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Sir.Dr.X

First Lieutenant
48 Badges
Oct 19, 2017
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Since Bloodlines 2 is actually in its final stages, it would be worth thinking about the promised DLC.
Originally, at least 2 DLCs and a story expansion were planned. Currently, this has been reduced to one DLC, so by compression, the DLC should be similar in size to Dragonborn for Skyrim. That is, it should contain a new story arc, preferably developing the story of Nomad and showing events after the end of the game (although I wouldn't be surprised if the creators chose a tempting alternative and instead of the future, pushed us into the past), allowing us to play in, for example, Medieval Byzantium or 17th century Poland (which would certainly be warmly welcomed by the Slavic part of the world).
Furthermore, the expansion should include new clans (as promised) and here I would strongly advocate increasing the number of available clans by more than 2. Originally, 2 additional clans were announced for the DLC, since there were supposed to be at least two DLCs and it turned out that there will be one, then by the power of mathematics it turns out that the DLC should introduce at least 4 additional playable clans.
I have some suggestions here too.

In my opinion, the sure bets here are the Nosferatu and Tzimisce clans.

Nosferatu because it would be an obvious promotion with this year's movie hit with an appropriate title.
Tzimisce because it is a clan that allows you to play as a version of a classic vampire straight from the aforementioned movie or books about vampires.

This is certainly what everyone who buys a game with the name Vampire on the box expects, and is not an ultrafan immersed in the world of darkness. What's more, Tzimisce mechanics precisely reflect the behavior of either the movie's Count Orlok or Dracula, forcing us to have a coffin with our native land to which we are attached or to observe the sacred law of hospitality. This, in turn, provides a naturally complementary mechanic for acquiring properties and expanding our Vampire's headquarters (player's house), to which properties we could lure characters from the game to, for example, gain a negotiation advantage over them. What's more, the Tzimisce have not yet been featured as protagonists in any World of Darkness game, and they cannot be selected as a playable clan, which in my opinion would definitely be worth changing.

As for Nosferatu, the hiding mechanic will be natural for them, which will allow for adding the entire Siatle sewers and underground railway section to the game proper. Thus, the two clans would add an expansion of the underground (with characters/thematic missions) in a fairly natural way, as well as the mechanics of buying, equipping, and hiring servants in the player's home, with both of these mechanics being available after purchasing the DLC (or, as in the case of Bloodlines 2 Unsanctioned Edition pre-orders, in a bundle with the game).

So, having Tzemitze and Nosferatu + the proper mechanics described above for these clans and locations/missions related to them + a storyline e.g. in the past (where of course we will also be able to buy a player house) and we already have a pretty cool compact DLC worthy of its name. In addition, two clans released in the meantime, for example as extra FLCs which in my opinion deserve more than anyone else those who have been waiting for the game for years and I think everyone will be happy.
 
Since Bloodlines 2 is actually in its final stages, it would be worth thinking about the promised DLC.
Originally, at least 2 DLCs and a story expansion were planned. Currently, this has been reduced to one DLC, so by compression, the DLC should be similar in size to Dragonborn for Skyrim. That is, it should contain a new story arc, preferably developing the story of Nomad and showing events after the end of the game (although I wouldn't be surprised if the creators chose a tempting alternative and instead of the future, pushed us into the past), allowing us to play in, for example, Medieval Byzantium or 17th century Poland (which would certainly be warmly welcomed by the Slavic part of the world).
Furthermore, the expansion should include new clans (as promised) and here I would strongly advocate increasing the number of available clans by more than 2. Originally, 2 additional clans were announced for the DLC, since there were supposed to be at least two DLCs and it turned out that there will be one, then by the power of mathematics it turns out that the DLC should introduce at least 4 additional playable clans.
I have some suggestions here too.

In my opinion, the sure bets here are the Nosferatu and Tzimisce clans.

Nosferatu because it would be an obvious promotion with this year's movie hit with an appropriate title.
Tzimisce because it is a clan that allows you to play as a version of a classic vampire straight from the aforementioned movie or books about vampires.

