I would rather they break savegames if they can fix most problem fast by doing it.Not just that: they can't break savegames so they're walking on thin ice, code-wise. Another good reason they should have released it as an early access.
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I would rather they break savegames if they can fix most problem fast by doing it.Not just that: they can't break savegames so they're walking on thin ice, code-wise. Another good reason they should have released it as an early access.
Uh, why? It's the same game as CS1, just slightly modified. And vanilla CS2 is better than vanilla CS1 at launch, it's incorporated more features. You can't really compare current CS1 with a dozen DLC and mods etc, once mods for CS2 come out things will change fast.You were fooled with the game from the start and still believe in Santa Claus.
People would agree if the game was not mostly broken. You would see some complaints about adding things back via DLC etc but nothing like the current level of displeasure with the game. TBH CO communication is not helping them either.Uh, why? It's the same game as CS1, just slightly modified. And vanilla CS2 is better than vanilla CS1 at launch, it's incorporated more features. You can't really compare current CS1 with a dozen DLC and mods etc, once mods for CS2 come out things will change fast.
The numbers, per steamcharts, are way worse than I'd realized.There are just a few people left playing, so probably nobody cares anymore.
This makes no sense to me. Why *wouldn't* I compare them? CS1 is a competitor in the market for CS2. Imagine if EA had put out exactly what CS2 did -- you'd be saying "no, this is so much worse than CS1 that I'm not buying it".Uh, why? It's the same game as CS1, just slightly modified. And vanilla CS2 is better than vanilla CS1 at launch, it's incorporated more features. You can't really compare current CS1 with a dozen DLC and mods etc, once mods for CS2 come out things will change fast.
Stats are cool and are always cooler when contextualized.The numbers, per steamcharts, are way worse than I'd realized.
For the last 30 days, the average players are CS1 9,740.4 and CS2 9,198.1.
Let's give the most optimistic possible assumption and say that there's zero overlap, and thus the community is 18,938.5 total.
But that's below Dec 2022's 19,467.3 or Jan 2023's 23,835.9 for just CS1.
So somehow, this debacle has been so bad that both games put together have less interest than just CS1 had a year ago.
In fact this was the reason for me to get in touch with Cities Skylines.In reality Dec 2022 & Jan 2023 saw a 75% off holiday sale on steam
Tried population rebalance mod? This one is a good workaround for elementary and high school eligibility.Worse than any bug right now for me is elementary school scaling, there's just not enough room while trying to keep the walkable happiness bonus as high as possible.
I have it installed but I haven't used it yet. I didn't want to start introducing behaviour mods yet but I have the school capacity booster so its mostly solved.Tried population rebalance mod? This one is a good workaround for elementary and high school eligibility.
I do think that surely regardless of numbers, we can all agree the fact that CS1 is consistently higher above CS2 is a worrying sign, is it not? There are times when the playerbase is nearly twice as high on a game nearly 10 years old vs the one that was supposed to be replace it. That’s not a sign of a healthy game particularly when it started off as one of the most sold Steam games of the year.@thetawaves24.7
Don't bother. I also tried to be reasonable and objective. It's no use. Numbers are sometimes put into a completely arbitrary context.
Teenagers like to eat chocolate and teenagers often have acne. So chocolate causes acne. That's crazy!
My last suggestion to reconsider such fallacies was met with disagreement. My expectation of encouraging someone to think outside the box was unfortunately too naive.
In fact this was the reason for me to get in touch with Cities Skylines.![]()
Why should I worry about that?I do think that surely regardless of numbers, we can all agree the fact that CS1 is consistently higher above CS2 is a worrying sign, is it not?
I don’t think so either, that was not what I meant. It’s worrying for the games perspective and its future that a lot of players have left and from current events I’m not sure what might entice them to return.Why should I worry about that?
Do you mean CO could abandon CS2 and continue CS1? Unlikely.
It determines if there is enough interest to make the DLC in the first place, if CO ever get round to it.Whether the disappointed players come back or not, what difference does it make? A few hundred DLC sales more or less. That's peanuts.
In the simplest way I could think of it Coca-Cola sells Coke and Diet Coke they don't care they you're buying one or the other as long as you're buying their product. For now having continued interest in their previous game is a benefit for them since it has a ton of monetization that already exists for it. Their focus is CS2 and if you go and play CS1 while you're waiting for CS2 to improve that's the best outcome they could hope for given the circumstances.I do think that surely regardless of numbers, we can all agree the fact that CS1 is consistently higher above CS2 is a worrying sign, is it not? There are times when the playerbase is nearly twice as high on a game nearly 10 years old vs the one that was supposed to be replace it. That’s not a sign of a healthy game particularly when it started off as one of the most sold Steam games of the year.
You do have a point. I’m hoping that it is the case and that the game will get the love it needsIn the simplest way I could think of it Coca-Cola sells Coke and Diet Coke they don't care they you're buying one or the other as long as you're buying their product. For now having continued interest in their previous game is a benefit for them since it has a ton of monetization that already exists for it. Their focus is CS2 and if you go and play CS1 while you're waiting for CS2 to improve that's the best outcome they could hope for given the circumstances.
I think the fundamental issue for the diehard CS fans is not the performance or simulation issues but the lack of content or variety compared to CS1. If that's the case those players will likely return once there is content. Right now they're setting up the infrastructure to be able to deliver that content and once its in place between the community and what they put out we will have lots.I don’t think so either, that was not what I meant. It’s worrying for the games perspective and its future that a lot of players have left and from current events I’m not sure what might entice them to return.
Then continue to play CS1 with all of the DLC and mods until mods come out for CS2, comparing a fully expanded game with a non expanded version is comparing apples to oranges. Or, you know, enjoy being peeved.This makes no sense to me. Why *wouldn't* I compare them? CS1 is a competitor in the market for CS2. Imagine if EA had put out exactly what CS2 did -- you'd be saying "no, this is so much worse than CS1 that I'm not buying it".
To me this reads like "I don't see why you're complaining about the car since it's so much better than a Ford Model T". Sure, this one is better than the old version of the other one, but that's the old version. Nobody's currently playing "vanilla CS1 at launch", so I don't care.
For me no, that isn't the fundamental issue. I consider myself a "diehard"Citybuilder fan and played CS1 over 1500 hours and loved SC3000 en SC4. The most fundamental issue for me are the game breaking bugs. These have caused me to stop playing for now. The lack of content will resolve it self in the future but I am not confident anymore CO wil sort al the bugs out in a reasonable time (if at all). Now they announced in WoW9 that the patch update will slow down.I think the fundamental issue for the diehard CS fans is not the performance or simulation issues but the lack of content or variety compared to CS1. If that's the case those players will likely return once there is content. Right now they're setting up the infrastructure to be able to deliver that content and once its in place between the community and what they put out we will have lots.