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I unzip in mod folder; its also showing under mod section (i have it ticked along with ck2+), and also showing in game as active mod.

Might not have downloaded properly. Try re-downloading and see if you're still having the problem.
 
I am really excited to start playing europe in 888 because I loved the old gods expansion but w/o all the damn Karlings and pretty much (though time, effort and a LOT of console commanding created something that would resemble the 888 bookmark. however, I was bugged by the fact that k_province was a theocracy as well as the d_saxony. Is there some bug fix for that?
 
I was bugged by the fact that k_province was a theocracy as well as the d_saxony. Is there some bug fix for that?

That'll be caused by the holders owning counties with temple holdings as their primary holdings, which the game sets to capital on loading. I'll try to have it fixed for the next version.

In the meantime reloading could possibly help, but sometimes the game is incredibly persistent about it.
 
As your mod heavily modifies the HRE and the Papacy I'll ask here first.

I formed the Carolingian Empire way pre-Schism and the Pope has two Papal titles, "k_papal_state" (The Papal State) and "k_papal_chalcedon" (Pope of "Rome"). At that point he should only have k_papal_chalcedon.

The problem this causes is that k_papal_chalcedon will continue to be under you after their succession but k_papal_state gets independent (I guess because you need to apoint an antipope to vasalize k_papal_state), so the pope (your pentarch) will get independence after his succession)

It also has the side effect that if you get c_roma from the Pope and give it to another character that character'll get k_papal_chalcedon and thus you'have two Popes (your vassal and patriarch´ll be k_papal_chalcedon).

If you disassociate the titles (so that there are two popes), when k_papal_chalcedon dies his successor remains under you.

Regards.
 
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v1.7
CKII+ v4.07 is out of beta, and that means it's time for a RexTeut update.

DOWNLOAD v1.7
Checksum: YJQP

  • Update to ensure compatibility with CKII v2.8 and CKII+ v4.07
  • Massive overhaul of Treaty of Verdun mechanics: now uses a unique tributary type rather than direct vassalage, and the "Partitioned Empire" modifier has been removed
  • Breaking the Treaty of Verdun now requires a Papal crowning and low crown authority or higher
  • Overhaul of the Guelph and Ghibelline mechanics: any Italian ruler who has the Emperor as top liege can choose their allegiance
  • Added a few new Guelph/Ghibelline events involving vassals of vassals
  • The Carolingian Empire can now be formed if the Byzantine Emperor is Orthodox
  • Fixed a major bug where the Concordat of Worms event wouldn't fire for the Emperor (thus preventing the Investiture Controversy from truly ending)
  • Added the province of Perugia, split off from Spoleto
  • When forming the Carolingian Empire, Perugia goes to the Pope, rather than Spoleto
  • Three new Grand Duchies (and associated decisions) for a HRE with land in France: Burgundy, Normandy and Aquitaine
  • New Grand Duchies added in CKII+ v4.07 have decisions to raise them, except Sicily
  • Grand Duchy of Sicily has been removed, but the Kingdom of Sicily can be raised in its stead
  • Gave the Magyars some event troops in 950
  • Fixed a mistake in the code that would cause the truce from Otto's first war against Berengar to only last a year
  • Fixed a bug where adopting Imperial Administration with communal vassals would cause them to change government type
  • Nerfed the revolt risk for the "Tondrakian Stronghold" modifier
  • New colours, icons and frames for the Imperial Bogomilist and Imperial Muslim government types
  • Major changes to the history files, mainly in the 1000 bookmark
  • Deleted duplicate Ziyarids
  • Expanded Istria again, landlocking Krain
  • In 769, d_burgundy is de-jure k_burgundy (forming the Carolingian Empire makes it de-jure k_france as per usual)
  • Fixed a bug where forming the Margraviate of Brandenburg would cause its subsequent holder to become independent
  • In order to form the Margraviate of Brandenburg, the decision-taker must now be independent
  • The Carolingian Empire now converts to the HRE in EUIV (CONVERTER IS CURRENTLY INCOMPATIBLE AND SO THIS HASN'T BEEN FULLY TESTED YET)
  • Otto's first victory against Berengar should now properly make the latter a tributary of the former, even without Horse Lords active
  • Gave King Eadred of England a poopy butt
  • Muslims can only go on the Hajj if Mecca is unoccupied
  • Seljuks are now Empire-tier in the 1066 start and later
  • Added major-triggers to "major" events
  • Various tweaks to ensure compatibility with CKII+ v4.07 BETA 5
  • Slightly redid the Treaty of Meerssen events, so that there is now a delay between the titles changing hands and the initial event firing (which fixes a couple of issues)
  • With Communal Administration rules set to "Restricted", AI will only adopt communal administration if they openly follow the relevant religions
  • Cleaned up title history files, deleting files that were unchanged from vanilla CKII+ and reducing the filesize of this mod a bit
  • Expansion of Bulgaria's borders between 950 and 1000
  • Massive changes to East Africa:
    • Alodia is now an independent state
    • Makuria reduced to duke-level
    • The Zagwe dynasty now appears much, much later and with reduced land
    • Territory of the former Kingdom of Axum is split between Alodia and Semien from 960 to 1137
    • After 1137, the Medri Bahri state is now independent in Eritrea
    • The provinces of Gondar and Antalo have switched positions
    • The provinces of Akordat and Barka have switched positions
    • d_axum is now de-jure k_abyssinia
  • De-jure Kingdom of Allemania (Swabia) in 769: acts smiliarly to the Kingdom of Saxony, in that forming the Carolingian Empire reduces it to titular status (and destroys the title if the new Emperor holds it)
  • New decision icon for forming the Carolingian Empire
  • Added some ai_check_intervals to decisions
  • Fixed the dynasty of rulers in Sindh (historical Habbaris being presented as Soomras)
  • EUIV converter should now be working
  • Changes to ensure compatibility with CKII+ v4.07 BETA 6
  • Filled out missing history of Tibet in 950 and 962 bookmarks, as well as the new Saharan provinces
  • General history cleanup in the region between Mesopotamia and Khorasan
  • Changed the colour of e_seljuk_turks to better differentiate it from the new e_arabia colour
  • New "Off" value on the "Communal Administration" rule, which effectively removes communal government from the game
  • With "Communal Administration" set to "Unrestricted", the AI will now never adopt communal administration unless they'd be able to with the rule set to "Restricted"
  • Fixed a bug where changing from feudal to communal and visa versa wouldn't change the government type
  • Fixed some issues with d_zabulistan in the late 9th century bookmarks
  • Fixed Saxony and Provence being theocracies in 888
  • "Peasants ask for demesne from communal rulers" event will no longer fire for count-tier rulers
  • Removed the county of Khoy (newly added CKII+ province of Urmia now stands in as the other part of de-jure Vaspurakan)
  • Tondrakian uprising events now spawn in Dwin
  • Fixed a bug that caused the Qarmatian Uprising event to not work properly
  • Gave the Qarmatian Uprising a major buff
I know the betas have been saying v1.6.1, but given how huge the combined changelog ended up being and the kind of stuff that was on there, I decided to just skip to v1.7. I hope you're all not too upset.