This is certainly what everyone who buys a game with the name Vampire on the box expects, and is not an ultrafan immersed in the world of darkness. What's more, Tzimisce mechanics precisely reflect the behavior of either the movie's Count Orlok or Dracula, forcing us to have a coffin with our native land to which we are attached or to observe the sacred law of hospitality. This, in turn, provides a naturally complementary mechanic for acquiring properties and expanding our Vampire's headquarters (player's house), to which properties we could lure characters from the game to, for example, gain a negotiation advantage over them. What's more, the Tzimisce have not yet been featured as protagonists in any World of Darkness game, and they cannot be selected as a playable clan, which in my opinion would definitely be worth changing.

As for Nosferatu, the hiding mechanic will be natural for them, which will allow for adding the entire Siatle sewers and underground railway section to the game proper. Thus, the two clans would add an expansion of the underground (with characters/thematic missions) in a fairly natural way, as well as the mechanics of buying, equipping, and hiring servants in the player's home, with both of these mechanics being available after purchasing the DLC (or, as in the case of Bloodlines 2 Unsanctioned Edition pre-orders, in a bundle with the game).

So, having Tzemitze and Nosferatu + the proper mechanics described above for these clans and locations/missions related to them + a storyline e.g. in the past (where of course we will also be able to buy a player house) and we already have a pretty cool compact DLC worthy of its name. In addition, two clans released in the meantime, for example as extra FLCs which in my opinion deserve more than anyone else those who have been waiting for the game for years and I think everyone will be happy.
I especially Like the Tzimisce idea. Would be Great to have them playable.
 
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While it would be really cool to have a playable Tzimisce for the first time ever, I'm going to have to suggest my favorite clan: Toreador.

PennyDreadful-Dorian jpg.jpg

(Image credit: Penny Dreadful)

And perfect inspiration to Phyre as a Toreador could be Dorian Gray, the immortal man. Floating like a butterfly through the turning points of history, they have perhaps inspired famous people of history, acted as a muse, or calmly observed from distance how society collapses upon itself until it was time to move on again. Incidentally, the timeline fits. As far as I know, Phyre could've been in London in 1880-1890 to inspire Oscar Wilde to write 'The Picture of Dorian Gray'.

"The only way to get rid of a temptation is to yield to it. Resist it, and your soul grows sick with longing for the things it has forbidden to itself, with desire for what its monstrous laws have made monstrous and unlawful."

ps. Ive heard some people hope for more feminine set of clothing for Phyre. Toreador could be a perfect opportunity for that. Stylish and elegant, but still dangerous as a knife's edge.
 
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While it would be really cool to have a playable Tzimisce for the first time ever, I'm going to have to suggest my favorite clan: Toreador.

And perfect inspiration to Phyre as a Toreador could be Dorian Gray, the immortal man. Floating like a butterfly through the turning points of history, they have perhaps inspired famous people of history, acted as a muse, or calmly observed from distance how society collapses upon itself until it was time to move on again. Incidentally, the timeline fits. As far as I know, Phyre could've been in London in 1880-1890 to inspire Oscar Wilde to write 'The Picture of Dorian Gray'.

"The only way to get rid of a temptation is to yield to it. Resist it, and your soul grows sick with longing for the things it has forbidden to itself, with desire for what its monstrous laws have made monstrous and unlawful."
- Oscar Wilde, the picture of Dorian Gray

ps. Ive heard some people hope for more feminine set of clothing for Phyre. Toreador could be a perfect opportunity for that. Stylish and elegant, but still dangerous as a knife's edge.

Toreador would be a great clan for FLC, not a full-fledged DLC. Toreador do not require adding any specific mechanics to the game like Nosferatu or Tzimisce. They only bring clan skills + clan-specific texts to the game. For developers, Toreador is the easy way out. I think they could be a good clan as a bonus to DLC with Tzimisce and Nosferatu in the lead role, with Tzimisce bringing the mechanics of building dwellings, creating ghoul bodyguards and defending the dwelling, and Nosferatu adding a city under-city with new missions, characters, etc.

As the fourth clan in such a calculation I would pick Gangrel, creating Nosferatu/Tzimisce developers would already have all the mechanics for Gangrel ready so adding this clan would be practically a formality, a reskin for Phyre using the abilities implemented with Tzimisce/Nosferatu. In addition a few lines of text appropriate for the clan and reskins of dwellings from dark mansions to caves.

