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Thank you! So I don't have to bother about my English :D

It's actually not bad, I've seen worse from native English speakers!
 
http://www.zock-around-the-clock.com/news/stellaris-4x-weltraumstrategie-vorgestellt/19592/

* At the beginning the player has du build up and expand. You can use research ships to explore planets, asteroids and similar objects.

* Events and their outcome depend on your researcher. For example: your research ships finds an ancient temple on an asteroid. A religious scientist reacts differently than a scientist with a military background

* Those little details are the backbone of this game. Your decisions have sometimes grave impacts! You expand your fleet and territory slowly. Research enhances your fleet, which size is dependable from your income and therefor has a cap. Quality is more important than quantity

* The game is hard to describe. It is complex and well thought through. Again a small example for a little event: You find a planet with a dominant species without knowledge in spacefaring. The player can choose between different options. You can build a research station in orbit or abduct and dissect some aliens. You can also use your military power and conquer this world, enslaving the aliens and train them to be your soldiers.

* The game has similarities with StarkTrek. To use and defend a wormhole you have to build a spacestation. Deepspace 9 comes to mind ;)

* To conclude: events are the most important thing in this game. Lets get back to our first example: the ancient temple. The religious scientiest could declare this place of worships as heretical and destroyes the asteroid on which the temple is located. But if he makes a mistake the asteroid could be flung out of its orbit and hit a nearby planet. A wormhole could rip a tear in our spacetime and invaders from another dimension could come through!

-- This article is badly written in german and jumps from one topic to the next.


http://www.pixelburg.tv/2015/08/08/civilisation-im-weltall-stellaris/

I'll just add some informations which werent in the first article.

* This game is real-time strategy

* Focus is on characters under your command. They have level, every NPC has a background story and different traits.

* Enemies also have different traits (randomly choosen)

* All planets and aliens in each game are different. Not all technologies are always available for research.

* You start with your one planet, your homeworld. New planets have new resources you need.

* The article uses the event with the temple and adds that the asteroid could hit your homeworld.

* At the start you choose how you rule in your empire. You can be a military dictatorship or a peaceful democracy. This influences our diplomatic options.

* Instead of using military force to conquer a planet you could engange in diplomatic negotiations and secure an alliance.

* You can design your own ships in a designer and see them fight in automatic space battles.

* Again, Stellaris seems to be complex but the developers promise to make the beginning easy enough to understand everything.

Thank you! So I don't have to bother about my English :D

Eh, my english isn't the best. :eek:


Care to link to this translation? :)
 
Now my own opinion. Sorry for a new post but I want to differentiate between a translation and my own personal opinion. It seems that events play a big part in this game, but I doubt that it is the center of everything like the first article suggest. I'm really eager to see if your own race can develop over time with events. Like.... I'm a dictatorship at the beginning but I choose always "nice" and "friendly" options and so I begin to move to a more open and tolerant society - changing my government form to a democracy. That would be intresting. In GalCiv2 (don't know about 3) you could choose an alignment and with that differents research topics. Aliens with a different alignment were hostile or didn't want to talk with you.
 
So, if there is heresy, is there religion in the game? Hope so, need the proper Frank Herbert experience.
 
So, if there is heresy, is there religion in the game? Hope so, need the proper Frank Herbert experience.

Nothing in those articles indicate that religion is/isn't a feature. However, I doubt that religion is a game play mechanism and everything is just trait-based. But we'll see! I love to play theocracies (looking at you, CKII)
 
Thanks Crayven for the translation. My German is too poor to even read that.
 
Actually German was the second most spoken language in America until WW1 and WW2 destroyed German heritage. Something like 42% of America is German descendants. In fact, in Wisconsin we even have cities like New Berlin. Hell I went to a 100+ year old Restaurant a couple months ago called the Iron Eagle.

But German was never a serious contestant for dominance with the English language in America, despite what some crackpots spout. So, this doesn't really serve as a counterpoint to anything.
 
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