To be clear I did say diehard fans of the Cities Skylines franchise specifically. As it stands CS1 is the industry standard for games of its type and the only competition CS1 has is CS2 . That's a great position for fans of the gameplay loop and franchise. Just about everybody will agree that the foundation of this game is great. The release was not amazing but a company in the middle of a marketing campaign for a game release acts differently than a company now setting out on a decade long journey of supporting that game. Its time to cope and put down the pitchforks.For me no, that isn't the fundamental issue. I consider myself a "diehard"Citybuilder fan and played CS1 over 1500 hours and loved SC3000 en SC4. The most fundamental issue for me are the game breaking bugs. These have caused me to stop playing for now. The lack of content will resolve it self in the future but I am not confident anymore CO wil sort al the bugs out in a reasonable time (if at all). Now they announced in WoW9 that the patch update will slow down.
For me the most game breaking bug is the problem with public transport not working as it should (freezing buses, trains, trams and taxis). For a game developer specialised in public transport (cities in motion series and SC1) this is really worrissome, if this thing, something that CO specialised in, is still not resolved 3 months after release I'm loosing hope that they ever will and I am losing hope in their programming skills and their professionality.
Many bugs have already been resolved and continue to be on a regular basis. Getting more spaced out patches with less time spent worrying about patch delivery could mean in the medium term to long term more things get fixed/implemented. I know when the game launched even though I wasn't exactly thrilled with launch performance, playing on xbox game pass I was still tempted to buy it just so I could get that update 3 days earlier. 2 patches later they had worked out the patch delivery to be simultaneous which was a huge plus for me. If I had to bet, I'd say we'll probably see at least one additional performance/bug fix patch sometime in late Feb/early March between the upcoming patch and the Paradox Mod support rollout.
As for freezing transit vehicles the only time I've observed that in my cities since the service vehicles pathfinding patch was when I had set up the junctions near a bus terminal or subway line poorly and traffic becomes deadlocked until it despawns. I'd also say as annoying as that might be and personally frustrating for you, I think its a bit hyperbolic to say its game breaking. An issue with one system within a few dozen other systems that all have to work together to make the game function. Unless you're getting massive graphical artifacting or the game literally keeps freezing and crashing I don't know if it's 'game-breaking'.
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