Recent incidents in two games raises an important question.
QUESTION
Do players have to conform to rules that exists only in the minds of some of their fellow gamers?
WHAT HAPPENED
In these incidents one certain player was DOWed by one or more nations and was IMO beaten back because of MP and or CRT. However, IMO mainly due to his great skill, his opponents were not able to really penetrate his nation. He was quickly down to -3 stab and low war score (because his border provinces was captured) but he was not really in danger of getting a government collapse, he held the rebs under control and kept his central provinves protected. I believe this is a truthful description of what happened, the details are not really relevant.
This player is a stubborn type. He does not lie down until he knows he will lose the war. He hopes for some miracle like having his opponent’s leaders died (as did happen at least once) or that he gets no great leaders himself (perhaps they play with random leaders or perhaps a historic super-leader will appear soon), or that a new nation comes to his rescue and DOWs his opponents, or that his opponents have a CW etc. The possibilities are many.
And thus the matter rested for a while, stab hits after stab hit was sent and taken. In one of the incidents, when he was Austria, he finally succumbed to the predominance and after a very long war (10-15 years?) was finally crushed (he was close to lose control of all his provinces I believe). A part of the reason was that SPA stopped financing him.
In the other example his opponents simply gave up (shortly after a 666-leader of theirs was killed IIRC). In that war rumour has it that he received some 30 stab hits.
THE PROBLEM
Now, what is the problem with this? The problem is that his opponents do not like this play style. They want him to give up much earlier and hand over provinces in the peace deal. The opponents of this player believe that his playing style ruins the fun for them and thus they intend to refuse to play with him, to ostracise him. They believe he must conform to their unwritten rule to give up when your WS is really bad and no sign of a recover is visible.
Is this the solution: ostracism?
RELEVANT GAME MECHANICS
What features in the game exists that helps us solve the problem? I believe there are three:
- stab hits
- and government collapse with forced peace (happens when rebs control more provinces than the owner of the country)
- and forced peace when you control none of your provinces on the same continent as your capital and nor anyone with a land connection to it (I believe this is how this seldom used thing works)
But as we can see from these incidents those mechanics are perhaps not always enough, some players wants more than that. What can we do then?
A BAD SOLUTION
IMO a bad solution is to whine in-game and write derogatory posts afterwards and then refuse to play with this player. Not only is it unpleasant for all involved, but in cases like this, when no clear rule exists that forbids this playing style, it is undignified to portray the player as one that destroys the game because you yourself believe his style should not be allowed. Whenever a person promotes his personal views to a law governing all, he is opening a can of worms. Disputes are almost sure to come.
A basic rule should be never to complain of another player’s behaviour as long as that player is within the boundaries of the rules. If there is a border case: well then it is up to the GM to decide.
It is extremely important that we all try hard not to allow ourselves to get angry/disappointed and/or show this, because it lessens the joy of gaming not only for those engaged but also for the rest of the players.
A GOOD AND NICE SOLUTION
As usual in such a situation, were the game mechanics and the current set of rules do not protect our view, we need to construct a rule that does protect it, a rule that eliminates the problem and thus enables us to continue as friends. And such a rule exists, it is an old one, it has been used in many games and is currently discussed in the relevant game threads.
It is to have a formalised rule when you must accept peace. Something along “if you are on -99 warscore and have stab -3 and the war has been going on for X number of years you have to accept the peace proposal”.
X may be e.g. 3 years and the reason for this is that we do not want blitzkrieg vs a nation with low stab to start with to be covered by this rule. The rule intends to portray a situation were a nation clearly lost the war but the game mechanics listed above are not enough to force a peace.
Well, if such a rule existed then it is up to the GM to decide if it applies to the current case and that is.
In some cases this rule has an addendum: something like “and it is not probable in the view of the GM that the player can stage a comeback soon”. Personally I do not like this type of requisite because it puts too much burden on the judgement of the GM.
A FINAL WORD
And thus the final word as so often is: have a clear and simple rule from start and stop bitching. If you do not like the rule then either do not join the game from start or try to convince the other players that the rule should be changed or accept the rule.
Unfortunately many of the vets in this community dislike rules but incidents like this one yet again show the necessity of clear rules that covers the potential areas that endangers the joy of gaming.
