Don't understand this one:
"The "potential" section for buildings should allow things like NOT and OR"
Why wouldn't these work?
"The "potential" section for buildings should allow things like NOT and OR"
Why wouldn't these work?
IIRC those simply didn't work in the potential section of buildings.Don't understand this one:
"The "potential" section for buildings should allow things like NOT and OR"
Why wouldn't these work?
Hell, I'm using them in PB. I'm pretty sure it was broken at one point, but it clearly isn't the case now.Yep, I'm using them for Crisis of the Confederation's buildings.
Moved to "implemented in an upcoming patch".This one can be removed now:
"Ability to change the relative frequency of names. (E.G., William might be set to three times as common as Godfrey)"
The ability to alter functionality on interfaces would be nice. The prime example I keep coming back to as an example is adding a box next to 'Opinion of you' in Find Characters that displays 'Opinion of current Liege'.
Would that be too difficult and require a mod kit of some sort?
It's already in the game because Gars implemented it at some pointThis is already in the game. Just do Willem_William.100 for exemple. 100 is the default value. Or was it different? I have to look it up...
Make sure to edit them into the wiki pageTwo things I'd like to see:
1) The ability for barons to join factions. Currently they are prevented from doing so even if the faction's code would otherwise allow it.
2) A can_use_title_gui in the CB code to accompany can_use_gui.
A single line about it linking to the post is probably best. There's another entry on the list that does that.Meneth I had created this thread regarding the Republic moddability can I had all to the wiki or maybe you prefer to make comments regarding it? It is possible that some of the points are duplicated...
For now I've added this to the wiki searching in my old posts:
but probably there were others I've to take a little time to study them well...
- Ability to change title/ruler localisation via event / command
As I have seen that the localization section was incomplete I've added something regarding title localization here, too.
What makes it difficult is making the voting process both simple and robust. Manually tallying vote is horrible, as anyone who've done so can attest, and an automated system would need to ensure people can't vote multiple times and such.The problem with the list is that it would be a full time work for a whole team of developers to implement all the items in it !
Maybe what's missing is a community based voting process/tool (for instance by having modders select only their top 3 features), to make these inputs more valuable to Paradox ?
You're still free to clarify or refine suggestions outside the rejected section.Anyway, Captain Gars is editing the wiki himself now, so I'm not going to be doing any further editing except for perhaps to add further content. I believe your fears of a "wiki war" were unwarranted.
Oh, of course. It's merely that, now that Gars is on the job and actively consuming that information, it is no longer quite so pertinent to clean it up and get it ready for his initial review.
And kudos to Gars for adding the Rejected section. There are a number of items on that list that just ain't gonna happen, and it's good to get them moved out of the mainline finally.
I've readded it.-Succession law that requires a definable trait to be present
I'm not sure I agree with the removal of this. Sure, succession law modding is never going to be fully moddable, however specific new laws have been added in the past, and I dont see why a new law that requires a trait can never be added in the future.
Oh and another question, there seems to be a bug with Retinuesize, it can be applied via traits, however it does not seem to actually apply to your totals. Can we have this fixed please?
So it is a bug? I just thought the wiki was wrong.