Added as "Make tyranny moddable"So... Now we have in the landed titles a duchy_revokation=yes for the ERE. I wish me a barony_revokation=yes, county_revokation=yes and a kingdom_revokation=yes for the modders! (KIngdoms would be for a Roman Empire mod as aexamble... I mean... The Provinces of Rome are not really duchies... But the have a Gouverneur)
Added as "Allow triggered_modifiers for non-rulers"Some late additions:
Allow triggered_modifiers to appear for characters other than rulers. Very useful feature that could benefit from triggered modifiers for councillors, minor title holders, etc.
I would repeat, province decisions. I had to say it again.
Let's see, a space in the character page for friends, lovers, and rivals as in DV.
Added as "Allow naming titles by the culture of the holder (E.G., "the English Empire")"now we have "dynasty_title_names = yes" for naming countries, the same with culture can be usefull ("culture_title_names") to create some generic cultural based kingdoms or empire : the English Empire, the Occitan Empire etc...
Already in as "Moddable succession laws (E.G., ability to add new ones)"i would love to create more succession types. if i had my way i would add a female preferred and gender neutral to go with all the agnatic ones.
That first one is more of a feature request than a modding request. Post it in the 1.07 wishlist thread or something insteadBe able to play as non legitimised bastards and cadet dynasties, would be nice. (when your original dynasty dies out.)
Plus When you hand out king titles in an empire way to be able to rename them as something else, ie Grand Duke, but remain as a king title when not in an empire.
Added as "Ability to add more tiers"Ability to mod title tiers. IE having more or less tiers than the 5 available now(Baron/church/city Count/Church/city Duke/Church/city King and emperor).
Added "Add_lover should work in history files"Praise the seven for this thread
add_lover with history files
Possibility to appoint females commanders with a special trait or trait attribute
disinherit people
Also if I were you, I'd categorise to make the first post readable
The first sounds like a bug, and should be reported as such. The second is almost certainly in localisation somewhere.I would add a fix of the divine blood, we have problems with other dynasties marrying themselves if they have an ancestor with this attribute.
And maybe a change for localisation when you go on a pilgrimage, we used the attribute for other king od actions (hunting) but the icon on the portrait says you are on a pilgrimage. But that's a low priority thing I admit
Could that not be misunderstood as there are tiers in the game that is moddable such as buildings.Added as "Ability to add more tiers"
Already edited it to say "title tiers"Could that not be misunderstood as there are tiers in the game that is moddable such as buildings.
Added the other bit as "Ability to change title localisation based on whether the title is independent (E.G., and independent kingdom being a "Kingdom", but a vassal kingdom being a "Grand Duchy")"
Added as "Ability to change title localisation based on whether the title is titular or not"in the same vein, the ability for a title holder to be called differently depending on the title if it is titular or not. f.e. an emperor at the end of a titular empire leads a personal union and will needs to acquire a de jure empire to be called really emperor.
in short, a moddable difference of status between titular and de jure.