QUESTION
Do players have to conform to rules that exists only in the minds of some of their fellow gamers?
WHAT HAPPENED
In these incidents one certain player was DOWed by one or more nations and was IMO beaten back because of MP and or CRT. However, IMO mainly due to his great skill, his opponents were not able to really penetrate his nation. He was quickly down to -3 stab and low war score (because his border provinces was captured) but he was not really in danger of getting a government collapse, he held the rebs under control and kept his central provinves protected. I believe this is a truthful description of what happened, the details are not really relevant.
This player is a stubborn type. He does not lie down until he knows he will lose the war. He hopes for some miracle like having his opponent’s leaders died (as did happen at least once) or that he gets no great leaders himself (perhaps they play with random leaders or perhaps a historic super-leader will appear soon), or that a new nation comes to his rescue and DOWs his opponents, or that his opponents have a CW etc. The possibilities are many.
And thus the matter rested for a while, stab hits after stab hit was sent and taken. In one of the incidents, when he was Austria, he finally succumbed to the predominance and after a very long war (10-15 years?) was finally crushed (he was close to lose control of all his provinces I believe). A part of the reason was that SPA stopped financing him.
In the other example his opponents simply gave up (shortly after a 666-leader of theirs was killed IIRC). In that war rumour has it that he received some 30 stab hits.
THE PROBLEM
Now, what is the problem with this? The problem is that his opponents do not like this play style. They want him to give up much earlier and hand over provinces in the peace deal. The opponents of this player believe that his playing style ruins the fun for them and thus they intend to refuse to play with him, to ostracise him. They believe he must conform to their unwritten rule to give up when your WS is really bad and no sign of a recover is visible.
Is this the solution: ostracism?
RELEVANT GAME MECHANICS
What features in the game exists that helps us solve the problem? I believe there are three:
- stab hits
- and government collapse with forced peace (happens when rebs control more provinces than the owner of the country)
- and forced peace when you control none of your provinces on the same continent as your capital and nor anyone with a land connection to it (I believe this is how this seldom used thing works)
But as we can see from these incidents those mechanics are perhaps not always enough, some players wants more than that. What can we do then?
A BAD SOLUTION
IMO a bad solution is to whine in-game and write derogatory posts afterwards and then refuse to play with this player. Not only is it unpleasant for all involved, but in cases like this, when no clear rule exists that forbids this playing style, it is undignified to portray the player as one that destroys the game because you yourself believe his style should not be allowed. Whenever a person promotes his personal views to a law governing all, he is opening a can of worms. Disputes are almost sure to come.
A basic rule should be never to complain of another player’s behaviour as long as that player is within the boundaries of the rules. If there is a border case: well then it is up to the GM to decide.
It is extremely important that we all try hard not to allow ourselves to get angry/disappointed and/or show this, because it lessens the joy of gaming not only for those engaged but also for the rest of the players.
A GOOD AND NICE SOLUTION
As usual in such a situation, were the game mechanics and the current set of rules do not protect our view, we need to construct a rule that does protect it, a rule that eliminates the problem and thus enables us to continue as friends. And such a rule exists, it is an old one, it has been used in many games and is currently discussed in the relevant game threads.
It is to have a formalised rule when you must accept peace. Something along “if you are on -99 warscore and have stab -3 and the war has been going on for X number of years you have to accept the peace proposal”.
X may be e.g. 3 years and the reason for this is that we do not want blitzkrieg vs a nation with low stab to start with to be covered by this rule. The rule intends to portray a situation were a nation clearly lost the war but the game mechanics listed above are not enough to force a peace.
Well, if such a rule existed then it is up to the GM to decide if it applies to the current case and that is.
In some cases this rule has an addendum: something like “and it is not probable in the view of the GM that the player can stage a comeback soon”. Personally I do not like this type of requisite because it puts too much burden on the judgement of the GM.
A FINAL WORD
And thus the final word as so often is: have a clear and simple rule from start and stop bitching. If you do not like the rule then either do not join the game from start or try to convince the other players that the rule should be changed or accept the rule.
Unfortunately many of the vets in this community dislike rules but incidents like this one yet again show the necessity of clear rules that covers the potential areas that endangers the joy of gaming.