For the record, there were so many history files that said they had been modified since the last CKII+ update but hadn't (please CKII+ devs. Please no more map/history changes) that I eventually gave up trying to find which ones had actually been changed. A few quick glances didn't show anything weird, but if you do find any historical anomalies (randomly independent counties, characters holding titles they probably shouldn't, titles with no holder, stuff like that), please let me know.

Also, checksum for the bookmark-only mod is WTZM.
 
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For the record, there were so many history files that said they had been modified since the last CKII+ update but hadn't (please CKII+ devs. Please no more map/history changes)

Not like we're trying to troll you here :p The shuffling of provinces is a side effect of two things:

1) Connecting "Oasis islands", like in the Sahara, required moving some provinces in the list due to an arbitrary hard code issue requiring that wasteland be below said 'islands' to draw correctly.
2) Entirely removing a province requires something else take up that same slot that is now free, otherwise issues ensue. Hence an old province gaining a new ID.
 
Not like we're trying to troll you here :p The shuffling of provinces is a side effect of two things:.

I don't think shuffling provinces around is the issue, because it's not just history files that have the say-they've-been-modified-since-the-last-version-but-haven't problem.

Probably a side effect of moving files between multiple devs if I had to guess.
 
Got a strange problem with the latest version. Games run just fine until you save; then, after you resume playing from the save, they crash a few months in without fail. The first few times this happened on the 962 start date, but an experimental observer game on 769 had the exact same issue. Plain CK2+ appears to work fine. I also use CPRPlus with all the necessary compatches but that seems unlikely to have been the cause of the problem. The same configuration worked without any issue on the previous version of CK2+ and RT.
 
Got a strange problem with the latest version. Games run just fine until you save; then, after you resume playing from the save, they crash a few months in without fail. The first few times this happened on the 962 start date, but an experimental observer game on 769 had the exact same issue. Plain CK2+ appears to work fine. I also use CPRPlus with all the necessary compatches but that seems unlikely to have been the cause of the problem. The same configuration worked without any issue on the previous version of CK2+ and RT.

I also run the same mods and I also have crashes at exact dates.
 
Got a strange problem with the latest version. Games run just fine until you save; then, after you resume playing from the save, they crash a few months in without fail. The first few times this happened on the 962 start date, but an experimental observer game on 769 had the exact same issue. Plain CK2+ appears to work fine. I also use CPRPlus with all the necessary compatches but that seems unlikely to have been the cause of the problem. The same configuration worked without any issue on the previous version of CK2+ and RT.

