 0
SS_Latvia = 1
SS_Legion = 1
SS_Norway = 1
SS_Power = 1
SS_Serbia = 1
SS_Volk = 1

The relevant local flags look like this:

Brigade_RONA = 0
Charlemagne = 1
Crusade = 0
Das_Reich = 1
Das_Reich2 = 1
Das_Reich2_Next = 0
Das_Reich_Next = 0
EHRE = 1
Estnische_Brigade = 0
Florian_Geyer = 1
Frundsberg = 1
Gotz_von_Berlichingen = 1
Hohenstaufen = 1
Leibstandarte = 1
Leibstandarte2 = 0
Leibstandarte_Next = 0
Maria_Theresa = 0
Nord = 1
Nordland = 1
Polizei = 1
Polizei2 = 1
Polizei2_Next = 0
Prinz_Eugen = 1
Reichsfuhrer_SS = 1
Totenkopf = 1
Totenkopf2 = 1
Totenkopf2_Next = 0
Verfugungstruppe = 1
Wiking = 1
Wiking2 = 1
Wiking2_Next = 1

Looking at the triggers for the various SS events, it seems like the Leibstandarte upgrade event will never occur because it requires that the local flag Leibstandarte_Next be set, but I can't find the event that sets that flag. As far as I can tell, that should only affect the Leibstandarte and Hitlerjugend events. Why haven't I gotten the rest of the divisions?
 
Hi,

Thank you for providing such excellent documentation of your issue! You seem to have found a couple of problems that slipped through the Beta process. Basically there are some flag type mismatches between flag/local_flag which are preventing all of the events associated with the Crusade Against Bolshevism from firing. There also looks to bae a mismatch between the SS_Full_Recruit/Full_Recruit flags. I'm suprised we didn't see this in testing, but I didn't personally test GER as I was working the AI stuff till the end. Will fix, thank you!

mm
 
There were indeed some mismatched flags in the event chain - hopefully, I have now tracked them down and fixed them - I'll be testing the revised file this week with an existing game to see if the relevant events are firing now.

Tim
 
As there was no fix posted here's what I found:
Find core_ss.txt in the mod-CORE2/db/events/other folder and created a backup. Open the file and jump to event 379931
Replace
local_flag = Crusade
with
flag = Crusade
(Crusade is not a local flag) , the event chain should now work unless stopped by another flag error. It seems that several events have
flag = Full_Recruit
instead of
flag = SS_Full_Recruit
so lots of events are blocked.
 
Is there a fix for these events?

If not will the above change work? I changed the local flag from that to flag instead.... will that fix it or will i have to go to all the triggers and put flag = SS_full_recruit instead of full_recruit?
 
L G said:
Is there a fix for these events?

If not will the above change work? I changed the local flag from that to flag instead.... will that fix it or will i have to go to all the triggers and put flag = SS_full_recruit instead of full_recruit?
There is a fix for next version, but it hasn't even entered Beta yet so its not exactly around the corner.

I don't normally do this, but in case you don't want to wait:
http://w1.875.telia.com/~u87538946/core_SS.rar

Unrar this to your Doomsday-folder\mod-CORE2\db\events\other and overwrite the current file.
 
I've been looking at the triggers, and a lot of events for units that were historically formed in the late war (1943-1945) actually start checking for the triggers in 1941. The problem is that a) the 'random =' command makes the event very unlikely to fire and b) mid-war assault gun or armored division techs are also required, so the events are likely to be delayed by 2 or even 3 years past the historical date. Was this an oversight or WAD?
 
It's basically WAD, I believe - the problem is that there is no easy way to get an event to fire X months after something else has happened.. the best we can do (without going overboard) is to set a low-ish %age chance each time, and so, statistically, the event will fire a reasonable period after it first starts checking. Whether the chosen %ages are giving the right sort of time scale, is another matter - dec may be able to tell you more about where the numbers came from.

