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Eladrin

Stellaris Game Director
Paradox Staff
Apr 4, 2019
1.063
37.626
www.paradoxplaza.com
Today's update includes some fixes to Civilians, and armies can now invade planets. Oh, and Cosmic Storms no longer deal devastation.

Stellaris 3.99.7 ‘Phoenix’ Open Beta update​

Fixes and Improvements​

  • AI now uses the focus system
  • Adjusted colony designation tooltips in the colonization UI.
  • Increased habitat district jobs
  • Zones conversions (such as when a hive takes over a standard planet) should now function and retain buildings that fit in both zone types.
  • Civilians no longer count as unemployed (they will still automigrate).
  • Civilians now appear in the jobs list correctly when it is collapsed.
  • The ANGRY RED BRIEFCASE of unemployment will now only appear if there are 100 or more unemployed pops on a planet. The orange briefcase of migration will still appear if there is any outward migration going on.
  • Clerk icon fix.
  • Timeline forward and back buttons can now be clicked if you have a very lengthy timeline
  • Armies can invade planets again! There still aren’t defenders, so ground combat is very easy.
  • More pop growth modifiers work.
  • Fix building and district job outputs being inflated
  • You now have to own a planet to modify job sliders
  • Improvements to Colonization UI
  • Planetary Ascension text is in
  • Concepts that referred to Industrial Districts have been updated
  • Leaders are now affected by species modification correctly
  • More tooltips and fields show real pop numbers
  • All planets should now have the correct number of zones (2) in their primary district
  • Rare Resource buildings now require the appropriate deposits or technologies
  • Enforcers and Entertainers should no longer bounce around
  • Cosmic storms no longer cause devastation.

How Do I Opt Into the Beta?​

  1. Turn off your mods. They will almost certainly cause you to crash.
  2. Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "stellaris_test - 3.99.7 Open Beta" branch in the Beta Participation dropdown.

All previous 3.99.* Open Beta branches will also remain available. If you are having issues accessing the latest version of the 3.99.* Open Beta, please see this forum post for troubleshooting.

For more information on the Open Beta, as well as the intentions and goals of releasing such an early, unpolished version, please see this dev diary.

This is the final update to the 3.99 Open Beta.

I want to sincerely thank you for all of your feedback and assistance through the 3.99 beta test process. You've helped us a tremendous amount in helping the 4.0 release in May.
 
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i see u did not take on the feedback about 2 zones limiting play style, build diversity, providing too few jobs, and overall making the start of the game more repetitive.
 
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Well, it seems like galactic weather control is worthless now.
 
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Today's update includes some fixes to Civilians, and armies can now invade planets. Oh, and Cosmic Storms no longer deal devastation.

Stellaris 3.99.7 ‘Phoenix’ Open Beta update​

Fixes and Improvements​

  • AI now uses the focus system
  • Adjusted colony designation tooltips in the colonization UI.
  • Increased habitat district jobs
  • Zones conversions (such as when a hive takes over a standard planet) should now function and retain buildings that fit in both zone types.
  • Civilians no longer count as unemployed (they will still automigrate).
  • Civilians now appear in the jobs list correctly when it is collapsed.
  • The ANGRY RED BRIEFCASE of unemployment will now only appear if there are 100 or more unemployed pops on a planet. The orange briefcase of migration will still appear if there is any outward migration going on.
  • Clerk icon fix.
  • Timeline forward and back buttons can now be clicked if you have a very lengthy timeline
  • Armies can invade planets again! There still aren’t defenders, so ground combat is very easy.
  • More pop growth modifiers work.
  • Fix building and district job outputs being inflated
  • You now have to own a planet to modify job sliders
  • Improvements to Colonization UI
  • Planetary Ascension text is in
  • Concepts that referred to Industrial Districts have been updated
  • Leaders are now affected by species modification correctly
  • More tooltips and fields show real pop numbers
  • All planets should now have the correct number of zones (2) in their primary district
  • Rare Resource buildings now require the appropriate deposits or technologies
  • Enforcers and Entertainers should no longer bounce around
  • Cosmic storms no longer cause devastation.

How Do I Opt Into the Beta?​

  1. Turn off your mods. They will almost certainly cause you to crash.
  2. Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "stellaris_test - 3.99.7 Open Beta" branch in the Beta Participation dropdown.

All previous 3.99.* Open Beta branches will also remain available. If you are having issues accessing the latest version of the 3.99.* Open Beta, please see this forum post for troubleshooting.

For more information on the Open Beta, as well as the intentions and goals of releasing such an early, unpolished version, please see this dev diary.

This is the final update to the 3.99 Open Beta.

I want to sincerely thank you for all of your feedback and assistance through the 3.99 beta test process. You've helped us a tremendous amount in helping the 4.0 release in May.
Unfortunately, all this does not look like a "path to success" on May 5th. There are only a few changes, and there is an impenetrable darkness of work and problems ahead. Maybe you will postpone the release of 4.0 or the implementation of this new concept until it is played normally in beta.

