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Pf... for whom? For the 5-10k people still left playing? Or for those 20 left people in the forum?

Again: what modding? There's no community nymore.
Planning to start modding when it goes official. Already have a couple ideas.
So there's some anecdotal evidence for ya.
... And hey, if I'm the only one around, who cares? I still play Sim City, lol.
 
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If you are so convinced of something, it can't be wrong.

Oh, what is this?! A glitch in the matrix!

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No... kidding. It is evening in Europe and in a couple of hours it will be evening in America. Wait for six hours and it will reverse. Like it does every day.
 
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We're talking December 23 to January 7. Two weeks. Which is the normal amount of expected vacation or short-staffing time for a winter holiday on any office job around the holidays.
Are we? I didn't see a single bug fix from December 11 till somewhere (unknown) in January. According to me that means no support for 4-6 weeks. Short-staffing means the remainder of the staff does support. CO made different choices. Can you tell us which one?
 
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Same. Couldn't agree more as I'm also working for a small customer (my customer is actually a large pharmacy company which actually runs pharmacies sitting somewhere in Europe with 8M customers in the CRM system for which I'm the single person responsible when it comes down to the actual systems quality).

On the last 3 weeks of the year basically nobody was working in the IT department, me included. There only were some people working which just not took vacation and volunteered to monitor and collect whatever will happen during that time for that to be covered after new year. There were absolutely 0 features developed until this week and 0 bugs fixed which were reported. Even some reports for the financial department which were not properly created on the CRM needed for their end of the year stuff were not covered at all, they now have to deal with the fixes needed being rolled out next week as testing is pending.

However, nobody complained. Nobody was hurt. No bankruptcy is faced. There was no meltdown and nothing exploded.
There are in fact only few sectors irl on which would justify 24h standby of an whole IT department, but only if there is at least also a high probability for something to happen (e.g. If an entirely new server cluster has to be set up for air traffic control because the backup server went up in flames and everything is running on just one cluster at limits the probability for this is still low if these servers are not sitting on an active battlefield).

In basically all other cases the ugly truth is that IT people around the world go on vacation and sleep extremely well during this time, especially on the largest IT companies around - I do too, even knowing that 8M customers could just vanish over night ;)
That explains a lot about the pharmacy world.
Not supporting your financial staff customers at the end of the year? Is the company among the minority not doing the year end closure in December?

No one is talking about 24/7 support by the way.
 
I haven't read this whole thread, but I see the CEO is lurking here; so I feel the need to contribute to OP's post.

As a developer myself, I am not surprised they haven't fixed any of the big feature issues. I believe that the game is so fundamentally under baked that it will take at least a year, if not more, to get it to a point where the game play of the simulation is enjoyable. There are so many broken features, it's unreasonable to assume they could fix them in a single quarter. They spent the last 3 months trying to address performance issues from launch, while trying to hit the small things they could manage in addition to that work. And to their credit, it's better; but this is still nowhere near a completed game.

But now... I don't know how long it will take to fix Education, Garbage, Criminal Justice, Exports, etc.... The list of bugs and broken features is too long to presume the small team at Colossal Order could fix this in any rapid time frame. I say this while trying to give deference to the developers; because they didn't choose to release this game, that fault fall squarely on management. The managers who made those decisions should consider the response of the community, and reflect on that decision. Was this a problem of marketing, the scope of the game, or just corporate incompetence? I hope they are doing retros on these questions at CO.

I worry that one of two things will happen:

1. They'll never be able to deliver the game they promised. - The simulation, functionality, and most game systems are too big, too many, and too broken to be addressed. I bought this game blindly, but afterwards I have heard the original described as a 'traffic simulator.' Now that I know this, I expect that to be their area of focus; and the other features of the simulation may fall by the wayside, and never be fixed.

2. If they are eventually able to deliver the game they promised, it will take so long that the game will be dead by that time. - You can already see the shrinking community and player base. Colossal Order lost a lot of goodwill with this release. Even if they are able to address all the issues, will people still care by then? Will they be able to attract new players after all the negative user sentiment on release? I don't know.

Here's hoping that Avanya's team can pull a No Man's Sky, and eventually deliver the game that was promised. But just like with No Man's Sky, I expect it will be a long, uphill battle to finish this game and reestablish the goodwill they squandered with this terrible release.

From someone who paid $90 for this disappointment; good luck, I sincerely wish you success. I hope you are eventually able to turn Cities Skylines 2 into a fun gameplay experience, for both your sake and mine.
 
