Yesterday’s stream gave us a glimps into the plans and thoughts.
Yes, the zones are staying — and
the reason why is that they plans to add more cool stuff for them and this new system over the course of the next year. But again, no specifics. So to be clear: for this argument to work, I imagine there must be a big document with a well-thought-out list of features and mechanics planned that only work with the new zones.
I do not feel like the goal will be met by the end of May. We are losing the industrial district by merging it into city districts — so technically speaking, we can no longer build industrial districts. In the last patch post, there was an attempt to sway us by saying we can still have an industrial planet by just building industrial zones in our city districts, and that it's basically the same — with extra steps. Nitpicky, but also not entirely false.
Having clear and easy access to building slots is also gone. It now requires us to jump through the hoops of zones, as building slots are not the same across all planets anymore. The UI and the transparency of building access and job creation are far better now than in 3.99.0, but still not fully transparent.
But these aren’t really my main problems with this approach.
I already teased it in my second sentence: they plan to finalize and implement the
reasons for this change over the course of the next year.
That sentence made me stop for a second — because it shows a kind of mentality that doesn’t really fit with the current state of the game.
It told me: “We made changes to the game that seem odd now, but we plan to develop the features that make this system complete in the future.”
And that doesn’t sound like a rework — it sounds like a development milestone in an Early Access game, testing out new stuff, with an end goal or list of things that still need time in the oven.
And if you see my point here, you'd agree — this is not an Early Access game.
I find this worrying, again.
Many people have already pointed out that this feels undercooked and should have been more complete before it even went into beta.
Because the initial reception, as I perceived it, was bad — and if this was a test, then that would be the point where you throw it in the bin or take a step back.
But since this has a nebulous end goal, we’ve only seen glimpses or arguments that can be easily rebutted with “well, that could’ve worked in the old system,” which makes the whole thing seem more and more silly with every patch.
Again, I would again suggest either rolling this back completely until we can REALLY see and TEST the reasons behind this rework of planet building to make us understand— or rework the rework into something more akin to the old system, but far more flexible and more fun than zones.