Wrote an answer, but cannot send any PM back.@GAGA Extrem:
I sent you a few minutes ago a PM with a "small" proposal based on v1.3. Maybe some ideas might be worth considering.![]()
Wrote an answer, but cannot send any PM back.@GAGA Extrem:
I sent you a few minutes ago a PM with a "small" proposal based on v1.3. Maybe some ideas might be worth considering.![]()
It's as it says: The event command is not yet described by the devs. The effect is not shown, but working. Iirc this happenes to the softness reducing effects. Nothing I can do about that.Just wanted to report back, so far have quite enjoyed the game with all the new techs. Noticed quite a few of the techs have in the description (a as of yet undescribed command) not sure if that means I installed something wrong?
Dunno, my guess would be that the tech requirements are not the same as the ones that trigger the secret tech event. Will have a look at that.So i'm guessing i'll have to research the Light Carriers in order to get it?
I have planned to add some late game techs, but honestly, AoD / HoI is not that well designed for post WW2 simulation. Low priority.Also wondering if there was any plan for any late game techs for TC? There must have been some improvements in the 1945 - 1964 period.
Wonderful mod, but we have some problems in our multiplayer game, it doesn't seem possible to research "Nuclear Research" tech and "Advanced Machine Tools" as soviet union. prereqs are done, but, selecting a team and a tech, then clicking "Start research" won't do anything.