This is a very subjective topic, but I disagree very strongly. Hopefully I can help people understand the differences here?
I do have fun building in this system, even if some elements remain frustrating, I'm just glad I'm not building ten thousand copies of the same building, districts handle that part very well. And it looks like the final product will allow both general planets and focused specialized ones which was a goal of the entire project. To level those two a little better.
So, I think it improves things by removing the slog of spam building, spam building, spam building.
Stellaris is my favorite game, and part of that is that I can put very little thought into it or put a ton. part of that is familiarity, but parts of it is that the complexity isn't insanely deep or required to be dealt with all the time.
My biggest frustration with the Beta right now is that pop growth is outstripping demotion times to the point I can't manage to kill unemployment and that pops aren't--in effect--becoming citizens. Of course there are other things I don't like, but I can't tell if they are bugs, hot code, on the 'to-do' list, or something else so get little time from me.
Other issues have either been acknowledge by the devis--amenities--or are clearly a result of hot code--UI--and so not something I need to worry about too much. Not yet. Give it a couple updates and those things might start to change as it feels like things are getting closer to release
The new building system is a little more restrictive, compared to the first beta update, it's in a lot better place now. I don't have a problem with a more restrictive system currently. In fact, a system more restrictive than 3.14 seems like it would be good, and it sounds like the restrictions are going to be reduced so I'm hoping it will shed those problems latter.The new building and planetary system feels restrictive, unintuitive, and simply not fun. The old system, while not perfect, allowed for flexibility and creativity when managing planets. Now, it’s a rigid, frustrating mess that doesn’t improve anything.
I do have fun building in this system, even if some elements remain frustrating, I'm just glad I'm not building ten thousand copies of the same building, districts handle that part very well. And it looks like the final product will allow both general planets and focused specialized ones which was a goal of the entire project. To level those two a little better.
So, I think it improves things by removing the slog of spam building, spam building, spam building.
Planet size never really mattered. Large planets only ever gave you more districts and more capacity for pops. Presumably, capacity is still a thing, and districts still depend on planet size. UI issues aside, I don't see how size was affected in the beta compared to 3.14.Planet size barely matters anymore. What’s the point of finding a large planet if I’m stuck with arbitrary limitations that make it feel the same as a smaller one?
UI is bad, its also half done and place holder. This is a beta, are you surprised about this? I find it odd to make this a point against the change, rather than something you'd like the beta to improve.
- Information is hidden or missing. Why is it harder to see population growth? Where are my food requirements? Instead of improving the UI, this update makes it harder to understand what’s happening in my empire.
I don't know enough about programming, the engine, or the time it takes to fix it to say anything about this. But I think it's safe to say that Paradox doesn't believe a major change to this engine would be worth the time and effort required to make the change. And that's really their decision.The Real Problem – The Clausewitz Engine
I want stellaris to improve as well. But 'Fun' and 'Complex' aren't the same thing. At least not to me. Some of my favorite games are amazingly simple. Rogue likes and bullet-hell style games. These aren't that complex, but I have a lot of fun with them.I want Stellaris to improve, but right now, this update is just sacrificing fun and complexity for performance, and that’s a trade-off I’m not happy with.
Stellaris is my favorite game, and part of that is that I can put very little thought into it or put a ton. part of that is familiarity, but parts of it is that the complexity isn't insanely deep or required to be dealt with all the time.
My biggest frustration with the Beta right now is that pop growth is outstripping demotion times to the point I can't manage to kill unemployment and that pops aren't--in effect--becoming citizens. Of course there are other things I don't like, but I can't tell if they are bugs, hot code, on the 'to-do' list, or something else so get little time from me.
Other issues have either been acknowledge by the devis--amenities--or are clearly a result of hot code--UI--and so not something I need to worry about too much. Not yet. Give it a couple updates and those things might start to change as it feels like things are getting closer to release
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