Of course, this is how it would look in an ideal world. Four additional clans instead of two to compensate players for years of waiting, and in this way we would have eight playable clans in Blodlines 2 with a full-blooded expansion, which is one more than in Blodlines.
 
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Toreador would be a great clan for FLC, not a full-fledged DLC. Toreador do not require adding any specific mechanics to the game like Nosferatu or Tzimisce. They only bring clan skills + clan-specific texts to the game. For developers, Toreador is the easy way out. I think they could be a good clan as a bonus to DLC with Tzimisce and Nosferatu in the lead role, with Tzimisce bringing the mechanics of building dwellings, creating ghoul bodyguards and defending the dwelling, and Nosferatu adding a city under-city with new missions, characters, etc.


You are forgetting all the clan-specific dialogues and other RP elements. This alone would constitute a DLC. In terms of disciplines they may not bring anything new, but BL2 doesn't use disciplines per se in the first place. Theres plenty of room for Toreador abilities that focus on presence (something that is currently somewhat underutilized, as there is only spark of rage) or Celerity/auspex.

I can already imagine an enthrall/summon or auspex telepathy ability that makes the target walk to you without aggro, so you get to feed on them or otherwise dispatch them without their friends knowing about it.
 
Toreador do not require adding any specific mechanics to the game like Nosferatu or Tzimisce.
Nosferatu wouldnt require that much either ...

Sure, there is animalism ... but that would be probably it.
Remember that in 5e Nosferatus are just ugly, disfigured and having unpleasant aura ... they are no longer "obviously supernatural monsters" ... sadly.

But if you go this way ...
How is that nobody mentioned Gangrels yet?
 
Nosferatu wouldnt require that much either ...

Sure, there is animalism ... but that would be probably it.
Remember that in 5e Nosferatus are just ugly, disfigured and having unpleasant aura ... they are no longer "obviously supernatural monsters" ... sadly.

But if you go this way ...
How is that nobody mentioned Gangrels yet?

Nosferatu would require work precisely because they can't show themselves in public because the mere appearance of a Nosferatu is already a violation of the masquerade. So sewers and subway stations would have to be added to the game so that the Nosferatu would have a way to move out of sight and not have to constantly drain their blood reserves on invisibility disciplines.
If sewers and underground stations are added, they shouldn't be completely empty either. It's normal that such a space would be worth using to tell a story, so the homeless and other Nosferatu could hang out there and prey on them. Well, in that case, a few missions related to Nosferatu and the underground would be useful.
I mentioned Gangrel in my other post. I wrote about them in the perspective that by adding Tzimisce and Nosferatu we have almost everything we need to add Gangrel because Gangrel use the same disciplines and have a very similar modus operandi. So adding Gangrel doesn't require any special work, we just add reskins + clan-specific dialogues.
 
You are forgetting all the clan-specific dialogues and other RP elements. This alone would constitute a DLC. In terms of disciplines they may not bring anything new, but BL2 doesn't use disciplines per se in the first place. Theres plenty of room for Toreador abilities that focus on presence (something that is currently somewhat underutilized, as there is only spark of rage) or Celerity/auspex.

I can already imagine an enthrall/summon or auspex telepathy ability that makes the target walk to you without aggro, so you get to feed on them or otherwise dispatch them without their friends knowing about it.

I wrote about clan-specific dialogues. Their mere addition and reskin do not justify DLC. DLC should be the size of Dragonborn for Skyrim, i.e. add a new area to the game, a series of missions, new characters, new clans, new mechanics, new abilities, an alternative method of completing the game. Clan-specific dialogues and reskin are just the tip of the iceberg of what should be hidden in DLC for Bloodlines 2. Especially since there is only supposed to be one, and I paid for two and a plot development. So since there will only be one, it should contain all the content that would fit in two and a plot development, so comparing the size to the Dragonborn DLC is by no means an exaggeration.
 
Where was it mentioned theres supposed to be only one DLC? I only remember the mention of two and dont remember them declaring otherwise later..
 
Nosferatu would require work precisely because they can't show themselves in public because the mere appearance of a Nosferatu is already a violation of the masquerade.
You notice that i wrote there this is no longer the case right?
Then i assume i dont surprise you, when i say this is no longer the case. xD

because Gangrel use the same disciplines
I mean ...
Even in tabletop there is big difference between Tzimisce and Gangrel disciplines. o_O
 
Even in tabletop there is big difference between Tzimisce and Gangrel disciplines. o_O

Actually there isn't, because one of the main principles in V5 design was to do away with clan-specific disciplines. Vicissitude became a protean-dominate amalgam, etc.
 
