For I while now I have felt that competitive multiplayer is the worst thing that could have happened to AoW4. No other thing or mechanic have had such a limiting and debilitating effect on the game as the continuous need to "balance online multiplier".
From a solo role-playing viewpoint it is the most negative thing about the game, especially now that the content has started to swell to a point where it really can be considered "diverse".
Looking forward I cannot see any other factor getting even close (to online multiplayer balancing) as a limiting factor, and the limits such balancing puts on the games will just become more and more severe the more content there is.
The only way around this, without removing competitive multiplayer altogether (which at this point would be fine by me) is to free the game from the shackles of balancing by introducing online "rulesets". In other words, playing AoW4 online against other players would apply rules (that do not exist in the core game), and online gameplay would be balanced by tweaking these rules, NOT by tweaking and limiting the whole game.
If someone wants to monostack or herostack or whatever in their solo game, that is simply "roleplaying". If it gives them some advantage against the AI, who cares (it is "roleplaying"). The same which each and every other trick in the book, and any new trick we can come up with. And the same when playing co-op, if two or three gamers want to fight together against "the hordes" each with their own "herostack", who cares. If they are having fun it's all positive. It simply doesn't matter as long as it is fun.
Everyone with some sort of brain understands that the same approach cannot work in online competitive. But the solution should NOT be strangle the whole game, but to balance the multiplayer. Using rules that DO NOT impact solo role-playing. Because in solo role-playing diversity is king, and so is becoming all powerful, neither concept of which is functionally applicable in competitive online matches.
I understand that playing online against other humans is a must, and even the most fun you can have, for some. But there are times when I longingly think back to older times, when it was only you and the game. No cheats, no help, no youtubers spelling any meta's out for you, and once upon a time not even any internet at all. The focus then was all on the "single player experience", and I'll be damned if not more than a few games were better because of it. Now, AoW4 clearly beats MoM, just to get that out of the way. But it sure would be a shame if "multiplayer balancing" would act as the anchor keeping AoW4 from the greatness it otherwise can achieve.
I would not mind paying for a few more seasons, in fact I would happily do so, even in advance. But not if AoW4 goes the typical way of games with online matchups, with an insane focus on meta, on "more power" and with large part of the existing content falling off and becoming irrelevant. I don't believe this will happen, and I trust both Triumph and in the Paradox "game philosophy". But whenever online meta raises it ugly head in the forum I get a bit distraught....
From a solo role-playing viewpoint it is the most negative thing about the game, especially now that the content has started to swell to a point where it really can be considered "diverse".
Looking forward I cannot see any other factor getting even close (to online multiplayer balancing) as a limiting factor, and the limits such balancing puts on the games will just become more and more severe the more content there is.
The only way around this, without removing competitive multiplayer altogether (which at this point would be fine by me) is to free the game from the shackles of balancing by introducing online "rulesets". In other words, playing AoW4 online against other players would apply rules (that do not exist in the core game), and online gameplay would be balanced by tweaking these rules, NOT by tweaking and limiting the whole game.
If someone wants to monostack or herostack or whatever in their solo game, that is simply "roleplaying". If it gives them some advantage against the AI, who cares (it is "roleplaying"). The same which each and every other trick in the book, and any new trick we can come up with. And the same when playing co-op, if two or three gamers want to fight together against "the hordes" each with their own "herostack", who cares. If they are having fun it's all positive. It simply doesn't matter as long as it is fun.
Everyone with some sort of brain understands that the same approach cannot work in online competitive. But the solution should NOT be strangle the whole game, but to balance the multiplayer. Using rules that DO NOT impact solo role-playing. Because in solo role-playing diversity is king, and so is becoming all powerful, neither concept of which is functionally applicable in competitive online matches.
I understand that playing online against other humans is a must, and even the most fun you can have, for some. But there are times when I longingly think back to older times, when it was only you and the game. No cheats, no help, no youtubers spelling any meta's out for you, and once upon a time not even any internet at all. The focus then was all on the "single player experience", and I'll be damned if not more than a few games were better because of it. Now, AoW4 clearly beats MoM, just to get that out of the way. But it sure would be a shame if "multiplayer balancing" would act as the anchor keeping AoW4 from the greatness it otherwise can achieve.
I would not mind paying for a few more seasons, in fact I would happily do so, even in advance. But not if AoW4 goes the typical way of games with online matchups, with an insane focus on meta, on "more power" and with large part of the existing content falling off and becoming irrelevant. I don't believe this will happen, and I trust both Triumph and in the Paradox "game philosophy". But whenever online meta raises it ugly head in the forum I get a bit distraught....
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