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I would rather want to know in which western country two weeks (December 23-January 7) of either work-provided holiday or an expectation that most people are going to be using vacation time so you're going to be short-staffed during that period is long. Because I'm in the US and that's still the norm for office jobs here.
It seems you are forgetting that Christianity is about 30% of the world population (Africa contributing a lot). That means Christmas is not that important to the majority of the people. While living in a Western country many prefer to save their leave for days that matter to them (or summer holidays). Although the norm in US it's a fading standard in a lot of European countries.
 
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As a developer myself, I am not surprised they haven't fixed any of the big feature issues. I believe that the game is so fundamentally under baked that it will take at least a year, if not more, to get it to a point where the game play of the simulation is enjoyable. There are so many broken features, it's unreasonable to assume they could fix them in a single quarter.
It's pretty clear that a vast majority of their energy was spent on getting the sheer number of agents doing things in the game stable, not gameplay.

... And, I think I found an absolutely critical bug related to performance.
the FindSchoolSystem system seems to go absolutely bonkers when you have a large population and not enough elementary schools.
I'm seeing 10,000 queries in bulk, blocking the simulation up to 30 seconds at a time. I imagine it gets worse linearly with population
I'm now oversaturating the demand by a lot, and the whole thing is running a lot smoother now.
 
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It's pretty clear that a vast majority of their energy was spent on getting the sheer number of agents doing things in the game stable, not gameplay.

... And, I think I found an absolutely critical bug related to performance.
the FindSchoolSystem system seems to go absolutely bonkers when you have a large population and not enough elementary schools.
I'm seeing 10,000 queries in bulk, blocking the simulation up to 30 seconds at a time. I imagine it gets worse linearly with population
I'm now oversaturating the demand by a lot, and the whole thing is running a lot smoother now.
That's interesting! Hmmmmmm I know I definitely have not enough elementary schools since they always fill up. I should try an instance of my 410K city and see if that actually helps things.
 
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Not supporting your financial staff customers at the end of the year? Is the company among the minority not doing the year end closure in December?

I'll not dive too deep into OT but if they actually found things are not reflecting their business logic on Dec. 20th on reports which were deployed in September 2022 (not a typo) AFTER they even accepted the reports on business review. It's save to say they messed things up by not in depth checking the reports when they were asked to ;)

Developers on that end are not finance experts and rely on what finance department actually tells them to develop.
And please don't ask me what they actually did on Dec 2022 because I won't have an answer to that.
 
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That's interesting! Hmmmmmm I know I definitely have not enough elementary schools since they always fill up. I should try an instance of my 410K city and see if that actually helps things.
Give it a shot and let me know. I'm fairly sure it's responsible for the game stuttering too but could use a second test case.
 
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No, Mariina just said they technically could, not that they will.

CS1 got 8 years of support so getting 10 years for CS2 doesn't seem to be that unlikely.
But it's hard to predict the future.

Official modding? No date. Optimization? No date. Balance? No date. Fixing major bugs? Mariina thinks "spring 2024" in the latest video.

They went for a holiday brake after they released their last video. Obviously they have not been working on those things while they were not at work.
Giving a date on things is hard. Bug fixing is a type of work that you can't predict how long it takes.
It's not like a routine maintenance on a physical object.
Not a good idea to give a date and then not being able to deliver on time.

But they didn't so a roadmap and a lot more effective work is badly needed.

I would love a roadmap but then again. Bug fixing, balancing and optimisations are tasks that take an unknown amount of time and are also never really done.
You can always make it less buggy, better balanced and more optimised.

Pf... for whom? For the 5-10k people still left playing? Or for those 20 left people in the forum?

A lot of people put the game on hold because of the known issues and the missing content.
When those issues are being resolved people will return.

Again: what modding? There's no community nymore.

People already mod the game without official tools and some modders got early access to the official modding tools.

Or postponing it.

Early Access has some advantages.
You get a lot of beta testes at once while you don't get the same bad PR as for a bad game release.
People would have not been angry about missing features like modding or bad performance. And it's much easier to find bugs and also find out which bugs affect the most people by letting many people play the game and not just a few closed beta testers.
I think in the case of CS2 that would have been the best solution.
Early Access until the game is optimised enough to be released on Console.
 
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CS1 got 8 years of support so getting 10 years for CS2 doesn't seem to be that unlikely.
But it's hard to predict the future.
The plan was to release CS II in 2020, not 2023. But they were in over their heads with the code and they had to scratch everything and start over. BTW, let's be clear on the word support: they only support the game because they can make a profit with DLCs. There's no guaranteed or customary support for any game. Some companies support their games for free for a time, others do it to sell DLCs, others don't even care.

