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1,More unique unit sprite.And the 1st level unit sprite of Austria(HAB) should be landsknecht like other German nations (Or you have a new 1st level unit sprite for HAB?)
2,When we're playing a nation with all the the provinces are controled by the rebels,and my nation is extinction,could you allow us to continue the game with the new nation the rebel reconstruct?(or set up a button to chose end the game or continue the game with the new nation the rebel reconstruct)
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3,Please fix some flags.The flag of HAB now is the flag of modern Austria (a eagle in the centre of the flag) but not the flag in history!
 
2,When we're playing a nation with all the the provinces are controled by the rebels,and my nation is extinction,could you allow us to continue the game with the new nation the rebel reconstruct?(or set up a button to chose end the game or continue the game with the new nation the rebel reconstruct)
This is something that I've been looking into and would really, really like to do. It would require a pretty large overhaul of the player/country architecture, though, so I'm not sure the investment would be worth it.
 
I'd love to see a option from EU III, a possiblity to move capital (for player and AI). Like i said in other thread it could be a great addition in example at war when you won a war and province you want to get is capital, so AI can move capital to other province and you will get what you want :)
 
I'd love to see a option from EU III, a possiblity to move capital (for player and AI). Like i said in other thread it could be a great addition in example at war when you won a war and province you want to get is capital, so AI can move capital to other province and you will get what you want :)

While there is no ingamemechanic to do that it is already possible - if you write an event that does it. Portugal or Austria for example have events that move their capital if their capital is controlled by someone else.
 
The operative word being "manpower".

See, if there were two people, it would be menpower...
 
Still like FTG due to it's historical feeling.
Waiting for the 1.3, maybe it's the final patch for FTG?
 
Working "type = war" command any1?
 
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As far as I know, the war command does work.

There are a number of restrictions for the dowing country, like not being at -3 stability, not being in the same alliance as the dowed country, and maybe a couple others, but these do make sense.
 
My number one source of crashes is the revolt risk notifier, more than any kind of feature I would like to see this bug ironed out.
 
My number one source of crashes is the revolt risk notifier, more than any kind of feature I would like to see this bug ironed out.
I am aware of the bug and I believe I have fixed it.
 
Good news. That is the only thing that causes crashes on my install post 1.2.

Edit: One other thing. The scroll down function in event message boxes doesn't seem to work, and so you miss reading some events. Can anything be done about that?
 
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