Suggestions
1. Spells that have duration need to have an indicator, for example, so that it is easy to see when “Eagles Eye” has discontinued. This could be as easy as the casting icon going black and white and refilling with color, signaling that it is no longer active, and can be cast again.
2. Wizards Towers: Need to have an “auto reactivate” check box or option. (Perhaps even connected to an upgrade.) So that it will auto debit your gold, and remain active. This brings me to my next suggestion.
3. Buildings need there own sortable queue view. So you can click and select any building the way the hero panel opens, to upgrade, activate towers and etc.
3.5 In the aforementioned theoretical buildings tab, Wizards Towers that are "active" could have a light blue glow around the icon, signaling they are indeed active. To finish the thought Ill add the obvious ... that when not active the icon would not have a magic halo. To pay for activation you could just double click on the tower in question. Or, double clicking would open a small semi-transparent window asking "Pay xxx gold to reactivate xxx towers?" Anything would be better than the current try to do your best to remember then hunt and peck to pay for reactivation of wizard towers.
3.5.2 What if the towers continually took money? Like a upkeep. xxx gold every xxx seconds. Then you would have the option to deactivate them when necessary. This gold could basically be considered the payment to the wizards who man the tower.
3.5.3 Anyone whose played a towers defense game knows how fun it is to have multiple options available for upgrading towers. Hint Hint.
4. The Heroes panel needs to be sortable by type, level, and “type and level”. Over all, there needs to be a better way to look through heros and hero partys. The popout tab docent work when you have 25+ Heros.
4.5. The option to sort heros by health, so those with the least health are on top, for ease in selecting for the healing spell. Also, since Dead heros would obviouslly have the least amount of health, they would be auto sorted to the top of the heros tab (or at least they need to be placed in thier own tab.) to make it easier to resurrect them with the resurrection spell.
5. The Inn would work better if you could select the heroes you wanted for the party from any heros that are alive. Then they would gather at the Inn, coming from wherever they are at, whenever they are free, and gather in the configured party.
6. If upgrades only need to be researched in one building to be active, the research icons should be removed from all other buildings of the same type once the ability is researched.
7. The Town Rally ability needs to be available along with the spells for instant access.
8. The tax rate changes need to be accessible easier than the multiple clicks it takes to access the Tax Collector information section. Perhaps a Kingdom Overview tab? Lists buildings, current towers cost, and tax rates for tax Collectors.
8.5 A Tax Collector tab, that lists all tax collectors, with there current tax rates, also allowing editing of tax rates on an individual basis in the same location, would be very efficient. This location should have a "global tax" opton, where if it is checked, all tax collectors will operate on whatever the global tax is set at, instead of individual settings.
9. I am King correct? I have the right and power to say I will pay a reward to exactly who I say so. What I meen is, rewards should have the ability to select what heros the flag applies to. So that Rangers actually do the exploring, so I can take advantage of the eagles eye spell ... instead of thoes greedy lil rogues gumming up the works.
11. I agree with others that suggest that clicking on reward flags shoujld be able to show exactly which hero are interested in the quest.
12. I cant seem to get a fear flag attached to a mobile target? (Monster) Only stationary ones. (Ground and Buildings.)
13. When you have a spell selected, the cursor should bring up the info window of whatever it is hovering over automatically.
14. "Grants". It would be a good idea if the King (player) could give "grants" to hero structures. So that when the residents of the guild returned, $$$ would be dolled out to them. This will help low level hero (who are really only good at dieing) catch up to older heros, and be able to buy things at shops. Or, perhaps you could even give gold to individual heros outright? This could have a "Kings Statue" effect on heros ... as they show there appreciation for there King giving them money.
15. When placing a building, there needs to be some kind of area/ground hilight indicator, so you don't need to fish around to find where the building can be placed.
16. An addition of a "building flag", a flag that you can add money too, in order to attract more peasants to build a structure faster.
17. A time indicator. As in, how much of each day has passed. There are a few instances where it would be nice to know how much of a day is left. A lil sun icon that moves. or a sun that morphs to a moon. (it would be a neat effect if the environment lighting, music and ambient effects changed from day to night.)
18. Hero selection/highlight controls. A option/tab that you could activate, that only populates with heros currently on the screen would be very effective in reducing the frantic HvH combat chaos. (For spell casting primarily.) Also, if heros you highlighted on the tab received a glowing ring around there feet, and visa versa, would also be very helpful in identifying and locating heroes.
19. I read the following...
Option to destroy buildings - won't be available because of crawling tactics (exploring with buildings)
Alternative idea: Option for paid building demolition. - with for example a dynamic price that makes crawling tactics not effective.
I would recommend building “leasing”. Once built, buildings can not be demolished for xxx number of days. Different buildings can have different leasing time periods. Also, make the demolishing process as slow as the building process. Where peasants come over and dismantle the structure. (You could receive 50% of your gold back.)
Whats more, if people want to “crawl” who the heck cares? Let people who want to ruin the game for themselves do so. At the very least, make it a check box in the options, under an “advanced rules” tab. “Crawling Allowed” Yes or No. Which could just be “Selling/Demolishing Structures Allowed?” Yes or No.
At any rate, something needs to be done about needing to build a 3000g tower, because you cant sell the one that you first built, on the inner circle of your city, that’s not doing you much good anymore.
Why not have buildings connected to town population? 1 building for every five citizens or something workable like that.
Point is, for anyone that takes the time to actually think about it … there are other options available other than “not possible”.
Me VII
P.S. I have no input on interface size issues because I have the option of playing with the resolution at max. The perks of SLI.