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So... Now we have in the landed titles a duchy_revokation=yes for the ERE. I wish me a barony_revokation=yes, county_revokation=yes and a kingdom_revokation=yes for the modders! (KIngdoms would be for a Roman Empire mod as aexamble... I mean... The Provinces of Rome are not really duchies... But the have a Gouverneur)
Added as "Make tyranny moddable"

Some late additions:

Allow triggered_modifiers to appear for characters other than rulers. Very useful feature that could benefit from triggered modifiers for councillors, minor title holders, etc.

I would repeat, province decisions. I had to say it again.

Let's see, a space in the character page for friends, lovers, and rivals as in DV.
Added as "Allow triggered_modifiers for non-rulers"

now we have "dynasty_title_names = yes" for naming countries, the same with culture can be usefull ("culture_title_names") to create some generic cultural based kingdoms or empire : the English Empire, the Occitan Empire etc...
Added as "Allow naming titles by the culture of the holder (E.G., "the English Empire")"

i would love to create more succession types. if i had my way i would add a female preferred and gender neutral to go with all the agnatic ones.
Already in as "Moddable succession laws (E.G., ability to add new ones)"
 
Be able to play as non legitimised bastards and cadet dynasties, would be nice. (when your original dynasty dies out.)

Plus When you hand out king titles in an empire way to be able to rename them as something else, ie Grand Duke, but remain as a king title when not in an empire.
 
Be able to play as non legitimised bastards and cadet dynasties, would be nice. (when your original dynasty dies out.)

Plus When you hand out king titles in an empire way to be able to rename them as something else, ie Grand Duke, but remain as a king title when not in an empire.
That first one is more of a feature request than a modding request. Post it in the 1.07 wishlist thread or something instead :p

Added the other bit as "Ability to change title localisation based on whether the title is independent (E.G., and independent kingdom being a "Kingdom", but a vassal kingdom being a "Grand Duchy")"
 
Ability to mod title tiers. IE having more or less tiers than the 5 available now(Baron/church/city Count/Church/city Duke/Church/city King and emperor).
 
Praise the seven for this thread

add_lover with history files
Possibility to appoint females commanders with a special trait or trait attribute
disinherit people

Also if I were you, I'd categorise to make the first post readable
 
Thanks :).
 
Praise the seven for this thread

add_lover with history files
Possibility to appoint females commanders with a special trait or trait attribute
disinherit people

Also if I were you, I'd categorise to make the first post readable
Added "Add_lover should work in history files"
Added "Ability to prevent specific characters from inheriting titles (for example by a flag or a trait)"
Already have "Ability to mod women to lead armies", so added "Ability to decide whether someone can lead an army or not (E.G., by trait), instead of simply having it tied to regency"
Working on some categorization already actually :)
 
I would add a fix of the divine blood, we have problems with other dynasties marrying themselves if they have an ancestor with this attribute.

And maybe a change for localisation when you go on a pilgrimage, we used the attribute for other king od actions (hunting) but the icon on the portrait says you are on a pilgrimage. But that's a low priority thing I admit
 
The list of suggestions is now categorized so as to make it easier to read. If any of the categorization seems off, don't hesitate to tell.

I would add a fix of the divine blood, we have problems with other dynasties marrying themselves if they have an ancestor with this attribute.

And maybe a change for localisation when you go on a pilgrimage, we used the attribute for other king od actions (hunting) but the icon on the portrait says you are on a pilgrimage. But that's a low priority thing I admit
The first sounds like a bug, and should be reported as such. The second is almost certainly in localisation somewhere.
 
Added the other bit as "Ability to change title localisation based on whether the title is independent (E.G., and independent kingdom being a "Kingdom", but a vassal kingdom being a "Grand Duchy")"

in the same vein, the ability for a title holder to be called differently depending on the title if it is titular or not. f.e. an emperor at the end of a titular empire leads a personal union and will needs to acquire a de jure empire to be called really emperor.
in short, a moddable difference of status between titular and de jure.
 
in the same vein, the ability for a title holder to be called differently depending on the title if it is titular or not. f.e. an emperor at the end of a titular empire leads a personal union and will needs to acquire a de jure empire to be called really emperor.
in short, a moddable difference of status between titular and de jure.
Added as "Ability to change title localisation based on whether the title is titular or not"
 
My most important request is that the engine be slightly modified to allow non-xcf/xsm replacement models to override xcf/xsm files so that we can edit models. I understand Paradox has spent a lot of money on such proprietary software as Emotion FX, but if there is a method for allowing us to use Blender files to work as well, it would be great.

Mystic gd are not likely to budge on allowing public access to their format, so if the ability to use similar alternative editable formats could be added (provided it wouldn't be too problematic to hardcode in (I am not a programmer myself, so wouldn't know), I'm sure a lot of modders would be incredibly grateful indeed.
 
This is probably pointless, but two small things that would help the AGOT mod, and probably others:

- Softcoding the requirement to have the 3 types of holding in a county before being allowed to freely pick a new holding type
- Softcoding the granting of the Prince title to the children of Kings