Originally posted by First Surprise
The version 4.1 should be the last before a long time, unless some real problems appear during play.
So I need your comments after you have played one game, especially about technical and balance problems. In such case, I will do a new version.
Please post your remarks in this tread.
Laurent Favre
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Hi, one thing I saw when I tested the Naval and Land files was an "strange thing" in tech advance.
My own experience in setting's for them (and Trade,Infra) is that an techdate before 1493 can't be used if they start on a techlevel who has a "startyear" before 1493.
An startlevel (on tech) before 1493 and techlevel 0 gives an -cost (bonus) so Russia started with ca 5000D in bonus and reached level 5 in Naval tech in 5 month when I tested thoose files in a scenario.
I'm not sure if this depend's on that I used my own setting's on other thing's (to lazy to change all files) but take a look at it as Russia (and Austria) for example.
I have tested to have same startyear for different level's and then the "next level" had a cost of 0D, so the year's look's to be used as an multiple vs. an base cost (each year look's to have an value of ca 500D (Land)) by the engine.
2 points: i didn't noticed any problem in Real EU due to dates before 1493: in 1516 russia is at tech level 3, Austria 5 , spain and france to 6, minor between 3 and 6... So even if the treasury is raised ( but how much AI add to treasury from monthly revenues?), effects on game are for now inexistent. All game I started follow with some variations, sometimes reallyimportant a pattern close to history until 1520... After, it's another story.
second, tech level 0 is reserved both toAztech and Inca , even if they start at level 1, during the game they are at level 0 without any hope to reach again level 1. So never give level 0 to any other nations in the scenario file.