Since Bloodlines 2 is actually in its final stages, it would be worth thinking about the promised DLC.
Originally, at least 2 DLCs and a story expansion were planned. Currently, this has been reduced to one DLC, so by compression, the DLC should be similar in size to Dragonborn for Skyrim. That is, it should contain a new story arc, preferably developing the story of Nomad and showing events after the end of the game (although I wouldn't be surprised if the creators chose a tempting alternative and instead of the future, pushed us into the past), allowing us to play in, for example, Medieval Byzantium or 17th century Poland (which would certainly be warmly welcomed by the Slavic part of the world).
Furthermore, the expansion should include new clans (as promised) and here I would strongly advocate increasing the number of available clans by more than 2. Originally, 2 additional clans were announced for the DLC, since there were supposed to be at least two DLCs and it turned out that there will be one, then by the power of mathematics it turns out that the DLC should introduce at least 4 additional playable clans.
I have some suggestions here too.
In my opinion, the sure bets here are the Nosferatu and Tzimisce clans.
Nosferatu because it would be an obvious promotion with this year's movie hit with an appropriate title.
Tzimisce because it is a clan that allows you to play as a version of a classic vampire straight from the aforementioned movie or books about vampires.
This is certainly what everyone who buys a game with the name Vampire on the box expects, and is not an ultrafan immersed in the world of darkness. What's more, Tzimisce mechanics precisely reflect the behavior of either the movie's Count Orlok or Dracula, forcing us to have a coffin with our native land to which we are attached or to observe the sacred law of hospitality. This, in turn, provides a naturally complementary mechanic for acquiring properties and expanding our Vampire's headquarters (player's house), to which properties we could lure characters from the game to, for example, gain a negotiation advantage over them. What's more, the Tzimisce have not yet been featured as protagonists in any World of Darkness game, and they cannot be selected as a playable clan, which in my opinion would definitely be worth changing.
As for Nosferatu, the hiding mechanic will be natural for them, which will allow for adding the entire Siatle sewers and underground railway section to the game proper. Thus, the two clans would add an expansion of the underground (with characters/thematic missions) in a fairly natural way, as well as the mechanics of buying, equipping, and hiring servants in the player's home, with both of these mechanics being available after purchasing the DLC (or, as in the case of Bloodlines 2 Unsanctioned Edition pre-orders, in a bundle with the game).
So, having Tzemitze and Nosferatu + the proper mechanics described above for these clans and locations/missions related to them + a storyline e.g. in the past (where of course we will also be able to buy a player house) and we already have a pretty cool compact DLC worthy of its name. In addition, two clans released in the meantime, for example as extra FLCs which in my opinion deserve more than anyone else those who have been waiting for the game for years and I think everyone will be happy.
Originally, at least 2 DLCs and a story expansion were planned. Currently, this has been reduced to one DLC, so by compression, the DLC should be similar in size to Dragonborn for Skyrim. That is, it should contain a new story arc, preferably developing the story of Nomad and showing events after the end of the game (although I wouldn't be surprised if the creators chose a tempting alternative and instead of the future, pushed us into the past), allowing us to play in, for example, Medieval Byzantium or 17th century Poland (which would certainly be warmly welcomed by the Slavic part of the world).
Furthermore, the expansion should include new clans (as promised) and here I would strongly advocate increasing the number of available clans by more than 2. Originally, 2 additional clans were announced for the DLC, since there were supposed to be at least two DLCs and it turned out that there will be one, then by the power of mathematics it turns out that the DLC should introduce at least 4 additional playable clans.
I have some suggestions here too.
In my opinion, the sure bets here are the Nosferatu and Tzimisce clans.
Nosferatu because it would be an obvious promotion with this year's movie hit with an appropriate title.
Tzimisce because it is a clan that allows you to play as a version of a classic vampire straight from the aforementioned movie or books about vampires.
This is certainly what everyone who buys a game with the name Vampire on the box expects, and is not an ultrafan immersed in the world of darkness. What's more, Tzimisce mechanics precisely reflect the behavior of either the movie's Count Orlok or Dracula, forcing us to have a coffin with our native land to which we are attached or to observe the sacred law of hospitality. This, in turn, provides a naturally complementary mechanic for acquiring properties and expanding our Vampire's headquarters (player's house), to which properties we could lure characters from the game to, for example, gain a negotiation advantage over them. What's more, the Tzimisce have not yet been featured as protagonists in any World of Darkness game, and they cannot be selected as a playable clan, which in my opinion would definitely be worth changing.
As for Nosferatu, the hiding mechanic will be natural for them, which will allow for adding the entire Siatle sewers and underground railway section to the game proper. Thus, the two clans would add an expansion of the underground (with characters/thematic missions) in a fairly natural way, as well as the mechanics of buying, equipping, and hiring servants in the player's home, with both of these mechanics being available after purchasing the DLC (or, as in the case of Bloodlines 2 Unsanctioned Edition pre-orders, in a bundle with the game).
So, having Tzemitze and Nosferatu + the proper mechanics described above for these clans and locations/missions related to them + a storyline e.g. in the past (where of course we will also be able to buy a player house) and we already have a pretty cool compact DLC worthy of its name. In addition, two clans released in the meantime, for example as extra FLCs which in my opinion deserve more than anyone else those who have been waiting for the game for years and I think everyone will be happy.