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Had the Pink Icon issue, Applied the fix by copying the 'hoi_counter_strip.bmp' from the main game into the mod.
No more Pink but now the counters are cut in half. Some sort of offset error.

Is this a known issue?
 
Had the Pink Icon issue, Applied the fix by copying the 'hoi_counter_strip.bmp' from the main game into the mod.
No more Pink but now the counters are cut in half. Some sort of offset error.

Is this a known issue?
I play with sprites, but scroll back a few pages. I think someone corrected it using the All in One or EOD counter strip.
 
I don't know if anyone is working on this anymore, but some tipps for Xibei San Ma:

Leaders and ministers

Ma Haiyan (could be a leader until 1900)
Ma Qi (leader until 1931)
Could be armaments minister and HoG
Ma Anliang (leader until 1918)
(leader for Yuan Shikai)
Ma Tingxiang
Ma Tingxian (both are sons of Ma Anliang, and coul be leaders for XSM, and Yuan's empire until 1964)
Ma Zhan'ao (leader until 1886)
Ma Qianling (leader until 1909)
Ma Fucai (leader until around 1932)
Ma Fulu (leader until around 1900)
Ma Fushou (leader until around 1956)
Ma Guoliang (leaer until 1918)
Ma Sida
Ma Hushan (leader in Xinjiang until end of game time. Could become HoS in Xin, if XSM puppets Xin)
Ma Zhongying (leader in Xinjiang until end of game time. Could become HoG in Xin, if XSM puppets Xin)
Ma Hongbin (leader until 1960)
Ma Tung-hou (leader until end of game time)
Ma Dunjing (leader until 1972)
Ma Dunjing (brother of the former one. I dont actually know why, but they had the same name in western translation. Leader until end game.)
Ma Hongkui (leader until 1972)
Ma Shaowu (leader in Xinjiang until 1950. Could become CoS in Xin, if XSM puppets Xin)
Ma Fuyuan (leader in Xinjiang until 1950.)
Ma Shih-ming (leader in Xinjiang until 1950.)
Ma Shih-lu (leader in Xinjiang until 1950.)
Ma Ho-ying (leader in Xinjiang until 1950.)
Ma Zhancang (leader in Xinjiang until 1950.)
Ma Liang (leader until 1975.)
Ma Bufang (leader until 1975.)
Ma Yuanxiang (leader until 1975.)
Bai Chongxi (leader for Guangxi clique until 1966. Could become HoS for Guangxi if XSM puppets GUX.)
Ma Lin (leader until 1945)
Ma Burong (leader until game end of game time. An interesting fact about him:
Ma Burong defected to the Communists after 1949 and donated 10,000 Yuan to support Chinese troops in the Korean War. Maybe this could be
implemented somehow. If Republic of China, or Xibei San Ma is socialist, and a Korean uprising happens, than an event could pop up for one of
them to send 1-2 divisions to Korea.)

(I made pictures for these a few years ago and I'll search for them.)

1931

If Jin Shuren becomes the leader of Xinjiang, than a large dissent hit will be given to Xin, and option becomes aviable
for XSM to invade it.
If it can't counquer Xin until 1934, than Xin would have an option, to call in the help of Soviet Union (or if thats not in picture, than
probably Russia). It would mean 1-3 division given until the end of the war, and materials. If XSM manages to win despite that, than an option
should be given to SU, or Russia, to let it happen, or declare war.


Xinjiang

Yang Zengxin (leader until 1928 and HoS)
Ma Anliang (leader until 1918 and HoG both of them monarchists and would support Yuan Shikai or if he fails anyone else except the Quing)
Ma Fuxing (leader until 1924, CoS, CotA)

1924

"The great padisah."

Ma Fuxiang was becoming a larger threat by every day. He kept a harem of Uighur wives, and a hay cutting machine for severing the limbs of
his victims.The limbs were put on display along with notices on why they were severed on the city walls. He also established
government monopolies over industries such as petroleum, and made people purchase paraffin wax. Ma Fuxing also demanded that people call
him padishah, which meant king. Yang Zengxin decided that Ma's excesses were too great, and sent Ma Shaowu, another Hui military commander,
to attack and replace him. Ma Shaowu attacked Ma Fuxing, and then personally executed him by shooting him after receiving a telegram from
Yang Zengxin. Ma Fuxing's body was tied to a cross to be put on display. Ma Shaowu then was appointed Daotai of Kashgar.

