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For me no, that isn't the fundamental issue. I consider myself a "diehard"Citybuilder fan and played CS1 over 1500 hours and loved SC3000 en SC4. The most fundamental issue for me are the game breaking bugs. These have caused me to stop playing for now. The lack of content will resolve it self in the future but I am not confident anymore CO wil sort al the bugs out in a reasonable time (if at all). Now they announced in WoW9 that the patch update will slow down.

For me the most game breaking bug is the problem with public transport not working as it should (freezing buses, trains, trams and taxis). For a game developer specialised in public transport (cities in motion series and SC1) this is really worrissome, if this thing, something that CO specialised in, is still not resolved 3 months after release I'm loosing hope that they ever will and I am losing hope in their programming skills and their professionality.
To be clear I did say diehard fans of the Cities Skylines franchise specifically. As it stands CS1 is the industry standard for games of its type and the only competition CS1 has is CS2 . That's a great position for fans of the gameplay loop and franchise. Just about everybody will agree that the foundation of this game is great. The release was not amazing but a company in the middle of a marketing campaign for a game release acts differently than a company now setting out on a decade long journey of supporting that game. Its time to cope and put down the pitchforks.

Many bugs have already been resolved and continue to be on a regular basis. Getting more spaced out patches with less time spent worrying about patch delivery could mean in the medium term to long term more things get fixed/implemented. I know when the game launched even though I wasn't exactly thrilled with launch performance, playing on xbox game pass I was still tempted to buy it just so I could get that update 3 days earlier. 2 patches later they had worked out the patch delivery to be simultaneous which was a huge plus for me. If I had to bet, I'd say we'll probably see at least one additional performance/bug fix patch sometime in late Feb/early March between the upcoming patch and the Paradox Mod support rollout.

As for freezing transit vehicles the only time I've observed that in my cities since the service vehicles pathfinding patch was when I had set up the junctions near a bus terminal or subway line poorly and traffic becomes deadlocked until it despawns. I'd also say as annoying as that might be and personally frustrating for you, I think its a bit hyperbolic to say its game breaking. An issue with one system within a few dozen other systems that all have to work together to make the game function. Unless you're getting massive graphical artifacting or the game literally keeps freezing and crashing I don't know if it's 'game-breaking'.
 
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To be clear I did say diehard fans of the Cities Skylines franchise specifically. As it stands CS1 is the industry standard for games of its type and the only competition CS1 has is CS2 . That's a great position for fans of the gameplay loop and franchise. Just about everybody will agree that the foundation of this game is great. The release was not amazing but a company in the middle of a marketing campaign for a game release acts differently than a company now setting out on a decade long journey of supporting that game. Its time to cope and put down the pitchforks.

Many bugs have already been resolved and continue to be on a regular basis. Getting more spaced out patches with less time spent worrying about patch delivery could mean in the medium term to long term more things get fixed/implemented. I know when the game launched even though I wasn't exactly thrilled with launch performance, playing on xbox game pass I was still tempted to buy it just so I could get that update 3 days earlier. 2 patches later they had worked out the patch delivery to be simultaneous which was a huge plus for me. If I had to bet, I'd say we'll probably see at least one additional performance/bug fix patch sometime in late Feb/early March between the upcoming patch and the Paradox Mod support rollout.

As for freezing transit vehicles the only time I've observed that in my cities since the service vehicles pathfinding patch was when I had set up the junctions near a bus terminal or subway line poorly and traffic becomes deadlocked until it despawns. I'd also say as annoying as that might be and personally frustrating for you, I think its a bit hyperbolic to say its game breaking. An issue with one system within a few dozen other systems that all have to work together to make the game function. Unless you're getting massive graphical artifacting or the game literally keeps freezing and crashing I don't know if it's 'game-breaking'.
Than you are lucky, for me every 5 to 10 minutes a tram freezes and keeps stuck in a boarding state. This causes the whole public transport to collaps and massive traffic jams and simulation slow downs.

Edit: and I know it isnt game breaking for everyone but for me it is. I am constant resolving traffic jams that arent my fault, and this made me quit the game, so not "game breaking" in the real sense of the word but enough for me to stop playing.
 
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Than you are lucky, for me every 5 to 10 minutes a tram freezes and keeps stuck in a boarding state. This causes the whole public transport to collaps and massive traffic jams and simulation slow downs.

Edit: and I know it isnt game breaking for everyone but for me it is. I am constant resolving traffic jams that arent my fault, and this made me quit the game, so not "game breaking" in the real sense of the word but enough for me to stop playing.
I use trams a lot less often so its possible that's why I haven't seen it

https://forum.paradoxplaza.com/forum/threads/taxis-buses-trams-subway-cars-leaving-parking-lot-get-stuck-waiting-for-dogs.1619592/ there's a few posts for your issue this one seems like the one with the best info. Is it the same spots where it happens? If there's parking lots near it maybe move them? Are the the shelters/stops very close to interection corners? I usually use shelters and spaced away from intersections

Hopefully doggo patch will fix it.
 
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Of course you're going to compare them. You can compare a professional athlete and to a youth in minor sports . Both are engaged in some sport but what we expect from one or the other, and what we think their future looks like is going to be very different.
 
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Cities Skylines II has now been out for 3 months and it is fair to say that fundamental issues still remain with a lack of clarity as to when it will meet the expectations that were set during its launch.
 
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As for freezing transit vehicles the only time I've observed that in my cities since the service vehicles pathfinding patch was when I had set up the junctions near a bus terminal or subway line poorly and traffic becomes deadlocked until it despawns. I'd also say as annoying as that might be and personally frustrating for you, I think its a bit hyperbolic to say its game breaking. An issue with one system within a few dozen other systems that all have to work together to make the game function. Unless you're getting massive graphical artifacting or the game literally keeps freezing and crashing I don't know if it's 'game-breaking'.
there are more than enough videos even after the latest patch of constantly freezing trams or also the whole game freezing and stuttering. Not playable at the moment, waste of time, best case scenario is naming CS2 as a city painter but all underlying game mechanics and simulations are buggy as hell.
 
there are more than enough videos even after the latest patch of constantly freezing trams or also the whole game freezing and stuttering. Not playable at the moment, waste of time, best case scenario is naming CS2 as a city painter but all underlying game mechanics and simulations are buggy as hell.
Yes, sure. I've opened some older saves, one with some 100k+ pop, another one I've got from somewhere else with 500k pop. Mine worked fine after a few short bumps, the bigger one (500k) had some massive sim speed drops in the beginning but after a while it recovered and then stabilized at 0.7...0.8x sim speed, where it was well below 0.5x before the update.
There's no doubt that many people have problems with old savegames after the update (total collapse, CTDs and so on), but some people are hyping it up and making it sound like the update is the absolute gamebreaker.