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There should be a 5-10 seconding timer between when a Warrior first taunts something, and a second warrior is able to taunt it.

Currently a hoard of warriors will rush up and all taunt as soon as it comes up in their ability queue, essentially meaning that every single warrior except the last one will waste their taunt and be stuck on cooldown for the rest of the combat.



Paladin taunts can override warrior taunts for extra spice if you will.
 
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This kind of a silly request (to me anyway) but is there a way to implement say a majesty spell to charge all wizard's towers at once? It would be highly convenient instead of going all over the map recharging them one by one as I sometimes have wizard's towers defending my trading posts.
 
i didn't bother to read all of the posts because im lazy so forgive/yell at me if its already been mentioned...
i miss being able to name your heroes after they reach level 10, i couldn't find an option to do that in game, and i really like naming one after myself and babysitting it.

Edit: also, building temples on "holy grounds"? are you serious? not cool, the ones i have seen in the mission maps are miles away from the town and surrounded by lairs that spit out waaaaaay too many monsters.
 
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In the original Majesty heroes would visit gardens and gazebos, compete at the fairgrounds, explore randomly, hunt monsters randomly, wander aimlessly, gamble, visit the elven lounges, pick and plant herbs, and act overall more lifelike than the heroes in Majesty 2. The sole purpose of Majesty was not to just play a mission and complete it, it was to enjoy a Fantasy Kingdom SIM.

This SIM element is painfully lacking from Majesty 2. The heroes are more like mindless tools than they were in the original Majesty, and the misc structures are few and lifeless. As soon as there's a freeplay mode (one had better be coming!) and a continue button, this is one of the first things that needs attention.
 
I was wondering if maybe there can be a sort of flag filter created. My idea is this: say you want to dissuade a certain class or two (rogues and elves mostly) from responding to flags. I generally mean attack and explore as those two are the fastest (and deadliest) classes so far. The game already has a tool set up to to place flags with custom gold amounts perhaps this feature can extend to limiting classes from pursing them as well. And maybe this feature can double as an entice of sorts to get classes that traditionally don't go out of their way much for flags(in my experience) such as paladins, dwarves, and mages.

Just a thought as it is frustrating to see rogues and elves in tier 3 armor/weapon with all skills purchased just going for flag after flag while mages are lucky to have spare cash to afford one measly spell.

Basically I want to spread the wealth to all my heroes but those greedy elves and rogues want to hoard it for them selves. :mad:

Yet another edit: Why are lairs so easily destroyed by Elves anyway? One clever shot and 1/3 of it's health is gone (might be exaggerating a bit maybe 1/4 at the most). Maybe lairs should be rebalanced with regards to ranged damage? Or maybe Elves in general just need to be toned down a bit as unlike the original majesty where elves gambled, lounged around and performed songs, these Elves are just killing machines.

Last edit I swear: I probably sound entirely biased towards elves now but what is the deal with them being the only class so far being able to carry 10 potions? Surely this must be quite unbalanced in multiplayer.
 
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I'm just wondering, what parts of this "what's missing" thread are MOST likely to happen? Cause so far it seems the devs have only answered 1 of them and it was a no....

In the first patch they repaired some problems (2 or 3?) from the original post but I didn't update it because I had no time and Steam patch came out only 1 day ago.
And I stopped updating original post because I had no time for that and devs said that they track all posts in this topic so the OP is not important anymore.
Of course anybody can speak with mods if he/she wants to work on this topic.
 
Human mind and custom setup is always more interesting than random. M2 has no good base for freeplay mode and custom editor seems far to be ready to release why want all even if this is obviously impossible? The custom editor that was a cruel lack in M1 would be great to have in M2, but well I don't hope it as the game get too many bad words so the guys with the money think it worth put more money in it.
For the first play; yes. But once you know the map, you know the map. You can already see that happening in MFKS2. In a truly random map (not layout, but lair layout) such would be unknown, so each time there is the "exploration" a fixed custom map misses, and the effect of possible surprise (well, not if you put in all options, ;)).
So yeah, even with custom missions made a random mission generator ("Freestyle") would be a welcome replayability device.


Hey NO don't remove that! A player option could enable them or not.
Why so? The first is clearly a bug, and more often than not lures you into thinking a bigger assault is going on than actually is. There have been many times I went to my Trading Post because the mini-map flagged it as a major combat zone (12 or so dots) and I had to defend it, only to find a mass-grave. I mean; dead foes dissapear but when their graves appear there is a red dot *again*?
The second isn't needed either, luring you yet again into a false sense of being attacked. A real attacked person is taking damage beside poison/plague, so they would still flash on the mini-map. It makes more sense for me to remove such an indication from the mini-map, and move it to the hero manager (a poisoned/plagued hero's healthbar turning red or something).
The third is plainly true. It doesn't generate gold, so it's description should be altered to reflect it brings revenue another way from the Magic Bazaar and Marketplace.
 
I see what you mean but despite the appearance, Majesty 2 is a rather different game than M1, the gameplay is different, so not at all a clone. But Majesty 2 could not be the best name then, something like Magesty Tactics, or you see the idea, would have been more appropriate.

