CS1 got 8 years of support so getting 10 years for CS2 doesn't seem to be that unlikely.
But it's hard to predict the future.
The plan was to release CS II in 2020, not 2023. But they were in over their heads with the code and they had to scratch everything and start over. BTW, let's be clear on the word support: they only support the game because they can make a profit with DLCs. There's no guaranteed or customary support for any game. Some companies support their games for free for a time, others do it to sell DLCs, others don't even care.
And yes, it's hard to predict the future. Impossible, even. Anyway, like a million other people, I bought CS II last year. I don't care what'll happen in 2, 5 or 10 years. Maybe I'll be bored and I'll play other games, maybe another studio will release a better city building, maybe I'll be dead. What's the point talking about 10 years from now? We're talking about a 50€ game released in a unacceptable shape, not global warming.
They went for a holiday brake after they released their last video. Obviously they have not been working on those things while they were not at work.
Giving a date on things is hard. Bug fixing is a type of work that you can't predict how long it takes.
It's not like a routine maintenance on a physical object.
Not a good idea to give a date and then not being able to deliver on time.
I would love a roadmap but then again. Bug fixing, balancing and optimisations are tasks that take an unknown amount of time and are also never really done.
You can always make it less buggy, better balanced and more optimised.
Lots of game developers provide a roadmap. IT departments all over the world plan roadmaps. Any project whatsoever need a roadmap. Any roadmap has its share of unknown creeping problems, but you deal with them. There are two possible reasons they don't make their roadmap public, both of them very worrying:
* They're in over their heads, just like in 2020. Since the release, they only tackled easy to fix bugs, and optimized the obvious like the cims lacking LODs.
* They know where they're going and how much time it'll take to finish the game (bugs, balance, optimization, modding) but the date is so far away that communicating it would infuriate their customers and more and more would give up on them. So they take it a week at the time, keeping us hopeful.
A lot of people put the game on hold because of the known issues and the missing content.
When those issues are being resolved people will return.
Who wrote it's hard to predict the future?
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I would have said: some will return, some won't. As for the percentage, I have no idea and nobody has.
People already mod the game without official tools and some modders got early access to the official modding tools.
There's a handful of code mods, that's all. No buildings, no services, no trees, no vehicules, no cims, no props, no decals, no themes, no maps. We would have thousands of mods if CS II had modding support at release.
Early Access has some advantages.
You get a lot of beta testes at once while you don't get the same bad PR as for a bad game release.
People would have not been angry about missing features like modding or bad performance. And it's much easier to find bugs and also find out which bugs affect the most people by letting many people play the game and not just a few closed beta testers.
I think in the case of CS2 that would have been the best solution.
Early Access until the game is optimised enough to be released on Console.
I agree. What's more, in EA you can break the saves if need be because your customers know that can happen and find it acceptable.