Tim
 
Hi,

Historyman is basically correct here. Normally after the Date entry I'll provide the historical target date for the unit deployment. While I can't guarantee that it will always deploy near this timeframe it really should on average deploy around that time if all of the prereqs are properly being met. In general the Tech requirements really shouldn't be holding deployments back as long as you are keeping up with the normal progress I expect for GER. If any specific units seem "off" please let me know.

mm
 
Hi CORE team!

I unzipped that update you put up Baylox (thanks BTW). I'm playing as germany, its August of 1940 and I only have the SS-Leibstandarte Adolf Hitler division (still capped).

This being my first full game of CORE I dont know when any new SS units should arrive, or when the one I do have becomes full strength. So should I have gotten a few more by now? And could someone let me know if/when the SS-Leibstandarte Adolf Hitler division will become full strength.

If it helps I selected the "only natural german allies my join the SS" for SS creation event. Also I unzipped that "fix" and continued a saved game. (from Oct 39)

Looking forward to the next version,

Thanks all.
 
Hi,

Things seem a bit off here, but it may just be luck or something else. I take it that LAH is the capped MOT version. They should upgrade after the Crusade Against Bolshevism event and with 1941 Armor researched. By this point you should also have a few more units as well. I'd expect VT, 3.SS and Polizei at least. These have a number of requirements, are any of these things not accurate for your game?

supplies = 875
local_flag = mobilisation_full (Have you had the Full Mobilization Event)
manpower = 1
headofstate = 1 # Hitler
OR = { # Minister of Security
incabinet = 108 # Himmler
incabinet = 111 # Müller
incabinet = 124 # Schellenberg
incabinet = 224 # Daluege
incabinet = 244 # Heydrich

Also, are you getting any SS Recruitment events? You'd be likely to have those for DEN, NOR, BEL, HOL and fRA in a normal game by this point.


On a different note the Option B selection (Natural Allies) will turn off a number of late war events/units:

# SS Recruitment - Croatia
# SS Recruitment - Albania
# SS Recruitment - Galicia
# SS Recruitment - Latvia
# SS Recruitment - Estonia
# SS Recruitment - USSR
# SS Recruitment - Italy
# SS Unit Formation (13. Waffen-Gebirgs-Div. der SS Handschar)
# SS Unit Formation (14. Galizische SS-Frw.-Division
# SS Unit Formation (Lettische SS-Freiwilligen Legion)
# SS Unit Upgrade (15. Lettische SS-Freiwilligen-Division)
# SS Unit Formation (Lettische SS-Freiwilligen-Brigade)
# SS Unit Upgrade (19. Lettische SS-Freiwilligen-Division)
# SS Unit Formation (Estnische SS-Freiwilligen Brigade)
# SS Unit Upgrade (20. Estnische SS-Freiwilligen-Division)
# SS Unit Formation (21. Waffen-Gebirgs-Div. der SS Skanderbeg)
# SS Unit Formation (22. SS-Frw.-Kavallerie-Div. Maria Theresa)
# SS Unit Formation (23. Waffen-Gebirgs-Div. der SS Kama)
# SS Unit Formation (24. Waffen-Gebirgs-Karstjäger-Div. der SS)
# SS Unit Formation (25. Waffen-Grenadier-Div. der SS Hunyadi)
# SS Unit Formation (26. Waffen-Grenadier-Div. der SS Hungaria)
# SS Unit Formation (Waffen-Sturm-Brigade RONA)
# SS Unit Mobilization (Waffen-Sturm-Brigade RONA)
# SS Unit Upgrade (29. Waffen-Grenadier-Div. der SS, Russische 1)
# SS Unit Formation (29. Waffen-Grenadier-Div. der SS, Italienische 1)
# SS Unit Formation (30. Waffen-Grenadier-Division der SS, Russische 2)
# SS Unit Formation (30. Waffen-Grenadier-Div. der SS, Weissruthenische 1)
# SS Unit Formation (Osttürkischen Waffen-Verband der SS)

mm
 
I picked this save game up from a few months ago (started playing this week around Autumn of 39) so my memory of the early game is shakey at best.