Vicissitude became a protean-dominate amalgam
Yes ...
Wich is the difference. o_O

Seriously people ... how can you start with "no you are wrong" and then say exactly what i was? :D

//Edit:
WAAAAAAAAAAAAAAAIT
Did you assumed that people want to play Tzimisce without Vicissitude? :D

Like just dude who partialy turns into bat/cat/wolf/etc ? o_O
 
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You notice that i wrote there this is no longer the case right?
Then i assume i dont surprise you, when i say this is no longer the case. xD

This rule change should probably be "overlooked" by the devs for the good of the game. After all, if you see such a deformed creature on the street, you'll probably take an interest in the matter. Especially now in the era of iPhones, where a gang of patoinfluencers are hunting for sensation, Nosferatu appearing on the street will gain quite a lot of unwanted fame and thus seriously violate the masquerade.

By the way, in the current era of ubiquitous cameras and pocket cameras and mobile phones, vampires should develop a natural defense mechanism. Something like a discipline of naturally blocking all electronics around them, otherwise maintaining the Masquerade would be utopia. However, this is an issue that the creators of the textbooks clearly did not think about.
 
This rule change should probably be "overlooked" by the devs for the good of the game.
Possibly ...

But i would say it depends on circumstances.
IF Gangrels would be implemented aswell ... and IF Gangrel's curse would be animalistic features like ears, eyes, snout, etc.

It would be quite funny that litteral monster is fine, but dude who dont hold its Beast on leash (pun intended) is auto-breach when he shows in public. :D
 
Seriously people ... how can you start with "no you are wrong" and then say exactly what i was?

No. Vicissitude is not a discipline in V5. It is an amalgam power. You implied that it is a discipline.

I would also prefer if we got back on track suggesting clans for the DLC instead or arguing unrelated semantics. I would also appreciate if you spoke plainly instead of in circles.
 
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Thats rich ...
But by all means, do ...

As i was saying:
If there should be Tzimisce ... they should have Vicissitude ... otherwise, there is no point.

Therefore Gangrel would provide unique experience ...

And Nosferatu can aswell ...

The only last option that would be desired is therefore Lasombra ...

Toreadors are boring. -_-
 
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Thats rich ...
But by all means, do ...

As i was saying:
If there should be Tzimisce ... they should have Vicissitude ... otherwise, there is no point.

Therefore Gangrel would provide unique experience ...

And Nosferatu can aswell ...

The only last option that would be desired is therefore Lasombra ...

Toreadors are boring. -_-
I don’t think the Toreador are boring at all. They are closest to humanity and often try to influence the human world. Seems Like a Perfect fit for our main character.
Personally i‘d like to see a new Clan like the Tzimisce first, but a well written Torrie Story line where you are championing for the fate of the human populace of Seattle would interest me as well.

Does anyone know how I can change Language to english on this Forum? Have trouble typing here since the Auto correct is on german for me…
 
They are closest to humanity and often try to influence the human world.
Oh i think we all know what they are.

But that is the problem ... if you play a game like this, do you really play it to be human?

Dont get me wrong, i (to certain degree) like them in tabletop, there is something inherently funny in being a meere man who pretends to be a monster, that is pretending to be a meere man. :D
I think its the irony ... or maybe im just weird ... w/e :D

Seems Like a Perfect fit for our main character.
Does it tho? :)

I dunno ...
From what i have seen so far, i have little to no hope there would be space enough to feel like mortal's pupeteer ...
And from what i have seen so far, it seems like Phyre is a little too much over the top for my taste, to think about her as a Toreador.

"Oh im sooo human" *smash dude's head like a spoiled grape* "sooooo human" *levitates gun* "ah, precious humanity" *rips another appart*
See?
It just dont feel right. :D

well written Torrie Story line where you are championing for the fate of the human populace of Seattle would interest me as well
I thought we are only suggesting Clans ...
Obviously if any clan gets a story that fits them perfectly, that is entirely different story ... but also entirely different game. :D
 
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