Honestly my biggest problem with this game is that it doesn't run. lol
I can play Cyberpunk 2077, but not CS2, amazing.
I can play Cyberpunk 2077, but not CS2, amazing.
That's definitely not optimism and I doubt CO & Paradox share your interpretation of these numbers.Well, there are still nearly twice as many people playing CS2 as people playing CS1 four months after its release.
I know my optimism can really suck sometimes.![]()
However, the figures suggest that this month's player numbers will be below those of CS1 - the first time since the release of CS2.
What's curious is that I posted this a few days ago and the majority disagreed with me.
Just to be sure, you're talking about CS I 4 months after its release and CS II right now?Well, there are still nearly twice as many people playing CS2 as people playing CS1 four months after its release.![]()
I think there is no right time to release a broken game. They know it's broken, and it is doing long-term damage. I was stupid enough to buy V3 Grand Edition, trust me I am not going to buy any DLC anytime soon and when I do they will be on sale. It's probably going to be the same for CS2.The problem with this is that the holidays coming up mean that traditionally the biggest release time of the year for games is October-December and has been for a long while now. Meanwhile January is typically one of the worst times to release a game (and this is also true for other entertainment releases) because it's just after the holidays and people have just bought or been gifted a bunch of new things and aren't going to be spending more money on new releases. So it's a tough balance.
Yes, I was comparing apples with oranges. That's what people do these days. I'm glad you noticed.Just to be sure, you're talking about CS I 4 months after its release and CS II right now?
I wish this was true. They made it a lot better but I have garbage icons on harbors after the last patch and these are located in the industrial areas next to the garbage service buildings and nothing, years upon years go by and no garbage pickup yet I lose building efficiency for it. If you rebuild the harbor it just starts over again. So they are very close to having it fixed but this has still not been completely resolved.They did fix the garbage system. But that's only one of many so it's easy to forget.
But even admitting this comparison was meant to be sarcastic, it's factually not true. There is not still nearly twice as many people playing CS2 as people playing CS1 four months after its release, though july 2015 had the lowest CS number of players of all time (hence your choice of "4 months after release").Yes, I was comparing apples with oranges. That's what people do these days. I'm glad you noticed.![]()
OK did a short test but I do want to run the sim for longer because it maybe needs more time to generate (as again this game takes a long time for effects to manifest).Give it a shot and let me know. I'm fairly sure it's responsible for the game stuttering too but could use a second test case.
Honestly my biggest problem with this game is that it doesn't run. lol
I can play Cyberpunk 2077, but not CS2, amazing.
I definitely see the potential, and simulation related gameplay aside, this is probably the best sim city building engine ever built.Just some balanced analysis to add color to this discussion. Flame away.
I guess it's relevant to the discussion that CS2 seems to have a lot of players who aren't gamers, they just picked up the CS games specifically. Granted, lots of people complaining are probably experienced gamers, but for the newcomers, I can't really blame them for not knowing, or realizing, that a game can be in a bad state at launch and still succeed in the long run with enough support.This is an interesting comment, and I will just add to the running discussion here on the Paradox forum re: CS2 by saying that when Cyberpunk 2077 was released there were angry multitudes of crying, whining voices exclaiming about how the game was not ready, the devs had failed to deliver, the dream was not a reality, etc. etc. etc. (Many of the same things that many of you are hurling at CO about this game today.)
But NOW in the present day, awhile after launch Cyberpunk 2077 has a huge following, tons of respect for it's innovation (and wangs), and the gaming community sees it as an overall victory not a defeat. No Mans Sky was a similar unprecedented title that was also shredded and ridiculed at launch, but then grew into new mature forms of itself years later, to the pure delight of die-hard fans.
Personally, I have purchased Cities Skylines 2 for the game I know it will be, not what it was at release. I expect the development, progress, and improvement in the future will be more than worth the foolish shortcomings of the present. That's just me. I know someday I will be challenged, delighted, and soothed by CS2 as a peaceful break from repeatedly failing to Escape from Tarkov.
Just some balanced analysis to add color to this discussion. Flame away.
It is not only about the quality of the game and that sort of thing. It is the disrespect shown to consumers. The communication and how those poor releases are handled is what gets me. Many companies do that these days. Then they whine about how hard they work. The people working in construction, nursing, etc., who buy their game don't work hard? You deserve respect, but you don't have enough respect for your consumers not to lie and not waste their money on a product you know to be terrible? I think a part of the developer community is very toxic and fails to see why they get terrible reactions from the public. PDX/CO are not the only one in that boat, this sort of thing happened a lot recently with western developers. They call the public toxic when they sell substandard products and get a well-deserved backlash. I am sorry they get their feeling hurt when they are told their work is bad, but it is.