With the default icons I could not duplicate, but possibly there is something special about your icons. Could you please upload them? (Don't want to download hundreds of mbs of stuff just for those icons)ADukes said:
With the default icons I could not duplicate, but possibly there is something special about your icons. Could you please upload them? (Don't want to download hundreds of mbs of stuff just for those icons)ADukes said:
22.3kbJamie550 said:With the default icons I could not duplicate, but possibly there is something special about your icons. Could you please upload them? (Don't want to download hundreds of mbs of stuff just for those icons)
Are you using the latest beta version?Kretoxian said:Jamie, i have repeated the step 4 but it still happens![]()
Jamie550 said:Are you using the latest beta version?
Also, is GamePath in settings.txt set correctly?
GamePath= C:\Program Files\Paradox Interactive\Doomsday\exported maps
MaxProvinceNumber=2608
Lightmap1Width=936
Lightmap1Height=360
NumLightmaps=4
LightmapOffsetWidth=4
IdsAreNewWay=true
GamePath should point to the location of hoi2.exe, in this case it would be C:\Program Files\Paradox Interactive\DoomsdayKretoxian said:Yes i'm using the latest version or at least the one you had published the same that i posted the image.
This is how my settings.txt look like:
Code:GamePath= C:\Program Files\Paradox Interactive\Doomsday\exported maps MaxProvinceNumber=2608 Lightmap1Width=936 Lightmap1Height=360 NumLightmaps=4 LightmapOffsetWidth=4 IdsAreNewWay=true
I have it in "exported maps" because that's the folder where i have both mapviewer and mapmaler.
Global
-Now supports different map sizes, lightmap offset sizes, and numbers of lightmaps, and method of reading different id formats, all set in settings.txt (though support is not complete)
-Index.tbl values can now be two bytes wide as well as the previous four bytes
-ObjectEditor added
-MapExtractor added
MapViewer v6.2
-Fixed GUI title
-Logfile at log.txt
-Tweaked sizes of displaying and exporting images
-Can view CK lightmaps
-Got rid of GUI export button, as it was more trouble then it was worth
-Scrolling (!!!)
-With scrolling, some sliders are no longer necessary and have been removed
-Now displays information about the current pixel
-Now gives message when completely done extracting
MapMaker v2.2
-Changed recommended MAXPROVINCE number for HoI to 2608, as that is the correct one.
-Fixed message reporting lack of images.txt
-Fixed minor problem with finding adjancies
-Now will read a file called adj-mod.txt to change adjancies
-Errors will be logged to errorLog.txt
-Fixed problem with creating tiles.bmp, now the original palette is used
-When making lightmaps, shading is slightly more flexible
-Now after creating initial lightmaps, will automatically check for block existence, and removed corresponding option 11
-Now supports varying numbers of lightmaps (3 or 4)
-Support for CK-type province ids, excluding rivers
-Can make CK maps
ObjectEditor v1.0
-As this is new, nothing has been changed from previous versions
MapExtractor v1.0
-As this is new, nothing has been changed from previous versions
Gormadoc said:The file seems to be taken off, atleast the link above and the one on first page is returning a file is not there anymore error message, from download site.
MapMaker v2.1.3.0
What do you want to do now?
0) Exit
1) Make initial radish files
2) Make other radish files
3) Make adjacent.tbl
4) Make index.tbl and tiles.bmp
5) Make the lightmaps
6) Make boundbox.tbl
Other options:
7) Rebuild a certain radish file
8) Rebuild a certain radish file level
Enter the number of the choice that you want
1
Working...
Press any key to view current status...
Unhandled Exception: System.ArgumentException: bitmap must be Format8bppIndexed
at CoreLib.Graphics.ImageData`1.ToData(Bitmap b)
at MapEditor.SimpleImageRadishMaker.LoadAPic(Boolean required, String path, ColorType type)
at MapEditor.SimpleImageRadishMaker.LoadFile()
at MapEditor.RadishMaker..ctor(LineData data)
at MapEditor.SimpleImageRadishMaker..ctor(LineData data)
at MapEditor.RadishMaker.MakeFile(LineData data)
at MapEditor.MakeFileTask.TaskOverride()
at CoreLib.Task.DoTask()
at CoreLib.TaskQueue.DoWork(Object value)
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)System.ArgumentException: bitmap must be Format8bppIndexed
at CoreLib.Graphics.ImageData`1.ToData(Bitmap b)
at MapEditor.SimpleImageRadishMaker.LoadAPic(Boolean required, String path, ColorType type)
at MapEditor.SimpleImageRadishMaker.LoadFile()
at MapEditor.RadishMaker..ctor(LineData data)
at MapEditor.SimpleImageRadishMaker..ctor(LineData data)
at MapEditor.RadishMaker.MakeFile(LineData data)
at MapEditor.MakeFileTask.TaskOverride()
at CoreLib.Task.DoTask()
at CoreLib.TaskQueue.DoWork(Object value)
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
OK, successfully extracted and edited the files. But while doing step 2 in mapmaker, the program crashed. Generic error message.Jamie550 said:Those are steps in MapMaker.
Have you successfully extracted files with MapViewer?
Is there any information in log.txt or errorlog.txt?mib said:OK, successfully extracted and edited the files. But while doing step 2 in mapmaker, the program crashed. Generic error message.![]()
You are SO awesome, thanks for this.ADukes said:Success.
That's 100% the right font:
http://www.myfonts.com/fonts/fontfont/ff-trixie/
EDIT: free download http://www.fonts101.com/xt_fontdetails_az_FID!17311~TrixiePlain~font.html
Oh, yes.Jamie550 said:Is there any information in log.txt or errorlog.txt?
Missing block at (0, 0)
...
Missing block at (935, 359)
Yesmib said:Oh, yes.
I only extracted a single 220x150 (IIRC) block of map starting from the offset (648,64) and edited that. Is that what's causing the problem?Code:Missing block at (0, 0) ... Missing block at (935, 359)
Do you mean my reported problem? If so, it still happens.Jamie550 said:The link above has been changed. The new download should fix the reported problems