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Originally posted by Pan_Stretch
command = { type = secedeprovince which = TUR value = 479 }}}


I haven't played it yet, but poked around in the files to get a feel for what you have done. Looked closely at TUR and noticed many many secede province events. Seems you are giving everything to the OE.

So my question is... Is the AI improved or have you directed most things through events in this mod?

Yes there is a lot of help to Turkey. Probably the most helped country in the entire mod, but almost none of it is guarantied (though some things more than other)
Turkey has to expand 1000% in 360 degree around in less than 50 years to reach its historical proportions. You can edit the ai files till you get blue, it cannot be done. This sort of edibility is simply not available in the ai files, not to talk about an ai that could handle it. Even a human player will have trouble doing it.

What I have done is to help him over the ‘breakpoints’. That’s the points where he gets ‘stucked’. This is things that act like a solid wall for Eu2 ai’s. Turkey has many of them :)
I don’t really give him anything for free, he has to pull his own weight in order to get to the ‘goodies’ – but they are there :)
 
To drive the point home;) (esp. because this thread was supposed to be about his AI and not its compatibility or lack thereof with the EEP...):

What you are ignoring however, is the fact that events in the EEP will change the AIs as well. Therefore, while Daywalker's mod might start initially, it'll eventually, (in most cases) be replaced by the EEP AI files so then in essence you will no longer have his AI improvements.
 
Daywalker, some serious CTD(don't really know if its conflict with EEP, still testing). I'm playing Ottos, the date is 1535, january the 30th, after some three AI_EVENTS that make desertions of my armeis somewhere in America(north and south, although I don't have any colonies there, nor armies, and especially not the maps), 1-2 days later game crashes... Any solution?

CONFIRMED: CTD
EDIT[]: edited my savegame - deleted all events pointing to "help" events for your AI files-result: no more CTD...
 
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Originally posted by Garbon
To drive the point home;) (esp. because this thread was supposed to be about his AI and not its compatibility or lack thereof with the EEP...):

No two mods that have ai shifting events can ever be compatible. They will ALWAYS interfere with each other.

I have made very effort to make it easy implantable (if somebody want to use it for other scenario), but since the very existing for this mod is AI shifting, my focus is not compatibility with other mods, especially not those using ai shifting, which would be counter productive for an ai mod and impossible.
It the equal of EEP making a new War of religion event, while still retaining the original. That would be counter productive for both the stock and EEP and they would always interfere with each other.
 
Originally posted by JosipT
Daywalker, some serious CTD(don't really know if its conflict with EEP, still testing). I'm playing Ottos, the date is 1535, january the 30th, after some three AI_EVENTS that make desertions of my armeis somewhere in America(north and south, although I don't have any colonies there, nor armies, and especially not the maps), 1-2 days later game crashes... Any solution?

CONFIRMED: CTD
EDIT[]: edited my savegame - deleted all events pointing to "help" events for your AI files-result: no more CTD...

Hmm, that is indeed strange.
I DO have a lot of desertions from Jan 1535 in North America (or can), but there is no way it should be able to happen for TUR, and even less for TUR human player. In fact no event should be fire-able from none-ai players?
Maybe it’s the fact that I trigger random provinces desertions from Province header events – but I have not encountered any problem in all my test games??

Could you send me the save asap (without anything deleted)?
- a pre-1535 save that is.
 
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Originally posted by Daywalker
No two mods that have ai shifting events can ever be compatible. They will ALWAYS interfere with each other.

I have made very effort to make it easy implantable (if somebody want to use it for other scenario), but since the very existing for this mod is AI shifting, my focus is not compatibility with other mods, especially not those using ai shifting, which would be counter productive for an ai mod and impossible.
It the equal of EEP making a new War of religion event, while still retaining the original. That would be counter productive for both the stock and EEP and they would always interfere with each other.

Well I certainly wasn't saying that they would ever be completely compatible as two separate modifications. What I was pointing out is that at the current moment it is not that easy to use both mods at the same time and thus is ill-advised. There won't be as much as a conflict though, if I can gather up all the EEP AI changing events and put them down as an option so that people can use whatever AI mods they want.
 
Just browsing through the ai files and I noticed in a couple of the French ones you use LEN and DEL in the combat section, which I assume are the same thing.... ( I forget and use LEN alot, too :) ). Also, right next to that you use HUN. I don't remember any major conflicts with Hungary, so I'm assuming you mean HUR.
 
It's not the Spanish owned provinces that are the problem. All the Spanish owned provinces do in fact have their trade routed through the correct COT. I'm talking about the NA tribes (Lenape, Dakota, Creek, Cherokee, etc). None of these nations have knowledge of Spain, and frankly it wouldn't make sense for their trade to go their anyway.

The current setup is equally screwy since it has their trade going to Mexico, but once your event takes that away, some of it goes to the Asian COT's and I even saw Dakota's trade going to France.