Please do not release a raw product on the 5th with a statement that you will finish it within a year, turning the game into a total beta test.
 
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Well, it seems like galactic weather control is worthless now.
It was useless before. In fact, you can play completely ignoring storms and not even noticing them. The harm is negligible, the benefit is also negligible. This whole system with storms needs to be thoroughly reworked. In its current form, it is a fifth leg for a dog.
 
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Well, it seems like galactic weather control is worthless now.
The penalties are quite bad still
And the events are hella fun, like the flying mountain or the bird shelter
So if you wanna play around with storm mechanics you can still cripple yourself and others or stack a boatload of modifiers when all your planets constantly get new features and events

The tax fraud strategy to instantly hit yourself for some sweet storm relief payments also still works, if anything it works better than it ever did before
 
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Cosmic storms no longer cause devastation.
Why? It was one of the only interesting usecases for storms to (create) lock them into position in an enemy empire and weaken them. Now is has sadly no use anymore.
 
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I will mention again what I said in the previous beta topic. Please whatever else you do focus on performance. This is the make it or break it issue with Stellaris and has been for years. No matter how good the new features you add may be it means little when the game still performs this badly. The whole reason I was interested in this version of the game was the promise that with the removal of costly systems, like pops and hyperlane trade, systems I did like btw, Stellaris would finally perform well. Yet despite the removal/redesign of those systems being present already in he beta, the beta's current performance is simply terrible.

Please don't let performance be an afterthought. Delivering on performance should be the highest and most important priority. It should be sth that never leaves your focus.
 
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I will mention again what I said in the previous beta topic. Please whatever else you do focus on performance. This is the make it or break it issue with Stellaris and has been for years. No matter how good the new features you add may be it means little when the game still performs this badly. The whole reason I was interested in this version of the game was the promise that with the removal of costly systems, like pops and hyperlane trade, systems I did like btw, Stellaris would finally perform well. Yet despite the removal/redesign of those systems being present already in he beta, the beta's current performance is simply terrible.

Please don't let performance be an afterthought. Delivering on performance should be the highest and most important priority. It should be sth that never leaves your focus.
Isn't performance literally why the pop rework happened? Sure, ships are still an issue, but they're working on that too since several patches ago (for example when they deleted most of the ship cost reductions), and funnily enough bioships will reduce the total number of ships because each of them uses as much capacity as two regular ships
 
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I will mention again what I said in the previous beta topic. Please whatever else you do focus on performance. This is the make it or break it issue with Stellaris and has been for years. No matter how good the new features you add may be it means little when the game still performs this badly. The whole reason I was interested in this version of the game was the promise that with the removal of costly systems, like pops and hyperlane trade, systems I did like btw, Stellaris would finally perform well. Yet despite the removal/redesign of those systems being present already in he beta, the beta's current performance is simply terrible.

Please don't let performance be an afterthought. Delivering on performance should be the highest and most important priority. It should be sth that never leaves your focus.
THIS.

I wanna finally play 1k-4k systems til the end.
 
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Isn't performance literally why the pop rework happened? Sure, ships are still an issue, but they're working on that too since several patches ago (for example when they deleted most of the ship cost reductions), and funnily enough bioships will reduce the total number of ships because each of them uses as much capacity as two regular ships
Yes it does. I believe what he is saying that if the devs went into all this trouble of reworking pops with the primary reason of improving performance, then it better do so
 
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Guys, are you really going to release such a raw build of the game on May 5th? There's still so much to do, it's awful how slowly progress is going
 
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Guys, are you really going to release such a raw build of the game on May 5th? There's still so much to do, it's awful how slowly progress is going
They also still have a month time to do it and they're closing the beta soon anyways
This isn't even the current build because the "real" build has biogenesis already integrated

The beta is just the unoptimized neglected version
 
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Will Nexus Storms still do Devastation? While all other storms have funny events like volatile mote farming, science research from mining or the opportunity to build a zoo on a planet there's nothing like that for Nexus Storms, right? All they do is wreck your fleets and planets, don't they?
 
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The orange briefcase of migration will still appear if there is any outward migration going on.
I do not understand what is this for. The icons in planet list to me say "do something". Sure you can argue about blockers and building slots, but by and large when you have a lot of planets it's a good idea to get rid of those too, to limit waste of attention. If I understand this correctly, then this icon will always be on on "full" planets. Which is the opposite of what icons are useful for. Even building/blocker offers options. This just distracts the player without a purpose.
 
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I do not understand what is this for. The icons in planet list to me say "do something". Sure you can argue about blockers and building slots, but by and large when you have a lot of planets it's a good idea to get rid of those too, to limit waste of attention. If I understand this correctly, then this icon will always be on on "full" planets. Which is the opposite of what icons are useful for. Even building/blocker offers options. This just distracts the player without a purpose.
I mean, having an indication of what's full is definitely useful, lets you know that you can expand it or that everything without that light is still filling up

Think of it like a green lamp on a device, it lets you know that it's online
 
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