"Down with him." (Ma Fuxiang is replaced by Ma Shaowu.)
"Bow to the padisah." (Ma Fuxinag becomes HoS and Xinjiang becomes Uighuristan)


1928

"Blasphemy."

On July 1, 1928 Yang Zengxin recognized the Nationalist Government in Nanjing. Six days later he was killed in a coup attempt by
Fan Yaonan during a banquet. Fan had risen high into Yang's regime but Yang never trusted Fan. The motive seems to be Yang's denial of
the pro-Nationalist Fan into a Nationalist advisory council designed to keep Xinjiang in check.

"For the country it needs to be done." (Fan Yaonan replaces Yang)
"Not on my watch." (Yang stays. If Japan succesfully beats Nationalist China, and he still rules, than they freely bow to them and they are
annexed.)




"What comes easy, goes easy."

Yang's death was avenged by Jin Shuren almost immediately. Lacking resources to oust Jin, Nanjing recognized his succession to the
governorship.

"The fate of traitors." (Fan Yaonan is replaced by Jin Shuren)



"Slavic aid."

Jin Shuren put a great faith in his white russian troops. He harbored them and indoctrinated them to his armies. The people were not happy
about the russian soldiers, but it made the army more effective.

"Hurray. Welcome the Russians." (Org +2%, Manpower +10, Dissent -5)
"Put faith in our people." (Dissent -10%)


1931

"Chaos effect"

The Kumul Rebellion was a rebellion of Kumulik Uyghurs who conspired with Hui Chinese Muslim Gen. Ma Zhongying to overthrow Jin Shuren,
governor of Xinjiang. The Kumul Uyghurs were loyalists of the Kumul Khanate and wanted to restore the heir to the Khanate and overthrow
Jin. The Kuomintang wanted Jin removed because of his ties to the Soviet Union, so it approved of the operation while pretending to
acknowledge Jin as governor. The rebellion then catapulted into large-scale fighting as Khotanlik Uyghur rebels in southern Xinjiang
started a separate rebellion for independence in collusion with Kirghiz rebels. Various groups rebelled, and were not united; some even
fought against each other. The main part of the war was waged by Ma Zhongying against the Xinjiang government. He was supported by
Chiang Kai-shek, the Premier of China, who secretly agreed to let Ma seize Xinjiang.

"Jin Shuren stayes on top." (nothing changes. Every choice gives dissent +10 and two revolting militias at least.)
"Sheng Shicai is the winner." (Sheng replaces Jin.)
"Ma Zhongying and the backing of the Koumintang." (Ma Zhongying replaces Jin, Xinjiang becomes puppet of KMT.)
"Muhammad Amin Bughra will change the country." (Muhammad Amin Bughra replaces Jin and XIN becomes East Turkestan. If Japan attacks China
Xin will have a choice to ally with Japan if they get the territories of XBS.)



1933

"White is not right." (only if Shen is not the leader.)

In April, 1933, Jin's White Russian troops changed allegiance, encouraged revolt in Xinjiang, ended the reign and forced the leader to flee
to the flee. He was succeeded by Sheng Shicai.

"No. This will not be." (The leader stays. Dissent -5%, Revolt risk +5)
"Make it so." (Sheng replaces the chosen leader. Dissent +5%)


1934

"The red horde." (only if Shen is not the leader.)

n 1934, two brigades of about 7,000 Soviet Russian GPU troops, backed by tanks, airplanes and artillery with mustard gas, crossed the
border to assist Sheng Shicai in gaining control of Xinjiang. The brigades were named "Altayiiskii" and "Tarbakhataiskii". Sheng's
Manchurian army was being severely beaten by an alliance of the Han Chinese Ili army led by the Han general Zhang Peiyuan, and the
Chinese Muslim 36th Division led by the Chinese Muslims general Ma Zhongying. Ma fought under the banner of the Kuomintang
Republic of China government. The joint Soviet-White Russian force was called "The Altai Volunteers". Soviet soldiers disguised
themselves in uniforms lacking markings, and were dispersed among the White Russians.