And yes, it's hard to predict the future. Impossible, even. Anyway, like a million other people, I bought CS II last year. I don't care what'll happen in 2, 5 or 10 years. Maybe I'll be bored and I'll play other games, maybe another studio will release a better city building, maybe I'll be dead. What's the point talking about 10 years from now? We're talking about a 50€ game released in a unacceptable shape, not global warming.

They went for a holiday brake after they released their last video. Obviously they have not been working on those things while they were not at work.
Giving a date on things is hard. Bug fixing is a type of work that you can't predict how long it takes.
It's not like a routine maintenance on a physical object.
Not a good idea to give a date and then not being able to deliver on time.



I would love a roadmap but then again. Bug fixing, balancing and optimisations are tasks that take an unknown amount of time and are also never really done.
You can always make it less buggy, better balanced and more optimised.
Lots of game developers provide a roadmap. IT departments all over the world plan roadmaps. Any project whatsoever need a roadmap. Any roadmap has its share of unknown creeping problems, but you deal with them. There are two possible reasons they don't make their roadmap public, both of them very worrying:

* They're in over their heads, just like in 2020. Since the release, they only tackled easy to fix bugs, and optimized the obvious like the cims lacking LODs.

* They know where they're going and how much time it'll take to finish the game (bugs, balance, optimization, modding) but the date is so far away that communicating it would infuriate their customers and more and more would give up on them. So they take it a week at the time, keeping us hopeful.

A lot of people put the game on hold because of the known issues and the missing content.
When those issues are being resolved people will return.
Who wrote it's hard to predict the future? ;) I would have said: some will return, some won't. As for the percentage, I have no idea and nobody has.

People already mod the game without official tools and some modders got early access to the official modding tools.
There's a handful of code mods, that's all. No buildings, no services, no trees, no vehicules, no cims, no props, no decals, no themes, no maps. We would have thousands of mods if CS II had modding support at release.

Early Access has some advantages.
You get a lot of beta testes at once while you don't get the same bad PR as for a bad game release.
People would have not been angry about missing features like modding or bad performance. And it's much easier to find bugs and also find out which bugs affect the most people by letting many people play the game and not just a few closed beta testers.
I think in the case of CS2 that would have been the best solution.
Early Access until the game is optimised enough to be released on Console.
I agree. What's more, in EA you can break the saves if need be because your customers know that can happen and find it acceptable.
 
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BTW, let's be clear on the word support: they only support the game because they can make a profit with DLCs.

That is obvious.
Most of the work they will do in the upcoming years will be making DLC and have some features trickle down into the basegame.

I would have said: some will return, some won't. As for the percentage, I have no idea and nobody has.

The number of people that will return can be low but it can also be higher then 100% because new people might pick up the game.
Also some people don't have good enough hardware to play the game yet but maybe they'll upgrade their PC in a year and then will be able to play the game.
Plus console players can't play the game at all atm.

No buildings, no services, no trees, no vehicules, no cims, no props, no decals, no themes, no maps.

They promised us full region pack mods so unless those modders abandon their projects we will see a lot of buildings being released relatively quickly after modding goes live.

We will probably get a lot of maps relatively quickly. Also they will likely be similarly easy to make as CS1 maps so I might just be playing on maps I made myself again.

I don't know how hard it will be to port over CS1 assets. I haven't seen the asset editor yet (since it doesn't exist yet) so hard to tell.
I'll probably try making some assets myself in the future since I learned some 3D modelling since my CS1 days.
 
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The number of people that will return can be low but it can also be higher then 100% because new people might pick up the game.
Also some people don't have good enough hardware to play the game yet but maybe they'll upgrade their PC in a year and then will be able to play the game.
Plus console players can't play the game at all atm.
Anything can happen, including a fail if they can't solve all the game's biggest issues.

They promised us full region pack mods so unless those modders abandon their projects we will see a lot of buildings being released relatively quickly after modding goes live.

We will probably get a lot of maps relatively quickly. Also they will likely be similarly easy to make as CS1 maps so I might just be playing on maps I made myself again.
We all know this. What we don't know is when modding goes live. The modding support isn't even monolithic. The map editor will probably comes first with the platform but we still don't have a date. The asset editor is supposed to follow, but when? The rest hasn't even been communicated.

I wish I could make a map. That's what I had planned for the release, silly me. I won't do one as long as we don't have everything needed to detail it, though.
 