What I'm saying is that Majesty 2 sacrificed too much of what made Majesty great and the developers need to fix this ASAP. First and Foremost there needs to be a Continue Button and there needs to be a Freeplay Mode with Scalable Options! If these two issues in particular are not addressed it's going to hurt the developers reputation in the future.

Also the Heroes need to be made more sim like!
 
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I'm just wondering, what parts of this "what's missing" thread are MOST likely to happen? Cause so far it seems the devs have only answered 1 of them and it was a no....

Yeah I know, and we're not the only ones disgruntled by the lack of feedback. I'm starting to think this is one of the ploys Lionhead and EA use, where they pretend to be listening to your feedback but in reality the thread's just here so that we tire ourselves out and go away feeling like we've accomplished something.
 
Yeah I know, and we're not the only ones disgruntled by the lack of feedback. I'm starting to think this is one of the ploys Lionhead and EA use, where they pretend to be listening to your feedback but in reality the thread's just here so that we tire ourselves out and go away feeling like we've accomplished something.
Maybe they listen and let the loudest demanders tire themselves at the same time :).

They have come by and said they do check the forum, but honestly, what's the point of telling us that there won't be a freestyle mode this year? They'll improve the game and implement new stuff partly based on the wishes here, but some things seem pretty far away, imo.
 
For me the three most important missing features for Majesty 2 are:

1. Freestyle (sandbox, map editor, starting conditions, etc.)
2. CO-OP
3. More hero interaction


...and more on #1, freestyle/sandbox play must be implemented...they must figure out a way to do this. The core of people buying and recommending this game to other gamers will abandon Majesty 2 if this is not done.
 
Yeah I know, and we're not the only ones disgruntled by the lack of feedback. I'm starting to think this is one of the ploys Lionhead and EA use, where they pretend to be listening to your feedback but in reality the thread's just here so that we tire ourselves out and go away feeling like we've accomplished something.

Usually, game developpers only listen to requests/complaints/pleas that go their direction.

While I read depiction on the website or even on the game box back, I cant but think that developpers found out something during developpment that prevented them from aiming at what they wanted to aim.

In the world of Majesty, you are the ruler of your Kingdom. Your rule is not absolute, however, as you face subjects that are independent and stubborn. They will need a great deal of persuasion before they carry out your wishes...

Does not really represent the current ingame experience.

I am on a wait and see stance. If developpers plan to get heroes with personality, it will hit the board. If that does happen, it will be because they cant. If they dont want heroes with personality and take another bend, then, no matter how loud people ask for them, they will not happen.

People wanting a sand box, gnomes/goblins or stuff like that, should check their position. Those ones are excluded in the manual/website from the very beginning.
 
At current point in time, there is no reason to consider Majesty and its expansion on separate grounds.

Once again, the loitering building serve a gameplay purpose in Majesty. The sim aspect is indeed increased by them but the sim aspect is not their only reason to be.
 
The Royal Garden of M1 was only providing free rest, not good to make work an economy. And improve loyalty when the King statue already do that.
Actually, it didn't. It gave a random positive spell to the hero. And who can say invisibility, stoneskin or something similar not benefitted a hero? Also, it provided income besides the loyality, but yeah, that would not fit in MFKS2 improved economy.
The Gazebo was also providing free rest, well The Inn and Guilds provide this already.
Yes for Guilds, but the Inn had to be payed hard cash for.
The Gambling hall was allowing to heroes to lost some money and nothing for the king. They was also allowing a weird source of income from king gambling. Well Heroes have now much more ooportunity to lost money through the numerous potions to buy.
The Elven Lounge, a duplicata of the Gambling Hall.
However, unlike said buildings "potions" give money to the Sovereign. These don't. The money heroes spend there is effectively "lost". Which is a drawback for your economy. Especially there intention, a drawback to picking Elves. That it wasn't effective enough for the boost given we are going to neglect now ;).
As it is now all money heroes spend goes to the Sovereign, unlike what these buildings did. So yeah, their function isn't filled at all in MFKS2.
 
At current point in time, there is no reason to consider Majesty and its expansion on separate grounds.
It's just my memory that did it, I agree. But M1 didn't need its XP to be great, for me that show that a features list is a features list.

Hassat Hunter: I already explained/answered some of the missing features are filled in some other way but not all features of missing building. Anyway thanks for the precisions.
 
Allow me to point out that inviting elves into your kingdom in Majesty would double your Market income, and also elves would play at taverns generating gold for themselves and the taverns. The small amount lost to lounges and gambling halls was balance, and not too much was lost there especially compared to what was gained. You could easily use reward flags to make massive donations to heroes if you had the Elves in your kingdom.

By the way, I liked having a little bit of vice in my city, it made it more sim like. What did I gain when Bane the Warrior of Discord spent a day at the Elven Lounge? Nothing. What did Bane get? Well, he had a real good time, something to do with leather harnesses, but I won't go into that.
 
Oddly enough, I quite liked Maj2's take on elves (again, considered in isolation,) but yeah- there doesn't seem to be any compelling reason to get them instead of dwarves. Dwarves give you towers, elves gives you squat besides elves.