"We can't beat them." (Sheng becomes leader.)
"Victory of the people." (The leader stayes. Relation to the Soviet Union -100)
"The reds won't back down." (war against the Soviet Union. Possibility of KMT joining in the war.)


1935

"The Charklik revolt."

The Charkhlik Revolt was a Uighur uprising in 1935 against Chinese Muslim-dominated Tunganistan, which was administered by the 36th
Division (National Revolutionary Army). The Chinese Muslim troops quickly and brutally defeated the Uighur revolt. Over 100 Uighurs were
executed. The revolt leader's family were made hostages.

"Blood must be spilled." (dissent +5, revolt of 1 militia.)



1937 (This event fires only, if Sheng is in charge)

"Troubles on the horizon."

Sheng Shicai had moved against Divisional Gen. Mahmut Muhiti, commander-in-chief of the 6th Uyghur Division and deputy chief of the
Kashgar Military Region. Muhiti resented the increased Russian influence and formed a secret group around himself. Sheng feared Muhiti
may have allied with Chinese Muslim Gen. Ma Hu-shan.

"There must be an alliance." (Declare war against XSM)
"I know the perpetrator very well. Call in the soviets." (An alliance offer for SU and declaration of war against KMT)
"We should turn the table." (Alliance offer to XSM. May result in declaration of war from SU)


1944

"The reds are here again."

The Ili Rebellion was a Soviet-backed revolt by the Second East Turkestan Republic against the Kuomintang government of the Republic of
China from 1944 to 1949.

"Not this again. I give up." (Proclamation of the East Turkestan Republic, with the leader Ali Khan Türe)
"Destroy them all." (Around five militia division rise up.)
 
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Okay so
Had the Pink Icon issue, Applied the fix by copying the 'hoi_counter_strip.bmp' from the main game into the mod.
No more Pink but now the counters are cut in half. Some sort of offset error.

Is this a known issue?

I play with sprites, but scroll back a few pages. I think someone corrected it using the All in One or EOD counter strip.
EoD is the right size, the icon set from the mod is in rgb encoding.
The thing in EoD and Kaiserreich is in ‟INDEX” encoding.
Copypasted it onto EoD because, same size. Didn't need to change it.

Goes in:
Darkest Hour\Mods\The Grand Campaign\gfx\map
 

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Hello everyone, long time player here. I posted on the other forum and was hoping to find some tech savy people who could be able to modify a custom version of the mod that i have. I have the custom nations mod, and some of the bookmarks from the NWO, plus some texture packs and map graphics to flesh out design of things. Ive been able to incorporate these extra additions myself with very little conflicts with the files or scripting errors asides from the medical breakthroughs n the odd event text looking funny. If there was anyone who help twinker with these id greatly appreciate it. Would like to see this mod stand the test of time. And i believe with the extra additions, it would essentially complete the mod (IMO). A far as alternative events and the like which are all very difficult and would require reworking a lot of the base game files. There are some misc events which can remedy this (Such as French elections and going monarchy in 1914 or etc.) that i have taken my own liberty of implementing into the mod to flesh out missing details like ex (Election of the Fascist French with flag change) which shouldve be already in there in the first place. If anyone is interested in this whatsoever, plz @ asap
 
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There is unfortunately a permanent bug that I have not managed to resolve, the counters of the military units on the map are for all countries those of the USA (color, flag etc.)
I don't play with counters, but try using this fix. It's the counter strip from the EoD mod:




Believe it should go in \Darkest Hour A HOI Game\Mods\TGC\gfx\map\hoi_counter_strip.bmp
 
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Hey folks, I was wondering, is the most recent update to TGC found in the links in this threads first post, or is it somewhere that I missed? Thanks in advance!
 
Hey folks, I was wondering, is the most recent update to TGC found in the links in this threads first post, or is it somewhere that I missed? Thanks in advance!
I think all you need is the file on the first post, then add the fixes found here:


And if you play with counters, you'll need to install the counter strip from the EoD mod. I play with Sprites so I haven't tested it out though.


