• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Well, you can cure your diseases on yourself, if you're still well enough to do magic.
No matter how powerful your magic is, you need to be able to use it.
Having a courtier try and heal you or something would make sense though, but if you're infirm you probably wouldn't be able to successfully do the spell
The game description implies physical frailty but literally says 'but my mind is as sharp as ever'. It doesn't make sense to me that physical frailty prevents the use of magic completely, given the high population of 1000-year-old wizards in the Elder Scrolls series.
 
  • 2
Reactions:
The game description implies physical frailty but literally says 'but my mind is as sharp as ever'. It doesn't make sense to me that physical frailty prevents the use of magic completely, given the high population of 1000-year-old wizards in the Elder Scrolls series.

Doesn't magic in elder scrolls involve a large amount of movement though? Or is that just for showing off in the games? :p

@Novacat would have to answer questions concerning the current magic system though.
 
i have a few questions-

so i was poking through the mod files and i noticed these in 01_traits:

interracial_inc = { #225
fertility = -10
vassal_opinion = -5
dynasty_opinion = -10

customizer = no
}
interracial_con = { #226
fertility = -0.15
dynasty_opinion = -5

customizer = no
}

what do these traits pertain to? i can only guess that they have something to do with interracial marraige, but i'm currently playing as an 8 divines ayleid with multiple dead human wives in my closet so is it a penalty applied to man/mer-beastrace unions?


2. is there any way around the culture group locking? while i definately understand it being unrealistic for a colovian to convert to a non-human culture as an adult, it is a bit odd when the human children in a ayleid-dominant marraige in a culturally ayleid province have the culture of their colovian mother who the lesser partner in the union. (or was this made with notes on racial phylogeny in mind)?
maybe children could be born outside of the lock or be culture converted out out of the lock but as adults get the possibility of switching back into the lock to their native ethnic culture depending on AI values and traits?


3. speaking of interracial children, will there be a trait for half human-elf children? something like the possibility of an interracial child being born a breton? or a "half elf" trait that gives a negative general opinion but a slight boost to bretons?


4. speaking more of interracial children, will/is there a possibility of mer-khajiit offspring? (i'm think i remember a trait representing this in 0.1.5) because the possility of these offspring are alluded to in in racial phylogeny.


5. will there be any more expansion of khajiits beyond the pellitinians and anequinians? because i found a page about Ohmes who are a 100% khajiit breed but are almost totally indistinguishable from bretons except for their comparatively short stature (though ohmes-raht. there's even a visual of them from pixel art from TES 1:
350

pretty intresting considering these are the original khajiit of the franchise. seriously it doesn't look there's any real work needed for these guys other than slapping a khajiit bumper sticker on a copy of breton code. i'm even tempted to try it myself.
 
2. is there any way around the culture group locking? while i definately understand it being unrealistic for a colovian to convert to a non-human culture as an adult, it is a bit odd when the human children in a ayleid-dominant marraige in a culturally ayleid province have the culture of their colovian mother who the lesser partner in the union. (or was this made with notes on racial phylogeny in mind)

You answered your own question ;)

will there be any more expansion of khajiits beyond the pellitinians and anequinians?

Pelletinians and Anequinians are cultures, not sub-races; it's basically the southern jungle cats and the northern desert cats, respectively. There are... 16? different "races" of Khajiit, so I really hope that Elsweyr isn't balkanized for little to no game play reason. Some of the larger sub-races are already considered for the military buildings anyways.
 
You answered your own question ;)

Pelletinians and Anequinians are cultures, not sub-races; it's basically the southern jungle cats and the northern desert cats, respectively. There are... 16? different "races" of Khajiit, so I really hope that Elsweyr isn't balkanized for little to no game play reason. Some of the larger sub-races are already considered for the military buildings anyways.

i was meaning culture not race.

17 confirmed actually plus the 4 variations of each breed. and i'm not suggesting adding all of them, just the only other one that has relevance, is actually seen in a TES game, and isn't just tucked away in the middle of nowhere. before the 4th era they were actually found all over tamriel, afterward they are believed to have entirely emigrated back to elsweyr. so they will have a gameplay effect at some point even without player influence. the events that cause jews to appear in vanilla CK2 could easily be reskinned to suit the Ohmes.
 
You answered your own question ;)

Nothing in Racial Phylogeny to me suggests that assimilation is impossible across racial lines. Yes, the child of an Ayleid/Colovian marriage should usually end up being man, not mer, but there's nothing in Racial Phylogeny that implies that, say, if they were literally the last human left in Tamriel, and everyone who remembered humans had been killed, and every mention of humans had been obliterated, they would somehow magically grow up with a human culture.
 
Nothing in Racial Phylogeny to me suggests that assimilation is impossible across racial lines. Yes, the child of an Ayleid/Colovian marriage should usually end up being man, not mer, but there's nothing in Racial Phylogeny that implies that, say, if they were literally the last human left in Tamriel, and everyone who remembered humans had been killed, and every mention of humans had been obliterated, they would somehow magically grow up with a human culture.

The children take the race from the mother. This is in Racial Phylogeny. From the Elder Scrolls Wiki:

After much analysis of living specimens, the Council long ago determined that all "races" of elves and humans may mate with each other and bear fertile offspring. Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present.

This seems the best way to handle it, because starting to get half-breeds and quarter-breeds and so on is a huge amount of extra dev work. They would have to create new racial traits, code pregnancy events to determine the child, recode events that function off of race currently, etc.
 
The children take the race from the mother. This is in Racial Phylogeny.

This seems the best way to handle it, because starting to get half-breeds and quarter-breeds and so on is a huge amount of extra dev work. They would have to create new racial traits, code pregnancy events to determine the child, recode events that function off of race currently, etc.

Of course, they take the race from the mother, which in Elder Scrolls is largely to say the species, but why do they also take the mother's culture? Say an Imperial ruler married an Altmer woman; the Altmer woman dies in childbirth, and the child never meets her, or any other elves for that matter. Why does the child grow up with an Altmer culture it's never encountered?

Main problem with culture shifting by the way is clothing. Certain clothing sets or parts of clothing sets don't work between the races.

I suspected something like that was the case. I've used the console to change culture a few times, and a lot of combinations seem to work - I suppose the difficulty is with limiting blends of graphical culture type only to those that work?
 
Of course, they take the race from the mother, which in Elder Scrolls is largely to say the species, but why do they also take the mother's culture? Say an Imperial ruler married an Altmer woman; the Altmer woman dies in childbirth, and the child never meets her, or any other elves for that matter. Why does the child grow up with an Altmer culture it's never encountered?

This is particularly annoying a thing since it leads to High Kingdoms changing culture simply because the old High King married someone of a different race, which is likely to happen to wide spread religions like Eight/Nine Divines.
 
  • 4
Reactions:
seduction focus characters seem a bit over active currently.
Also, the mod seems to be running way faster than it did on acouple weeks ago's build so for stability, that's a good thing.
 
  • 1
Reactions:
Also, the mod seems to be running way faster than it did on acouple weeks ago's build so for stability, that's a good thing.
Likely a result of the recent patch fixing scripted effects, before that the system to kill old Mer was broken so their population just kept increasing exponentially and bogging the game down.
 
Last edited: