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Can you describe exactly what you mean by the "death" of CS2, how it comes about, what its consequences are and why it is inevitable?
Look at the shrinking playerbase. A collapsing playerbase who likely won't return. Speaking only for myself, I haven't played the game in many weeks and I am sure that is true for lots of others too. Due to the many broken promises by the developers and unmet/broken promises for features therein, it's inevitable that people will get bored with a broken game.
 
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Um...

Sorry. No.

This is the 'New Normal'. Thanks to private equity, games are no longer an art form - they're an investment. When the publisher wants to hit quarterly numbers and the game is 'good enough'... it ships. With proper marketing - they get the cash windfall and make earnings.

Keeping up production extends the life of the game and makes more money - so, while we see (hopefully) them fixing the game to make it right - Investors see 'bringing in the second wave of purchasers' - and 'extended life income'.

The only people who get their feelings hurt are the Devs. Well, and players - but who cares about them?

(Once they've spent the money, that is)
The problem is, the game isn't "good enough for release" (and frankly wasn't when it was shoved out the door to as you say make quarterly profits.) CS2 was a cashgrab.
What the community has responded with is absolute outrage because as I said the game is a dumpster fire of bugs and broken or incorrectly functioning features. This was a game that has been in development for YEARS with alleged quality testing (though how true that is, is anyone's guess.)

Very few bugs/feature fixes have actually been fixed, features that were again promised within DAYS of release (Maps/Map Editor/Asset Editor/Mods) have been punted into the sun to be released only the Good Lord knows when because 1. We have no provided roadmap of progress and 2. the CEO/other community/company officials here have taken Political Doublespeak/Marketing 101 and keep speaking out of both sides of their mouths while saying NOTHING of actual substance.
 
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The striking thing to me - the difference - is the engagement. Players stayed engaged throughout the process. I'm not seeing a lot of engagement here. And frankly, C:S2 is in a better, more playable state than KSP2 was.
I am hopeful that starts happening on Monday. Because I agree, they need to come clean and set some expectations and preserve the goodwill that remains of the player base. I'm willing to give them time to get this right. But I feel that in return we are owed some real information about the state of the game and the plans going forward, and it would be great if they engaged with the community more. I know discussions here can get heated and I hope they aren't staying away for that reason, I would just say I think the mods do a good job of keeping that element at bay. All that said, the outrage comes from a real place and we should get something for that.
 
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Haha what is happening? Not one person in this thread has suggested working on or around holidays. You are arguing with nobody & patting yourself on the back for it. I don't think this is the 1 to 1 comparison you think it is. I work in IT sales, I know enough about this industry in particular as well.

However, we're talking about what? Dec 13/15th to January 8th? That's almost 4 weeks. The only reason anyone is even talking about this is this product is subpar. You're sticking up for massive revenue companies instead of upset paying players AKA consumers. The workers/developers didn't make these company decisions, nobody is blaming them. At least not anyone with a brain and a heart.
I think it's you who are not understanding. I also work as a Software Engineer at one of the largest and most profitable IT companies on the planet. I can confirm that pretty much nothing gets done in terms of development from the beginning of December to mid January. And what does get done is not released for customer use during this period. Unless there is some emergency that is losing an important customer millions of dollars an hour, no one is going to bother anyone in Engineering for customer facing problems during this time. Even then, many issues can be dealt with by front-line and second-line customer service. This isn't just an informal agreement either. Many processes are setup to support this work pattern. E.g., it is expressly forbidden to have any sort of customer-facing release for most of December specifically to mitigate the risk that there will be a regression that causes an emergency that would need Engineering support to solve during a time that pretty much every team will be at half (or worse) staff.
 
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I think it's you who are not understanding. I also work as a Software Engineer at one of the largest and most profitable IT companies on the planet. I can confirm that pretty much nothing gets done in terms of development from the beginning of December to mid January. And what does get done is not released for customer use during this period. Unless there is some emergency that is losing an important customer millions of dollars an hour, no one is going to bother anyone in Engineering for customer facing problems during this time. Even then, many issues can be dealt with by front-line and second-line customer service. This isn't just an informal agreement either. Many processes are setup to support this work pattern. E.g., it is expressly forbidden to have any sort of customer-facing release for most of December specifically to mitigate the risk that there will be a regression that causes an emergency that would need Engineering support to solve during a time that pretty much every team will be at half (or worse) staff.
Games are totally different to software though. I did 10 years as a software developer at a global accounting mega-corp (#5 accounting group in the world). Yes, it's true Dec-Jan was basically "clean up, clean out, clean in". But now I've been 5 years as a game developer. Since December 1, our game has received 3 updates to the Test branch, 2 patches to the Main public version, and we released a new DLC last Thursday. And this is for a game that is in a great position, stable, and selling well. As a company, we care about our players. Not so sure some game development companies do though.
 
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Simply put, the game (CS2) is still a dumpster fire 3-4 months post release... The CEO/Powerful company officials made promises (such as modding tools/map editors) being available within the first week of release; that has not happened AT ALL, instead all we get is more vague platitudes and nonsense blathering from on high. As others have said, the devs made many promises that they just can't complete. The classic American expression is that they have bit off more than they can chew and that is 100% true for CS2.

CS2 will go down in flames, it's already happening, it's a massive, slow, death but there is no redeeming it or preventing it from happening.
Personally, I am so disgusted with how I've been treated through this release and consequent time period after, that I actually hope this causes financial issues for the two firms. There are clear lies (some call it marketing) told to us to make us pre-order, then more lies (again, some call it marketing) to make us hold on for what was promised until after refund periods expired.

For that disgraceful subterfuge, I hope there is financial issues out of this, because that is the ONLY way to change the behaviour of public companies. It is arguable that this game was a cash grab, on the goodwill of the first game. I hear they've already made more than $50 million out of the game.

I won't be sucked in again by them though.
 
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Jesus the way some of you act up and argue in here makes it sound like you just spent thousands of dollars on a car without tires... while working for the top companies in the world :eek:

I know this topic here is aggrevating and evokes lots of emotions, but maybe you can get down to our little planet again and just... move on? If people would be engaged with that much passion (if that is even the right word here) on the true challenges of our society, boy would that be an amazing planet to live on!
 
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Jesus the way some of you act up and argue in here makes it sound like you just spent thousands of dollars on a car without tires... while working for the top companies in the world :eek:

I know this topic here is aggrevating and evokes lots of emotions, but maybe you can get down to our little planet again and just... move on? If people would be engaged with that much passion (if that is even the right word here) on the true challenges of our society, boy would that be an amazing planet to live on!

People are mostly making a lot of generalizations. They take what they know and act like everything is the same or should be the same for everybody else.

People are arguing about their expectations regarding patches based on how their own company works or not during that time of the year...
I mentionned an issue with moderation and somebody instantly replied to me that they disagree because they didn't have any similar problem...
And you just assume that people who complain are privileged because two of them just mentioned they work in top tech companies...

Maybe we should remember that we all have different experiences and perspectives.

FWIW, I'm not working in a top tech company. I'm currently looking for a job, and money starts to be a really concerning subject. I expressed very passionated/emotional things in that thread, but it's not because I'm spoiled or anything like that. Quite the opposite: I actually expected this game to be one of the few positive things in this difficult period of time, and it's not. The amount I paid for the game was, for me at least, not meaningless. It was an investment I anticipated since several months. And now that money is gone forever, and instead of getting something positive in return (being able to play a game I like), all I got was disappointment and frustration.

Your last sentence is actually interesting, because the state of this game (and mostly the very bad communication around it) was for me a reminder that we live in a disappointing society, rather than something which allows me to escape that feeling for a moment (as I was expecting at first).

Again, this is only my own perspective, not the ultimate truth. We all have different expectations.
 
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Jesus the way some of you act up and argue in here makes it sound like you just spent thousands of dollars on a car without tires... while working for the top companies in the world :eek:

I know this topic here is aggrevating and evokes lots of emotions, but maybe you can get down to our little planet again and just... move on? If people would be engaged with that much passion (if that is even the right word here) on the true challenges of our society, boy would that be an amazing planet to live on!
I realise my comment above contains quite some emotion. However I would like to point out that I am feeling quite at the end of a long journey of disappointments and feelings of being "used" by not just Paradox and its umbrella of companies, but a number of game developers/publishers. The last few years have been (for me at least) a string of disappointing games, cash grab failures, and lots of BS'ing styled as marketing. Take Paradox as one example here (but they are definitely not the only). Most of their recent games have been plagued with launch issues, failures to address major problems in patches, and in one instance the complete dumping of not just the game, but the entire studio and all its staff.

