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I'm noticing the same mysterious phantom letters. If I run the game in debug mode, these phantom letters stop certain events from firing, ruining event chains.

Was this version of the mod designed for DH 1.04 or 1.05? I'm taking a shot in the dark, but that might be the source of the problems.
 
Was this version of the mod designed for DH 1.04 or 1.05? I'm taking a shot in the dark, but that might be the source of the problems.

1.04 judging by the OP.
 
I'm noticing the same mysterious phantom letters. If I run the game in debug mode, these phantom letters stop certain events from firing, ruining event chains.

Was this version of the mod designed for DH 1.04 or 1.05? I'm taking a shot in the dark, but that might be the source of the problems.
both versions = same problem
 
My version is not crashing like that, though I have been unable to fix those errors that were listed. Im going to take a look at it tonight
 
In no way involved with development of the mod, but here's a quick fix that *should* get the mod working for those wanting to play. You'll still get error messages when starting a game, but at the same time you should be able to play without it crashing on you. Listed the few changes I made for the benefit of those working on the mod :)

Also for those who were asking the current build is for 1.05. EDIT: Some confusion, I got things working with 1.05, but apparently work was done and designed on 1.04

Fla_USA.txt

- File was corrupted or incorrectly formatted

Monarchist_France.txt
-command = { type = alliance_name which = “The New Order” where = 1 } to command = { type = alliance_name which = “The_New_Order” where = 1 } #Probably want to use a predefined string to fix this properly

USA.txt
- File was corrupted or incorrectly formatted
-name = Farewell Manilla! to name = "Farewell Manilla!"

Danfederation.txt
- File was corrupted or incorrectly formatted
 

Attachments

  • unofficialfix.rar
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I have been doing my build in 1.04 because my game never updated. I will test your fix here in a few and see what happens.
 
I have been doing my build in 1.04 because my game never updated. I will test your fix here in a few and see what happens.

Odd, with the fixes applied - and without - I couldn't get the mod to work with 1.04, not even a proper ctd, just a full on freeze. Seemed to be working with those few fixes applied on 1.05, though from what I saw it didn't look to be built on 1.05.
 
Idk why it's doing this maybe something happened between your test and uploading it but I can answer why your game didnt update to 1.05 is because 1.04 is still the default for now and you have to go to the Beta area in steam to change it over to 1.05 and then if you want it back to 1.04 you do opt out of all betas
 
Strange... Everything was working and then I uploaded it. Testing is underway now. Will get back to you
 
France booted up and played fine for me. It also worked after I applied the unofficial hotfix to 1.04. Updating to 1.05 gave the same results, just with a ton more errors on startup.

Double check if it is something on your end. There have been no changes between when I tested and when I uploaded the version.
 
That Hotfix the other guy posted has seemed to work but I think if you ever have plans to update to 1.05 it's gonna need some major work cause you lose almost all your resources and everything starts dieing of attrition I don't know why and all the effects are unknown string wanted. I love the mod and now that it seems to work I'm enjoying it the only bug i've seen so far is Tsar Nicholas' personality has no description.
 
I will see what is wrong with that. I have the description written up. To be honest I am learning as I go with coding this game. It is far from my strong suit so I will try to get it fixed ASAP.

As for 1.05 I have no idea if I want to update it anytime soon. I will toy with it and try to figure out how viable it is.
 
The resource drop/dying of attrition should be relatively easy to fix - it should be a matter of following the update instructions and then if necessary setting the "Modifier on distance between current and closest friendly province" entry to 0.0. The texts are trickier... one would probably have to figure out what GSI added or changed in the files in the config folder, and apply GSI's changes to the 1.05 files... doable, with the right tools, but more annoying. Might be worth it, though, there's already events which could have benefited from 1..05's improvements.
 
Which events specifically?
551002, 553000, 560024 and 560025, at least. Quite likely more (such as 550075) , but I haven't checked if any of the others have regions or areas entirely covered by addcore or addclaim commands - 1.05 adds commands to add or remove cores or claims to entire regions or areas, so the events could be made considerably shorter without losing any functionality (and future events that have the same needs can be made quicker and with less risk of a mistake).
 
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No it will not. The long term goal is a much more fluid alliance structure, the crux of which is the France that wins the civil war. They get the first faction no matter what.
 
Ireland events are seriously breaking the new version, only after deleting them could I load it. I identified two of the bugs: it needs to be encoded in ANSI rather than UTF-BOM to avoid the weird character bug; plus there's a missing " on line 413.

That said, upon loading it runs hideously slow compared to vanilla/kaiserreich. Could not identify reason for this.