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The map editor will probably comes first with the platform but we still don't have a date. The asset editor is supposed to follow, but when? The rest hasn't even been communicated.

Didn't they change their mind and decided to release all the modding tools at once.
Originally they wanted to release code mods and maps before Christmas and then Assets later.

Code mods and maps kinda already work. The biggest issue with maps is placing water sources atm.

No idea what the state of the asset importer is.
The next blob post will be next Monday, likely that we will hear more about Modding and maybe even a roadmap for the year.
 
Didn't they change their mind and decided to release all the modding tools at once.
Originally they wanted to release code mods and maps before Christmas and then Assets later.
Mariina said they weren't sure what to do as they didn't know when the asset editor would be ready. The map editor before Christmas was a damage control communication, there's no way they could finish it.

No idea what the state of the asset importer is.
We don't even know if this asset editor will allow us to create trees, props, cars, cims, roads etc. or if we'll have to wait some more months for every kind of object in the game.

The next blob post will be next Monday, likely that we will hear more about Modding and maybe even a roadmap for the year.

I hope you're right but IMHO there's not a chance we'll be able to look at a roadmap. We'll read more vague promises, though.
 
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I just don't appreciate the silence by the company towards an increasingly angry player base.
Say what else you like about CO but they are not silent. Compared to most game developers they're positively garrulous. The CEO posts a blog once a week! What do you actually want from them? [profanity moderated out]

PS: I love how none of the people disagreeing with me have articulated exactly what they want from CO in way of communication that they're not getting. Maybe it's because the CEO and CM are so frequently in here answering questions and acknowledging problems they can only disagree with me out of spite.
 
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Are we? I didn't see a single bug fix from December 11 till somewhere (unknown) in January. According to me that means no support for 4-6 weeks. Short-stuffing means the remainder of the staff does support. CO made different choices. Can you tell us which one?
The holiday break was confirmed as being two weeks, so... yes? Yes we are talking about two weeks. Because that's how long they were on break. You know, the break people are complaining that they took and how dare workers be able to take breaks. That break.

Also you must have missed the patch that came out on December 14.
 
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ps; the one rule is that traffic on the roundabout always have the right of way, basic rule for like 99% of roundabouts in europe. and that important that not implementing it makes a roundabout mostly useless.
I don't care how much holidays CO takes in comparison to other companies as long as they get the damned basics fixed asap. This one with the roundabouts left me speechless though.
 
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Every patch solves *something*- in theory (industry is still not fixed and, quite frankly, is game breaking as of the latest patch causing millions in profits).

But nothing has fixed anything completely, or enough to make it feel like you're tangibly having a distinct experience from launch to now.

Education still feels loose and poorly timed out. Industry still feels random. Warnings and complaints from citizens still make little to no sense. City development is still very slow and clunky. Progression is still oddly paced and with unlocks in strange orders (no early farms, but mid rise rowhouses within minutes of starting the game). No beautification tools, and no current plans to implement any. No pedestrians actually using recreation or "doing anything" on the lots they visit. Lack of animations for tons of stuff around your city. Fires that spread endlessly out in circles with no visual but an icon on top of a tree that comes out of the fire completely unscathed. Snow that doesn't accumulate properly on a majority of surfaces with trees that don't have snow visible until the camera is 20 feet from them. People move into "Low Rent" housing and then complain the rent is high. Poor people move into the best house in the city and then complain the rent is high. And let's not forget, every single person rents- nobody owns anything.

Nothing feels "done" yet.

The next patch won't be until the game is nearly 3 months old, 1/4 of a year will have already passed, and we still have what feels like the first two weeks of an early access product.

The pace of fixes and updates is just too slow. It's like watching a meal get prepped with all the burners on low, and you're hungry, and not even the appetizers can come out because nothing's being focused on and everything's only getting a little seasoning here or a light nudge in the pan there. The smell is so good but it's not producing anything satisfying.

I'm wondering how much longer we'll have to wait, honestly. I would not describe any of the patches we've gotten yet as "major". They're all small hotfixes IMO.

I totally agree with you, I personally stoped playing since the last two updates, I love how my city is growing but at the same time I'm disgusted of the problems that are not solved yet like the Land Value.

I prefer to wait until we have big problems fixed before keep working on my city that is amazing. I hope that paradox will make a great work, but they need to put turbo on playability.

This is a steamchart of the game and aparently everyone noticed of the bugs of the game. Month by month Cities Skylines II is loosing a huge amount of players and interest on the game.

Screenshot 2024-01-10 125727.png
 
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