Quite literally, Cities Skylines 2 is just another in a long chain of crap games dumped on customers. And to top it all off, there is a LOT of evidence of feedback being sanitised at the various places that are controlled, to hide the mass frustration. Including myself who is now unable to post feedback on my preferred place of communication, because my feedback was deemed unhelpful. Yes, I know there's lots of vagueness in that, but it's deliberate.

The TLDR is quite simple: a lot of game players are really over the long line of bad games, and bad customer service behind those games, for what is felt to be for pure profit making.
 
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This is depressing. I think you guys gotta move on brothers and sisters. So much whining.
Yes, we invested some money and the game did not meet the expectation. Yet, we will probably spend 5x more when the DLCs starts to kick in.
Pretty sure this is not the first frustrating situation you guys face. Yet, you keep pounding sand like a toddler as if anyone is listening.
Some companies sell cars, other sell shoes, and others sell games. None give a damm to what you have to say more than they need to survive.
Spending time in the company's forum rioting with the pitchfork on hand, pushing them to fix all of the 3000 priorities to make the game more enjoyable is not going to help more than just moving on.
To all friends that keep saying they have give up the developer, will rage quit and lie to themselves that they will never ever whatsoever play this game again .... lets face, see ya all in the next patch(ish).

Its a new year, lets discover new or old games. Spend more time outdoors, with the family, learn a new skill, whatever floats your boat. Lets hold hand and sing Vanessa Carlton and walk a thousand miles, because nothing is going to happen before that. Happy New year.
 
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Personally, I wish Paradox / Co would create a mega-thread and start merging. It just feels like it's always the same thing: Playercounts, Game wasn't ready, etc.

A lot of it is really constructive criticism, but so many threads are basically saying the same things. Game has flaws, some huge. Literally no one is arguing otherwise. The question then is: Okay, "where do we go from here?"

I was really upset myself with the issues and bugs, now I'm literally hundreds of hours in.
I got my anger out, and posted my worst issues with the game. I'd also be lying if I didn't admit that part of me felt like they just repackaged CS1, and now I'm eating my own words.

There's a lot more going on under the hood than meets the eye, it's just broken and hard to find right now.
 
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A collapsing playerbase who likely won't return.
Hmmm, why? I mean I will return even in 10 years if it takes them 10 years to fix and polish everything. Why would anyone think differenty? Not returning just because of a bad start? Is this some ideological or philosophical or political or moral revenge or resistance...? No, I don't think such stubborn resistance is common.
 
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Look at the shrinking playerbase. A collapsing playerbase who likely won't return. Speaking only for myself, I haven't played the game in many weeks and I am sure that is true for lots of others too. Due to the many broken promises by the developers and unmet/broken promises for features therein, it's inevitable that people will get bored with a broken game.
So much angst there, bro. When modding finally shows up the game will change completely, and finally be able to take over from CS1 in every way.
 
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Hi all. Just wanted to say that I'm one of those who will 99.99% sure return, and the 0.01% is for the chance I'm dead. My Last played is Nov 23rd, I'm patiently waiting few things, and then I'll be back baby. Can't wait to have a fresh start.

Sorry about the somewhat positive post... o_0
 
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Please don’t insult the Game mechanics as „Garbage System“
I think they were literally talking about the garbage system, ie the system that manages garbage.
 
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Hi all. Just wanted to say that I'm one of those who will 99.99% sure return, and the 0.01% is for the chance I'm dead. My Last played is Nov 23rd, I'm patiently waiting few things, and then I'll be back baby. Can't wait to have a fresh start.

Sorry about the somewhat positive post... o_0
I'm one of those who didn't let myself be influenced by the pre-order hype, but I would buy the game 99.9% of the time if all the nice promises from the Dev Diaries were to become reality one day... which I now have strong doubts about. When I already see how the editor is being scaled back again....
 
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