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Užičkibombarder said:
How much did you do.

Middle East Crisis (1988) finished.

Including:
-Egypts decicion wether to invade Israel with or without German blessing or wether not to invade it.
-Germany deciding to support Egypt or not
-Egypts declaration of war (with or without German support)
-US Intervention
- 2 US-AI-events (i will see wether i can manage to mod ai-files... one for passive US and one for aggressive)
-Egypts decision wether to continue, if US supports Israel
-> and if they do:
German possibility to force Egypt to stop.
If Germany don´t stop Egypt, US will declare war on GER.
A surrender-event for Egypt, if the Sinai-peninsula, Port Said, Cairo and Zaquazig are lost.

And some other small events, such like Egypt paying war reparations or joining the axis...

Event Texts are included, pictures for the Events aren´t yet.
 
Black Guardian said:
Middle East Crisis (1988) finished.

Including:
-Egypts decicion wether to invade Israel with or without German blessing or wether not to invade it.
-Germany deciding to support Egypt or not
-Egypts declaration of war (with or without German support)
-US Intervention
- 2 US-AI-events (i will see wether i can manage to mod ai-files... one for passive US and one for aggressive)
-Egypts decision wether to continue, if US supports Israel
-> and if they do:
German possibility to force Egypt to stop.
If Germany don´t stop Egypt, US will declare war on GER.
A surrender-event for Egypt, if the Sinai-peninsula, Port Said, Cairo and Zaquazig are lost.

And some other small events, such like Egypt paying war reparations or joining the axis...

Event Texts are included, pictures for the Events aren´t yet.
Great.
 
I need three or four new men who will do: units, tech trees, AIs.
Right now I am doing ministers for all coutries, but they are called as Red, Black and Blue Shadows. For the first version of this mod next things are need to be done: units, tech tree, basic AIs, some events, basic ministers and basic leaders and basic tech teems.
 
It generally helps if the main mod maker creates the basics of the mod first, then, if progress is being made, a team will gradually assemble around it, with people spontaneously deciding to work on the areas they're interested in. Demands for help are unlikely to get many responses...
 
Sarmatia1871 said:
It generally helps if the main mod maker creates the basics of the mod first, then, if progress is being made, a team will gradually assemble around it, with people spontaneously deciding to work on the areas they're interested in. Demands for help are unlikely to get many responses...
Yes, you are right.
 
Sarmatia1871 said:
It generally helps if the main mod maker creates the basics of the mod first, then, if progress is being made, a team will gradually assemble around it, with people spontaneously deciding to work on the areas they're interested in. Demands for help are unlikely to get many responses...
Yes, you are right. I will release the first version of mod very soon.
 
Gigalocus said:
all of korean war, lending support, surrender, other countries reactions, no pics or ai events, cos i dont know how :( been busy latly, so progress might slow a bit :(
OK
 
Soon, I think to the end of following week, the first version of The Following War mod will be released. To play this mod you will need Doomsday v1.2. It will be very unplayable version, because there will be no AIs, some events (I think Korea war, Israel vs Egypt and Syria), basic tech trees (without industry, secret weapons and land doctrines, but everything else have bugs, so it needs improvment), some ministers, no leaders, no tech teams, some basic graphics.
 
Užičkibombarder said:
Soon, I think to the end of following week, the first version of The Following War mod will be released. To play this mod you will need Doomsday v1.2. It will be very unplayable version, because there will be no AIs, some events (I think Korea war, Israel vs Egypt and Syria), basic tech trees (without industry, secret weapons and land doctrines, but everything else have bugs, so it needs improvment), some ministers, no leaders, no tech teams, some basic graphics.

oh a version alredy, like a demo beta alpha v .01 demo version 1 mark II.... :confused:

anywho, i can't wait for it, oh, and how does the korean war start? ive done the events, but the desc and name are min, im trying to think, does the communist just inavde like the real one?
 
Užičkibombarder said:
Soon, I think to the end of following week, the first version of The Following War mod will be released. To play this mod you will need Doomsday v1.2. It will be very unplayable version, because there will be no AIs, some events (I think Korea war, Israel vs Egypt and Syria), basic tech trees (without industry, secret weapons and land doctrines, but everything else have bugs, so it needs improvment), some ministers, no leaders, no tech teams, some basic graphics.

If you give me your mail-adress, i could send you the file for the Middle-East-Crisis, including everything you need.
I won´t be at home during the next week, so don´t wonder why i don´t say anything.
 
Gigalocus said:
oh a version alredy, like a demo beta alpha v .01 demo version 1 mark II.... :confused:
pre-alpha 0.1

Gigalocus said:
anywho, i can't wait for it, oh, and how does the korean war start? ive done the events, but the desc and name are min, im trying to think, does the communist just inavde like the real one?
Like the real one
 
Black Guardian said:
If you give me your mail-adress, i could send you the file for the Middle-East-Crisis, including everything you need.
I won´t be at home during the next week, so don´t wonder why i don´t say anything.
OK. Look in yours Private Messages.
 
Gigalocus said:
oh a version alredy, like a demo beta alpha v .01 demo version 1 mark II.... :confused:

anywho, i can't wait for it, oh, and how does the korean war start? ive done the events, but the desc and name are min, im trying to think, does the communist just inavde like the real one?
How much did you do?

I am wating T-hiddemen to do some graphic and the first alpha will be released