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Under "\Mods\The Grand Campaign\gfx\interface\models" I found that "model_8_17" was 1 pixel too high for the interface. After changing the size to match other images it renders without problems.
 
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I want to understand this line in the "units/division/" .txt files. I've read through all of the Darkest Hour guide and dev diaries, and I've done as much research as I could on TGC mod, but have hit a wall with my understanding of this line.

That I know of, all combat are managed in "misc.txt" and "modifiers.csv" then passed to game code to calculate. I have no idea why equipment is a piece in this model. I also took note that is was not in the base of Darkest Hour so it would have had to been added deliberately for TGC

If anyone can point me in a direction, I would love the help.

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I want to understand this line in the "units/division/" .txt files. I've read through all of the Darkest Hour guide and dev diaries, and I've done as much research as I could on TGC mod, but have hit a wall with my understanding of this line.

That I know of, all combat are managed in "misc.txt" and "modifiers.csv" then passed to game code to calculate. I have no idea why equipment is a piece in this model. I also took note that is was not in the base of Darkest Hour so it would have had to been added deliberately for TGC

If anyone can point me in a direction, I would love the help.

View attachment 1327122
It's for the losses/assigned equipment portion of the ledger. The same place you can see the army/airforce/navy comparisons, there are pages of inflicted and sustained losses, etc. Many mods (and maybe even DH Full) use it.

If this division is completely destroyed, whoever destroyed it will tally up 680 trucks, 5230 horses, etc in that tally and whoever it belonged to, the same amount in the losses sustained page.

I don't think it has any actual gameplay effect, as the IC and manpower were already deducted when the unit is built, it's basically just flavor text.
 
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