I dont remember getting the "Full Mobilization Event" when would it have triggered? Im assuming the shortly after "Danzig or war"?

Yes the LAH is the MOT division.

I havent had the "Crusade Against Bolshevism event" (when should this fire?) and my armor tech is the PZIII/IV (not sure what year that is, 40?) The only other unit I have you mentioned is the "Polizei" division.

Not getting any SS Recruitment events, I have everything in the west, am about to annex Norway. Lots of supplies, Himmler is my Minister of Security.

What is the "VT" division?

Thanks, I knew option B would sleep a few late war SS units, I was okay with that.

EDIT: How can I check if certain events fired or not other then scrolling through the history log? Im not at home so I'll have to check all the above later tonight.
 
Last edited:
Hi,

I know you can check in the save game file. I don't normally do that, so I can't really explain the process other than opening it up and maybe searching via event numbers.

Full Mobilization: Should have fired almost immediately after going to war with any major. This must have fires as it is required for Polizei to show up.

Crusade: Fires once you are at war with the SOV.

1941 Armor: This is the division tech and should be PzKpfw.IIIh & PzKpfw.IVf1.

VT: The predecessor to Das Reich. Should have formed along with 3.SS after going to war along with Polizei.

Tell you what, could you post a save game on to a file share site and I'll try and figure out what is up. Also, exactly what version are you playing.

mm
 
Well Im not at war with SU yet, playing historically, its only august of 1940 so thats why I havent had the crusade event.

I have that armor tech, my panzer divisions are PzKpfw.IIIh & PzKpfw.IVf1. At least I think they are, whats the previous version?

So Im missing the VT (Das Reich) and 3rd SS. Other then those two things seem normal. Could it be because I unzipped that fix and continued a saved game. Maybe something got "confused" in the event chain?

I can post my savegame when I get home, if you could recommend a file-share site that would be great, Ive never uploaded to one before so I dont know of any decent ones.

Version I believe is 0.31, my desktop shortcut for CORE says 0.30 but I seem to remember installing a patch when I first downloaded CORE 3+ months ago.

There was a patch to 0.30 right, but it wouldnt have changed my shortcut right?

Thanks for all your help.
 
Hi,

If you applied the fix to an in progress game that may have messed things up a lot. I didn't do that patch myself so I don't recall exactly what it was doing, but there were a lot of changes to the flags so I really suspect you have flag issues. What you might want to do is open the SS events (DB/Events/Other) and find the applicable flags in those events. Then search for them in the save and modify them if they are not set right. A Set flag is listed as 1, while one that is cleared is 0.

mm
 
Doh! I feel silly. :eek:o

Turns out I didnt have the 41 armor tech, I was confused because the 39/41 panzer divisions are so similar in model numbers.

So I researched the tech before the production model and almost instantly I got the VT division event, then Totenkopf, both MOT. (perhaps its the tech before the production model thats required?) Still no 3rd SS or foreign recruitment events yet though but Im sure the rest will follow shorty as I've now researched the 41 production model PzKpfw.IIIh & PzKpfw.IVf1.

Question, I was trying to get the events to fire manually (would that work for these?), but for the life of me I cant remember what to type in the console? Not that it matters now, things seem okay.

Also what is the latest version, 0.32?

Sorry about the mix up...
 
The latest version that is available for public download is .315
 
ShadoWarrior said:
The latest version that is available for public download is .315

Really? I just checked the Terranova site and its 0.31, the mirrors you have shadowarrior say 0.30 when the download popup appears. So its kind of confusing if you ask me.

Where do I find which version I have, it doesnt show in the game menu screen and my shortcut still says 0.30?
 
If you read the changelog, it will tell you what version you have. We only number our release by major versions, but internally, we go through a raft of iterations, as we fine tune and bug crunch.

Tim