I wracked my brain a little bit more and found a build that obtains 7 out of 8 unit classess in either T3 or T4 form.
It also makes sure to have at least 3 compatible enchantments with each of these unit classes. For optimal performance.
But it's obviously a very restrictive build with specific tomes, which is why we need more units in cultures NOT IN TOMES.
The reason we do not need them in tomes is because we have a limit of 2 tomes per tier, so 2 units in most cases.
If we had, for example, another T3 and a T4 in the cultural rosters we'd be able to make amazingly flexible builds.
Adding more units to the cultures does not take away from the tomes, it makes them more flexible and fun.
It means you have new paths to explore, because you can find different synergies and interesting paths to take.
Now we all get pigeonholed into the same boring endgame with one T4 unit, 2 if you really try hard to make it happen.
This is due to enchantment stacking and lack of units combined. Throwing them randomly in SPIs will not solve it either.
It also makes sure to have at least 3 compatible enchantments with each of these unit classes. For optimal performance.
But it's obviously a very restrictive build with specific tomes, which is why we need more units in cultures NOT IN TOMES.
The reason we do not need them in tomes is because we have a limit of 2 tomes per tier, so 2 units in most cases.
If we had, for example, another T3 and a T4 in the cultural rosters we'd be able to make amazingly flexible builds.
Adding more units to the cultures does not take away from the tomes, it makes them more flexible and fun.
It means you have new paths to explore, because you can find different synergies and interesting paths to take.
Now we all get pigeonholed into the same boring endgame with one T4 unit, 2 if you really try hard to make it happen.
This is due to enchantment stacking and lack of units combined. Throwing them randomly in SPIs will not solve it either.


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