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This is indeed an impressive performance. I hope you'll release the source after your done. I would love to see what it took to do this.
Anyway keep it up, things are progressing very nicely here.
When this is finished you should take a great pride in being the one which made one of the biggest changes to Victoria since 1.0 possible.
Well I'd like to take a look at it yes =)
Maybe I can even help with something. The fact that the code changes isn't really a problem I'd just like to take a look to get an idea what it is you're doing =)
Well.. I can look at the code. But finding bugs... I first have to read up on what it does exactly before I could find bugs in it But yes I can take a look, wanted to anyway as I mentioned, and of course I'll report any potential bugs I find
*headbang* Obviously, you can compile the project to get MapViewer and MapEditor exes, but you don't have a dll. Here is a link with that dll and the rest.
In one of the source codes there is a group of documents listing all the information.
Can anybody suggest the best way to find neighboring provinces for borders?
If all maps choose to follow the original styles, then it will be easier.
Ex: In Victoria, all "red" borders are exactly one pixel (diagonals included) away from the "blue" part. Each "blue" part is always either one or two pixels away from a "blue" part of a different province.
In HoI, each "box" of borders is between two provinces. This is easily doable.
Currently I am trying Inferis' method of (if I understand correctly) counting the number of pixels in an area around each border, but it gives incorrect results.
So can a) somebody suggest a good method to find the adjacent province for all bordering pixels or b) We all agree to use the same style for the maps?
I'm currently trying to figure out shading, but I feel that I'm missing a certain value needed to decide whether to smooth or not.