The road tools? Great! Huge improvement.
Is it? Is was mainly taken over from a well-known mod, but in general I can't say traffic is better.
- in contrary to the mod a no-left-turn-allowed really means no-left-turn-allowed, except:
* they forgot to take the roads with a divider into account
* they forgot to take roundabouts into account
- pathfinding: improved a lot
- lane changing: disastrous - the almost 90 degrees lanes switches cause a lot of traffic jams
- car crashes: although I hate them, I must agree they add reality to the game
- road maintenance services: idem
- parking places: no matter what I try (resembling real life), they are causing huge traffic jams during the first month(s) after placing them. On top of that, even busses and oil trucks keep visiting my parking places, even the underground ones.
- unexpected behavior: cars making U-turns on roads where turning is not allowed cause a lot of traffic jams
- user friendliness:
* traffic lights are useless (in this game) to my opinion, so why adding them by default on any junction you make?
* snapping: it was soooooo much better in CS1
When I compare it to CS1: it's a little bit better, since now I manage to solve traffic jams. But is it great, no sorry. If you want to be the best traffic manager game than this is not nearly close enough.
And hey, whoever did all the model work for the buildings and such... Amazing work.
Agree, in general it's great, although I must say it's a bit boring to have thousands of houses without ever seeing anybody in a garden, swimming pool, behind a window, whatsoever.
Industry? You're better off pretending you have industry than you are trying to make it work. There have to be at least 4-5 critical game breaking bugs that cause whatever simulation under it to fall flat.
So far I seem to manage my industry, but indeed there are some major issues (although I'm counting only two):
Industrial suitability
specialized buildings
Commercial? Pretty broken, in part because it depends on industry. Mostly prices just soar for things and they go out of business.
So far I did not run into these problems. Is there an existing thread / bug report for it?
Office? Broken, but you probably wouldn't know it because it's the opposite of every thing else. Every office is obscenely profitable, raking in millions.
This is a confirmed bug and indeed completely taking away any challenge from the game. My city is relatively small (45k inhabitants) and I'm already making 150k an hour. All testers and developers must have been asleep before releasing the patch.
But, apart from the financial aspect I have to say office works pretty well.
Residential? Broken due to zone suitability, and that's broken most likely due to the obscene other financial things happening.
Low rent housing is disastrous, but I'm not having issues with low, medium and high residentials. What are yours?
I look at my crime rate, and it's reporting 0%. I have zero prisoners, and no crime for months in the game.
Even with high crime the prison gets 0 inmates. I mentioned this in several threads, but so far zero confirmation from Colossal. Huge bug indeed.
At the moment, the game can only please players satisfied to see their population grow. You zone, add roads, plop a service from time to time and watch the pop number increase. That's not city painting. Painting is being creative and a lot of CS cities are work of art (while being 100% functional, simulation-wise, for a lot of them), as demonstrated by hundreds of screenshots along the years.
City painting will be possible when CO will support modding. Then we'll have buildings, services, props, trees, themes, maps etc.
I understand what you are saying and where it's coming from. But it's also not entirely fair. Landscaping tools are quite good, and I've seen movies of people creating amazing things with it. Indeed, some things look horrible (like the earlier mentioned water and tunnels), but when looking at landscapes from far away I'm often flabbergasted how good it looks (when not paying attention to thousands of icons above all your houses). For sure, modding will enable more creativity and absolutely provide creative minds with the tools to make everything look better, but at least you have to give CO some credits here. Don't forget they wanted to make the best city building game; no one said they wanted to make the best painter's game.
On top of these issues I might have to add grain production. Even when using all the fertile land on the map to produce grain, I'm still on a huge deficit (remember: my city is only 45k)
Strangely enough I'm still optimistic. It only took the two of us a few hours to write this down. Hopefully CO is paying attention, and from now on taking this as their priority list ;-)