I think the North American tribes need a trade center of their own to be removed when the Manhattan one is created. Or if you need to give them knowledge of the Spanish COT in Spain, but I think that would be just as weird as what is currently happening.

As for France, yes, they do form, quite well in fact. One thing I wanted to ask; you have BRI on their 'to hit' list, and it seems to be working very well. I have seen BRI annexed by France fully within the first 40 years of the game both campaigns I'm playing. Is this correct? Shouldn't BRI be off the list until the time of the inheritance?
 
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Originally posted by Khephren
Just browsing through the ai files and I noticed in a couple of the French ones you use LEN and DEL in the combat section, which I assume are the same thing.... ( I forget and use LEN alot, too :) ). Also, right next to that you use HUN. I don't remember any major conflicts with Hungary, so I'm assuming you mean HUR.

Yeah danm LEN and DEL :) Found a 3rd one too. thx
 
Originally posted by DerekH
It's not the Spanish owned provinces that are the problem. All the Spanish owned provinces do in fact have their trade routed through the correct COT. I'm talking about the NA tribes (Lenape, Dakota, Creek, Cherokee, etc). None of these nations have knowledge of Spain, and frankly it wouldn't make sense for their trade to go their anyway.

The current setup is equally screwy since it has their trade going to Mexico, but once your event takes that away, some of it goes to the Asian COT's and I even saw Dakota's trade going to France.

I think the North American tribes need a trade center of their own to be removed when the Manhattan one is created. Or if you need to give them knowledge of the Spanish COT in Spain, but I think that would be just as weird as what is currently happening.

Will try work something out. Thx.

As for France, yes, they do form, quite well in fact. One thing I wanted to ask; you have BRI on their 'to hit' list, and it seems to be working very well. I have seen BRI annexed by France fully within the first 40 years of the game both campaigns I'm playing. Is this correct? Shouldn't BRI be off the list until the time of the inheritance?

I had my ups and downs with my love child :)
I found it was better (and it does not happen always) that its ‘geared’ toward France taking over Brittany to early, than not at all or even Brittany getting rich on France Provinces.
I fact I like when Brittany does not die, as it is a potential explore and colonizer.
 
Originally posted by Daywalker
Hmm, that is indeed strange.
I DO have a lot of desertions from Jan 1535 in North America (or can), but there is no way it should be able to happen for TUR, and even less for TUR human player. In fact no event should be fire-able from none-ai players?
Maybe it’s the fact that I trigger random provinces desertions from Province header events – but I have not encountered any problem in all my test games??

Could you send me the save asap (without anything deleted)?
- a pre-1535 save that is.

Ooops, I have already overwritten the savegame with new(edited) one, sorry...:(
 
The difference between the standard The Grand Campaign.eug and The Grand Campaign (bp ai).eug is only one line, right?
Would there be any problem if I copied that line to the AoE scenario, if I wanted to begin in 1492 instead of 1419.
 
Originally posted by Kaigon
The difference between the standard The Grand Campaign.eug and The Grand Campaign (bp ai).eug is only one line, right?
Would there be any problem if I copied that line to the AoE scenario, if I wanted to begin in 1492 instead of 1419.

It would probably work, at least IMO
 
Initial observations....

OK, I've played until 1560 with the EEP (minus PAI) and here are my thoughts thus far. The game seems to be made more historical but less EU. I'm not sure if that makes sense at all, but after playing for so long you just get a certain feel for the game. Some of these things are great ideas...
- the small pox events
- the reduction in early Portugese colonization
- tweaks for Lithuania and Denmark
...to name a few.
But there is something really unnerving about Muscowy refusing the Byzantine mantle and then turning into Russia anyway or Crimea suddenly turning light green for no apparent reason. All of the sudden Golden Horde is gone?? I think that when I was new, this may have appealed to me and helped suck me into the empty abyss that is EU even faster. (If that's possible :( ) As a player for over a year now, I really don't like to see provinces being given away like that. I realize that you've made most of these giveaways somewhat random and dependent on owning certain provinces, but it still just doesn't sit right. I would hope if Paradox ever decided to implement something along these lines, they would do it at the easier levels only or at least make it an option.

That being said, It looks like you put a tremendous amount of work in this and my hat's off to you. :) A lot of players will love it and as I said, I would recommend it to any newbs out there!!
 
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Re: Initial observations....

Originally posted by Khephren
- the small pox events

Aren't those in the EEP?

On the Golden Horde, I mean thats kind of what actually happened. Parts just left and went to other nations.
 
Yes, they're in the EEP too. I was just observing that they're a good idea. (no matter who makes them).. :) He handles it a little differently, but I think it still produces the desired effect.
On the Golden Horde, I mean thats kind of what actually happened. Parts just left and went to other nations.
That's how I'm used to it happening, but the whole chunk of land that was the Golden Horde went to Muscowy. Maybe it was just my game. :confused: Anyhow, I didn't mean for my post to sound overly-pessimistic, I realize it's a work in progress.