How do you know?you say that like it's a bad thing
How do you know?you say that like it's a bad thing
If you accidentally quoted the wrong paragraph, I can give this a pass because I might have seemed too harsh on EU 4, in light of bringing up HOI.Hyperbole.
Thats what cores representGiven how many of the mission trees tend to revolve around the idea of forming a particular nation and/or forming its 'natural' borders, what if EU (lets be honest, this would have to be in 5) had some form of CK2/3's concept of 'de jure' territory. Seperate from cores and claims, but a gentle nudge for smaller nations that want to form into larger nations (like Brandenburg -> Prussia -> Germany) and then for larger nations to fill out their borders. It could even be an age-related feature, where the de jure mechanic gradually grows weaker as the idea of historical titles transforms into the modern conception of the post-Westphalian nation-state.
Just an idea, somewhat tangental to the current discussion.
I agree and disagree. I think the missions should be important but I think they should be more focused on internal development and less on permanent claims and personal unions on everything.Playing as OPM Gotland or an OPM with no missions is not even the same game anymore. Free money, free allies, changing governments for free, personal unions for free, multiple permanent modifiers, unlocking mechanics...
Missions are becoming so important that its less about choosing a nation and playing with unified game rules and more about reading nations mission trees in advance on EU 4 wiki and maneuvering trough them.
Like, I'm all for missions, but I thought it was wildly too much when you could just get claims for free as Russia. Now having a good (new and stuffed) mission tree for a country is more important than anything else.
That’s nice, but they’re also the primary component of ongoing development when the vast majority of the game’s mechanics are in dire need of iteration and evolution—and not even necessarily the kind of revolutionary change that EUIV’s age and stage of life have apparently ruled out.For me mission trees are more 'tutorial' (= if you don't know what you want/can do, look at there) than mandatory 'game-flow'. If mission tree isn't pointing to the direction I like to go/develop, I ignore it and go with my own.
Have I understood something wrong? This is sincere question.
Thats what cores represent
And reconquering a core makes it start with lower autonomyI disagree, there’s a bit more going on in the de jure system. For example, it strongly influences subject relationships in CK2.
And permanent claims help the AI to expand to their historical borders.
And reconquering a core makes it start with lower autonomy
Do you want me to list all the ways in which cores act like ck2 de jure ?Yes, but thats strictly for conquering.
Sorry teutonic mongol horde is historically accurate just read this one polish report about the teutonsOnly a few nations, other nations don't get permanent claims to reach their historic borders while some get claims well beyond anything they could actually hope to have gotten in the real world (and they add more of those with every patch)...
You could build a system where nations can spend resources to improve the quality of their army, but doing so has disadvantageous consequences and opportunity costs which increase the more you focus on army quality. That would allow Sweden to have a really strong army by building an army that is significantly stronger than its competitors, and would have the advantage of allowing any nation to do the same if they're willing and able to pay the costs required (ie, less railroading).I think mission trees are a better way to give flavour to a nation than tag specific events. How are you supposed to know that Sweden get a really strong army thanks to their events?
This is sad but true. I am pretty sure with next patch they will update missions of Ottomans, Byzantium, Mamluks, Persia, Aq Qoyunlu (which should be able to beat Qara) and they will add missions to Turkish beyliks, especially Karaman (rightful heir to Rum), and Qara Qoyunlu there. They will probably add/update missions to all Arabia, Persia, Caucasia etc as well.
But imagine playing in these regions right now, game feels generic.
They should definitely add all (at least important like Karaman, Aq Qoyunlu, Qara Qoyunlu, Georgia, Circassia, Ajam, Rassids, Najd etc) nations mission trees at some point. I didn't include Tatars as they at least have all round mission tree for every one of them that can be fixed with minor touch.
AQ *can* beat QQ.This is sad but true. I am pretty sure with next patch they will update missions of Ottomans, Byzantium, Mamluks, Persia, Aq Qoyunlu (which should be able to beat Qara) and they will add missions to Turkish beyliks, especially Karaman (rightful heir to Rum), and Qara Qoyunlu there. They will probably add/update missions to all Arabia, Persia, Caucasia etc as well.
But imagine playing in these regions right now, game feels generic.
They should definitely add all (at least important like Karaman, Aq Qoyunlu, Qara Qoyunlu, Georgia, Circassia, Ajam, Rassids, Najd etc) nations mission trees at some point. I didn't include Tatars as they at least have all round mission tree for every one of them that can be fixed with minor touch.