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Hmm... Could this be ported to other games of Paradox? It would be awesome to make Middle-Earth mod to Crusader Kings.

Just think about all that modding makes you want to see a real paycheck...
Tought dreaming.
 
I see the most glorious Lord of the Rings mod coming from the ability to make a new map HOI. :D

Anyhow, is it really possible to edit or make a new map if the tool is created. I was under the impression that this was hard coded?
 
Two announcements:

1) A small update to the map viewer. Now it has grids and numbers, so that you can know the offsets when making your .psd files

http://www.mediafire.com/?yyy4txv031u

2) Version 0.2 of the Map Editor specifications. I will probably begin to rely on these specs very soon, so if you want changes to it, you must state so now.

Version 0.2 of the Map Editor Photoshop File Specifications

Data:
In the same place as the application will be a file called psd.txt.
This file should contain all of the .psd files, each file on a different line

The city field of the .psd files will be filled in like so: x;y
Where x is the x-offset, and y is the y-offset
X=1 is 32 pixels, X=2 is 64 pixels, and so on

Bottommost layer:
Divided into blocks of 32x32 pixels. Each block will either be filled with black, to signify that it should be transcribed, or kept transparent to prevent copying.
Notes:
a) A separate text file should be included to describe what pixel on the big map (0, 0) is
b) Transcription is described only blocks of 32x32. Either a block is completely included or it is not
c) This layer should be called "Base"

Province ownership layer
Colored with RGB values according to the province that owns the pixel.
Notes:
a) What a certain RGB value represents will be determined by a separate .csv file, in this format:
ProvinceId;Red;Green;Blue;Optional Comment;There can be as many semicolons as you want;But the first four sections must be as specified
#Lines can also be blank or commented out as a whole
42;49;20;44#This comment is illegal
b) This layer should be called "ProvID"

Grayscale layer
Colored with a grayscale, to determine the index into colorscales.
Notes:
a) The index will be value/4 (Note that remainders are truncated, so a value of 3 will not round to 4 and make 1, but will become 0.
b) This layer should be called "Colorscales"

Tile layer
Transparent, unless something should be present. If there is a river or terrain there, just draw it with regular RGB
Notes:
a) This layer should be called "Tiles"

Border layer
Transparent, except for borders between land provinces
When there is a land border, have two colors, which are TBD. One will represent an "inner" coloring, and the other will represent an "outer coloring". To understand what this means, use

the Map Viewer, viewing by province on a zoom greater than the smallest one, and look at the country borders, that often have four colors. Each different color is a province. Each

actual province has two of these: an outer and inner, which look different somehow.
Notes:
a) This layer should be called "Borders"

ps: Yes, this will eventually work for Armageddon. Currently, it does not work on anything (because it is incomplete) but since DD and Arma have no difference on the map, it will work. (Though I'm looking at provinces.csv somewhat warily...)
 
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Lothos said:
Will we be able to create new provinces?
There is a MAX_PROVINCE limit. But if there are currently extra unused provinces, then yes. Otherwise, either ask Paradox to do it in their 1.2 patch or look for the thousands of MAX_PROVINCE values in the .exe and change them.
 
Are you so far ahed with the map editor, that you can remove the wrong border in Ålesund province in Norway in the lightmap 3 i belive it is. The second most zoomed out map.
 
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