the many disparate peoples of Ireland were united under the rule of Murchad mac Diarmait
Different man, but also called Ged. I'm sure this will end well...
The fledgling Kingdom seemed to be on the cusp of a glorious first age... But this is not a story about great beginnings.
Ireland is pretty powerful and stable once established so I'm not sure how it managed to bugger this up, but we'll see.
Chosenpai: So, a whole race of magical people living in secret, but the secret is also out at the same time?
More like they live in their own reality and don't really care about the human world, except when they do. Capricious demi gods is round about what I'd say you should be thinking as a starting point.
British Isles
*cough* Atlantic archipelago in this story. Soon to be the Irish Isles.
At the time of this story, England is in a state of civil war as a new ruling dynasty faces internal challenges caused by the Norman Conquest.
Common in CK3. England struggles in 1066 to find a ruler win the invasion war outright, which means when one side does win, they have no money ot manpower, so nobles immediately rebel.
Large cities and towns
For the sake of context, 'large' in Ireland of this period is quite a bit smaller than even across the sea in England and Scotland. Extensive permenant agriculture is only a few centuries old in the country.
Ireland is divided internally among five “Petty Kingdoms,” (alternatively referred to as "Duchies") each of whom is nominally subordinate to the High King of Ireland.
Much like everywhere in CK3 Europe except for the Byzantine empire, everyone starts off with OTL early feudalism style governance whether they are tribal or 'feudal'...the state might exist on the map but its mostly overlords who are slightly stronger than their vassals.
While Irish mythology suggests a long unbroken line of High Kings throughout history
Whether or not there were high Kings at all remains disputed, in a similar vein to whether the heptarchy in what would become England had a concept of 'high kings' beyond whichever of the seven petty kingdoms was more powerful than the others.
The High King’s authority is weaker outside the borders of his own Petty Kingdom of Meath, but his dominion is maintained by a series of strategic alliances and Vassal Contracts with the Petty Kings.
As above. Pretty standard early feudalism. Everyone is a petty king under a slightly stronger (or not) petty 'king', rather than a larger monarchy relatively set above their vassals.
While the Norse invasion has not been repulsed, the High King has been able to stop the enemy from gaining a long-term foothold in his realm. Enemy forces have resorted to living off the land without access to castles or towns.
Ireland is particularly well suited to hunter gathering and also has one nurse settlement - Dublin, which was essentially the first medieval settlement in Ireland, before which iron age hill forts and settlements were the norm where they existed. Tara, the mythological capital of Ireland, was such a Fort.
Dublin remains an outlier in Ireland to this day to be honest.
Ireland is home to just under 700,000 people.
With a unified, stable and peaceful Ireland, probably a bit more than this tbh.
While the vast majority of these people belong to the Gaelic culture,
Irish culture is remarkably resilient and united post Christian conversion. There were so many monasteries and writers that spread across the island, and beyond around the western Isles of Scotland and onto iona, lindisfarne, east anglia etc that there's quite a lot of stuff on the Irish.
The population being mostly along one coastline also helped keep it stable and shared.
there is a substantial population of Norse in and around the city of Dublin, a stark reminder of previous invasions.
Given the noise ability to adapt and the Irish Dominating the city and surrounding countryside, they should merge with Irish fairly quickly, leaving behind words and concepts. In game, it is very easy to remove the norse from Dublin and indeed, convert most of Europe to Irish if you try.
Furthermore, the Sidhe are scattered throughout the island in far fewer numbers, possibly as low as 60,000.
Whilst the fay are always relatively few in number, their actual population is sort of a question poorly asked because they barely are physical beings. They are relatively rare to come across, but when you do come across them, there are many.
Over time, elements of local belief systems and Celtic traditions were infused with Catholicism, creating a local variation of Christianity sometimes referred to as Celtic Christianity or Insular Catholicism.
This is basically a CK3 invention. Irish Catholicism is sufficently widespread and influential in this period (and for that matter, entwined with Anglo-Saxon Catholicism, which was also very influential) that either most of the brirish Isles are insular Christian, as are the successor realms of charlemagnes empire, or none of it is.
I think it was an attempt to demonstrate that the culture, rather than the religion, was distinctly pagan even after conversion, and also to paradoxes credit, North of the English channel the supposedly Christian peoples were rather into polygamy, pagan ritual and ignoring continental Church condemnation.
It also specifically notes how monastic Irish christianty was, which is true, and one of the reasons why Irish monks were everywhere from pictland to Cornwall, and even Iceland before the norse showed up.
The High King and his vassals will usually include a representative of the Vatican on their personal councils.
To be honest, far more likely they have whatever monasteries they have in the area as reps, because they are far more important.
Oh, I must have missed this. Yup. The Earldom of Dublin was flagged as having Norse culture in 1066 when the game started, but a quick look around the map, and I can't find any Norse culture left in Ireland.
It goes quite quickly.
Political Geography:
Ulster
De-facto strongest duchy in Ireland due to three earldoms and a lot of land slots to improve. Also has a holy site and Dominating postion in regards to both Ireland and Scotland.
Princess Aileann betrothed Muadhnait, Duke Dermot’s sister and rival, to King William II of England.
Now that could be interesting later on...
- Diplomacy: 5
- Martial: 3
- Steward: 9
- Intrigue: 11
- Learning: 11
- Prowess: 9
Meh. A bit of a nothing ruler but potential to grow or at least live a long time if learning and medicine is taken.
- 1