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I noticed there's a 1950 start now. Is that playtested? Can we start a MP game of it?
That's part of the NWO mod which was incorporated into TGC. along with AIO I don't think it's recommended as a start, but I've also never played the mod from any of its start dates other than 1914.
 
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That's part of the NWO mod which was incorporated into TGC. along with AIO I don't think it's recommended as a start, but I've also never played the mod from any of its start dates other than 1914.
Yeah, only 1914 is recommended for TGC.

If you want Cold War experience in DH just play most recent version of New World Order 2. TGC has some old outdated version of it.

I also recommend Cold War mod (CWE) for Victoria 2 as well as some Hoi4 Cold War mods.
DH is not that good in properly representing Cold War era.

Of course, these mods are not perfect either, for that we need proper Paradox Cold War game (RIP East vs West, but it was basically unfinished Hoi3 on steroids; yeah I played 2013 beta).
 
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Good morning, I have a question and I don't know how to solve it. Let's see if I can explain it correctly and make it understood.

I'm trying to create a new special forces unit. The division_types file reaches d_20, however I have checked when I created d_21, modifying all the corresponding files to be able to create it when developing a specific technology, when loading the game the name of a German division appears, changing the name that I I click on my unit, both in the technology tab and in the production tab and the images (skiff and a pic) of my unit created in the production tab do not appear.
I have managed to locate in the "mods" file within the "config" folder, that the references of that German unit are collected there, as well as many others that range from d_21 to d_43 and whose files where they are described are in the file Winrar "divisions" that are in the "db/units" folder.
I think that these units are activated by some Event and that is why the "division_types" file does not appear.

The fact is that I have tried to activate my unit by adding the new special forces unit into winrar, calling it d_44 and modifying the "tech" file so that it is activated when developing the corresponding technology and adding the references of my unit to the "mods" file. new unit.
Now when I load the game, in the technology tab the name appears correctly without the name of the German unit appearing, but it appears next to the word "null" and the unit does not appear in the production tab so I can produce it.
I don't know how to activate it in the production tab.

I hope I have explained myself well and that someone knows the solution. Thank you very much in advance.
 
Good morning, I have a question and I don't know how to solve it. Let's see if I can explain it correctly and make it understood.

I'm trying to create a new special forces unit. The division_types file reaches d_20, however I have checked when I created d_21, modifying all the corresponding files to be able to create it when developing a specific technology, when loading the game the name of a German division appears, changing the name that I I click on my unit, both in the technology tab and in the production tab and the images (skiff and a pic) of my unit created in the production tab do not appear.
I have managed to locate in the "mods" file within the "config" folder, that the references of that German unit are collected there, as well as many others that range from d_21 to d_43 and whose files where they are described are in the file Winrar "divisions" that are in the "db/units" folder.
I think that these units are activated by some Event and that is why the "division_types" file does not appear.

The fact is that I have tried to activate my unit by adding the new special forces unit into winrar, calling it d_44 and modifying the "tech" file so that it is activated when developing the corresponding technology and adding the references of my unit to the "mods" file. new unit.
Now when I load the game, in the technology tab the name appears correctly without the name of the German unit appearing, but it appears next to the word "null" and the unit does not appear in the production tab so I can produce it.
I don't know how to activate it in the production tab.

I hope I have explained myself well and that someone knows the solution. Thank you very much in advance.
It's already solved

Just include all units in the division_types file
 
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Attachments

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Can you change the space key to another one to pause the game?
The thing is that when I try to rename the divisions it doesn't let me put space between the words since when I press the space key the game is activated or paused.
 
Can you change the space key to another one to pause the game?
The thing is that when I try to rename the divisions it doesn't let me put space between the words since when I press the space key the game is activated or paused.
Inside the folder for the mod, there's this file: config\buttons.txt

press = {
id = "BUTTON_PAUSE"
bitmap = "empty.bmp"
background = "pause_button.bmp"
shortcut = "space"
lower = "BUTTON_0050"
upper = ""
}

Remove the line [shortcut = "space"]
 
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is there any secret to getting WW1 to work out historically?
Other than playing as GER I don´t think so. You have to smash some Russian armies first, but you should not advance too quickly. Transfer some of your troops to the west and try to gain some ground. Again, don´t push too far. Around 1917 advance into Russia until the revolution starts. Then wait until Nov 1918 when an event will fire that GER has asked for a cease fire.
 
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Hello everyone!

Im played two game on TGC, only whit ITALY till now. One game whit old version and one whit the last update of august 2024. Started always 1914 scenario. When i reach 55's and i load the save to continue to play the game can't load my file and dont permise to me to play it! Autosave and oldautosave too!! What can i do?