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There seems to be a big pacing problem. The tech is incredibly slow to start with, but by 2300 you'll be researching everything in 1-2 months.

They really need to reduce the base cost by a factor of 2 or 3, but dramatically increase the cost scaling so that late game tech still feels meaningful. I guess given the sweeping changes in this patch it's not a surprise that this is a bit out of wack but I hope they can address tech costs to make them feel more normal.
Completely agree with this. Tech insanely slow? It is insanely quick really after you get things up and running.
Of course every expansion brings more and more tech as well.
 
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Finding the exact opposite. It's very fast and the AI doesn't know how to build its planets to optimize for tech. By 2050 I'm ahead of everyone, and not by a small amount. I see lots of AI mods in our future.

I'm 2289 in my current game and EVERY other empire is "pathetic" in tech.
 
Tech rush in 4.0 feels easy and comfortable. Some tips for regular empires without some specific civcs and origins:
Take bioships to be less dependent on alloys (optional), pick Mercantile traditions to unlock CG production from trade policy, replace industry zone on capital with research, spam city districts and labs, when you roll "+X research per 100 researcher" building - build it. Compensate pretty dead industry on other planets.
Get gas/mote/crystal production on CG/alloy world as soon as possible because it is the key for advanced buildings. Thanks PDS, rare resource production became 1000 times less annoying in 4.0 since it doesn't require gazillion bazillion building slots for bulky refineries (Isn't it a reason to love new the patch despite anything?).
Get more tech worlds if your basic resource and alloy/CG production is okay.
And your science would go brrr.