I also run the same mods and I also have crashes at exact dates.

Me too. I went through the log files and the only thing I could identify that possibly could cause the crashes was something like “failed to create file error type 3”. I deactivated cprplus and everything seems to work fine now.

Having the same issue. Brand new game runs fine for a bunch of years. After reloading the save though, it crashes after a couple of months.

Running no mods other than CK+ 4.07 and RT 1.7.
 
Having trouble replicating this. That said, looking into it caused me to discover a glaring problem, equal parts how-the-hell-did-I-miss-that and goddamn-I-thought-I-fixed-that, that may possibly be causing those crashes upon reloading saves.

I've updated the download link and the checksum with the fix. Download the new file and see if it works. If not, if you could
  1. Test it again with either communal government disabled or on a bookmark where there are no landed Qarmatian/Mazdaki characters (i.e. not 769 or any date between 950 and 1078)
  2. Send some save-files my way
that would be great, thanks.
 
impossibly minor notes:

The ck2+ schism game rule incorrectly states "for the first three bookmarks" even though this adds more chalcedonian bookmarks

the communal game rules are missing periods at the end of the descriptions (at least for the default settings, forgot to check the others) and "Communal uprisings" should probably be "Communal Uprisings" with a capital U to be in line with other game rule titles
 
Having trouble replicating this. That said, looking into it caused me to discover a glaring problem, equal parts how-the-hell-did-I-miss-that and goddamn-I-thought-I-fixed-that, that may possibly be causing those crashes upon reloading saves.

I've updated the download link and the checksum with the fix. Download the new file and see if it works. If not, if you could
  1. Test it again with either communal government disabled or on a bookmark where there are no landed Qarmatian/Mazdaki characters (i.e. not 769 or any date between 950 and 1078)
  2. Send some save-files my way
that would be great, thanks.

The fix seems to have stopped the crashes, I was constantly crashing on October 14, 1092 so I made a save a day before to test the crash. Now I can continue the save without problems (it's the year 1097 and so far no problems).

Thanks.
 
I was playing the HRE for the investiture controversy (the same game that was crashing) and I won, but the event telling me that the emperor has won has fired 5 times and it has given a modifier to MA of -125. Is this WAD?

EDIT: I have investigated some more and if you are the HRE emperor it fires 5 times but if you switch to another character it only fires once but no event is shown (it silently modifies MA by -25).

I have taken a screenshot of the problem:

https://imgur.com/a/6oZeP

I'll upload the save so you can test it (the event should fire the next day).

EDIT2: I think I got it:

rexteut.2017 is the event that applies investiture_controversy_4 (-25 MA), it's called by event rexteut.2028 (POPE event) and in turn it gets triggered by "on_new_holder" and "on_new_holder_inheritance". My Pope had 5 titles so when the new POPE inherited those 5 titles
event rexteut.2028 fired 5 times (and as they fire parallel to each other event rexteut.2028 successfully fires 5 times).

In the save I uploaded, event rexteut.2028 already fired 5 times (rexteut.2017 is delayed 7 days from firing).

EDIT3: I fixed it, I moved rexteut.2028 from "on_new_holder" and "on_new_holder_inheritance" to
"on_yearly_pulse" and it works flawlessly (it fires only once as it should).

I'll also upload the fixed file.

While we're on the subject:

Hussite events share the same id as the investiture controversy events, for example:

Code:
###HREmperor receives Pope's submission###
narrative_event = {

          id = rexteut.2005

and

Code:
###Pope receives HREmperor's repentance (POPE EVENT)###
letter_event = {
 
          id = rexteut.2006

share id with:

Code:
###Catholic province has chance to flip Hussite###

country_event = {
         id = rexteut.2005

and

Code:
###Hussite province has chance to flip Catholic###

country_event = {
         id = rexteut.2006
 

Attachments

  • Holy_Roman_Empire1099_07_02.ck2
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  • rexteut_on_actions.txt
    4,5 KB · Views: 4
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I fixed it, I moved rexteut.2028 from "on_new_holder" and "on_new_holder_inheritance" to
"on_yearly_pulse" and it works flawlessly (it fires only once as it should).

Thanks for the fix (have added it to the next version).

Hussite events share the same id as the investiture controversy events, for example:

Code:
###HREmperor receives Pope's submission###
narrative_event = {

          id = rexteut.2005

and

Code:
###Pope receives HREmperor's repentance (POPE EVENT)###
letter_event = {
 
          id = rexteut.2006

share id with:

Code:
###Catholic province has chance to flip Hussite###

country_event = {
         id = rexteut.2005

and

Code:
###Hussite province has chance to flip Catholic###

country_event = {
         id = rexteut.2006

Those are EUIV events (they're in the eu4_converter folder).