Originally posted by Pan_Stretch
command = { type = secedeprovince which = TUR value = 479 }}}
I haven't played it yet, but poked around in the files to get a feel for what you have done. Looked closely at TUR and noticed many many secede province events. Seems you are giving everything to the OE.
So my question is... Is the AI improved or have you directed most things through events in this mod?
Yes there is a lot of help to Turkey. Probably the most helped country in the entire mod, but almost none of it is guarantied (though some things more than other)
Turkey has to expand 1000% in 360 degree around in less than 50 years to reach its historical proportions. You can edit the ai files till you get blue, it cannot be done. This sort of edibility is simply not available in the ai files, not to talk about an ai that could handle it. Even a human player will have trouble doing it.
What I have done is to help him over the ‘breakpoints’. That’s the points where he gets ‘stucked’. This is things that act like a solid wall for Eu2 ai’s. Turkey has many of them
I don’t really give him anything for free, he has to pull his own weight in order to get to the ‘goodies’ – but they are there