Redownload the mod yeswe need to re-download the file?
I remember the old PTEAP mod and thought that it had unrealised potential. So I've downloaded this mod and played as Russia. I can see that this is still a work in progress (lots to fix and gaps to fill) but I've played up to 1941 with no crashes. Events observed so far; Civil war in France (expected), Danubian Federation declares war on Germany (not expected) and gets smashed, Greece attacks Ottoman Empire (no surprise there) and gets stuck. I allied with Greece and smashed the Turks. Britain (and allies) plus Colonial France fights war against Spain. Siam attacks Indochinese Union and gets beaten. Hungary (freed from Austria) defeats Romania. No war in China yet.
I like the small detail changes; land ships instead of tanks, dirigibles as naval brigades (this works better than as separate units IMO) and the differences to the tech tree in general. But I was slightly startled to see Tsar Nicholas replaced with Kerensky for no apparent reason at the start of 1939!
I'm not a modder (time to play but not for modding) but I will try playing as other nations and see what happens. Good luck to all the team. Take your time with this, I think it's worth the effort.
I remember the old PTEAP mod and thought that it had unrealised potential. So I've downloaded this mod and played as Russia. I can see that this is still a work in progress (lots to fix and gaps to fill) but I've played up to 1941 with no crashes. Events observed so far; Civil war in France (expected), Danubian Federation declares war on Germany (not expected) and gets smashed, Greece attacks Ottoman Empire (no surprise there) and gets stuck. I allied with Greece and smashed the Turks. Britain (and allies) plus Colonial France fights war against Spain. Siam attacks Indochinese Union and gets beaten. Hungary (freed from Austria) defeats Romania. No war in China yet.
I like the small detail changes; land ships instead of tanks, dirigibles as naval brigades (this works better than as separate units IMO) and the differences to the tech tree in general. But I was slightly startled to see Tsar Nicholas replaced with Kerensky for no apparent reason at the start of 1939!
I'm not a modder (time to play but not for modding) but I will try playing as other nations and see what happens. Good luck to all the team. Take your time with this, I think it's worth the effort.
Redownload the mod yes
That issue with Tzar Nicholas is likely and end date thing that we will fix. Looking forward to your continued feedback!
Hmm....
Thanks for letting me know. I've run into that bug a few in my own test versions. It sometimes corrupts the autosaves, but manual saves have always been safe.
We'll upload a fix when we find the cause of the bug.
One comment on the United Kingdom in this mod. Why so many weird names for Royal Navy ships?
‘HMS Thunder Child’?? The Royal Navy has lots of suitable names for capital ships without using names drawn from fiction.
An aircraft carrier named ‘HMS Homestead’?? ‘HMS Audacious’ is a more plausible name; it had been used before for capital ships and it’s consistent with the other large carriers.
And as for the cruisers! "HMS Mortifacotrs"!? This isn’t a word in the English language! Just three examples; I would mention more but that would be boring.
I realise gameplay is much more important but having implausible names for units just ruins the atmosphere.
If you wish, I can prepare an order of battle for the Royal Navy which fits with your version of the Washington Treaty (20 battleships, 9 carriers) and with the plans the Royal Navy had drawn up before WW1 and thereafter, assuming the war didn’t happen. I do know how to modify the ‘inc’ files in the pteap folder; I have done something like this before with an earlier version of ‘Darkest Hour’. And the game ran ok.
Maybe we did go a bit overboard with them, yea. I've nothing against improving the .inc files, so I'd say go ahead.