But there might be some other player created "fixes" in the forum too. So maybe have a look around.
 
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Hey, so.... im not sure if anyone here has a good AI balance for WW1 here but, it certainly seems that this version of the mod compared to previous (Ive been merging all different version for the best stability) have different balances for WW1 and it seems that the Central Powers in this mod is way OP even with the war weariness on hard and the like.... I recall somewhere here said it was due to the fact that the allies would win alot (But that at least would occur around mid 1916 - 1917) for any early war conclusions. Now, usually the war ends in 1914 - 1915 for the Central Powers (regardless of script choice). I believe this has to due with mobilization events not firing? and also the AI is very unresponsive for the allies. Even with max aggressiveness. So, i've decided to add all the event files from the 2022 update and merged with 2018 (Even if it means playing without WIF models), (Minus AI files and like) and it seems to do better. Also, semi-related. Somewhere i recall there was a link here for a forced White Russia event script sub mod? If anyone has a link to that post or anything of the sort. It would aid greatly. Ive made steady progress, and any input be much appreciated.
 
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I've merged all the updates and fixes posted here with the main mod, and here it is:

Hi, I just combined into 1 file all available fixes released for this most recent April 2022 version of TGC that I could find in this thread (Khor's and other people suggestions are not included since I only added finished files).
So now these fixes are easy and quick to install and you don't need to scroll several old pages searching for them (like I did).

INSTALLATION GUIDE:
1. Download "The_Grand_Campaign_april_2022 .rar" by Reality Guy from the link above. His version of TGC is most recent and already has some fixes included compared to the original 2021 version.
2. Unrar it into Darkest Hour/mods folder.
3. Download my mini patch "TGC 4.08.2024 mini patch for The_Grand_Campaign_april_2022 by Reality Guy"
4. Unrar it into Darkest Hour/mods folder and replace original files.
5. You can now play TGC (1914 scenario is highly recommended).

Files affected:
- minister_personalities
- land_doctrines_tech
- brigade_modifiers
- modifiers
- hoi_counter_strip

This is not a new big patch for TGC, but it fixes some of the core issues still present in 2021 version. I don't plan to resume it's development.
All credits goes to original authors of TGC and people posting fixes for it.

Have fun with the game!
 

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Hi, I just combined into 1 file all available fixes released for this most recent April 2022 version of TGC that I could find in this thread (Khor's and other people suggestions are not included since I only added finished files).
So now these fixes are easy and quick to install and you don't need to scroll several old pages searching for them (like I did).

Thanks a lot.

For the lazy ones, TGC by ejwith9953, updated and reuploaded by Reality Guy: version from 2022/4, plus the minipatch by Inquerion from 2024-08-04... everything packed together into this one file and version:
The_Grand_Campaign_TGC_2024-08-05_inkl-patch-Inquerion.7z (565 MB)
 
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Hello everyone
I'm getting this bug were the game is going to crash as soon as it starts loading a save with a date past the early 50s. I've gotten this in two different savegames. For both of them, savedebug said ERROR : (Illegal model 6 for HQ). Can anybody help?

Thank you
 
Hello everyone
I'm getting this bug were the game is going to crash as soon as it starts loading a save with a date past the early 50s. I've gotten this in two different savegames. For both of them, savedebug said ERROR : (Illegal model 6 for HQ). Can anybody help?

Thank you
Oh, I vaguely remember this error. I *think* I remember fixing it by going into the saved game file and wherever I found any reference to model 6 for HQ, I changed to model 5. Or maybe I changed something in the Tech Tree? But I think it was my first suggestion.
 
Oh, I vaguely remember this error. I *think* I remember fixing it by going into the saved game file and wherever I found any reference to model 6 for HQ, I changed to model 5. Or maybe I changed something in the Tech Tree? But I think it was my first suggestion.
I fixed it by adding a model 6 HQ in the units file. That fix was suggested by you in this thread on page 6 hahah. So thank you a lot.
 
I fixed it by adding a model 6 HQ in the units file. That fix was suggested by you in this thread on page 6 hahah. So thank you a lot.
Ha Ha. Well I'm glad a previous me could help!
 
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