You, the multiplayer are literally trying to squeeze all the units in the game into three-stacks, because in multiplayer everything is decided by three-stack duels and the result is a warped strategic view by which 'tiers matter' rather than the actual overall strategic reality of the game where 'efficiency matters'. Your comments have also revealed that multiplayer games are clearly considered over when one player's main stack defeats the other player's main stack, yet that is not mechnically how the game works at all.
Wrong on so many levels. We do not play "three stack duels" because of multiplayer. We play that because it's the optimal choice.
We don't end a game when one player loses their main stack. There have been plenty games with rebuilding and alliances.
People have tried to swarm in multiplayer. They have tried it over and over and over and over again.
It does not work.
I will actually give you a great example of when 2 players entered a 2v1 alliance and tried to swarm down my stacks.
Wave 1, one of the players decides to challenge my approach.
Wave 2, fighting for the Throne of the Eldritch player 2v1.
Wave 3, eliminating the Eldritch player by taking his Throne and Ruler.
Wave 4, eliminating the Tyrant Knight player at his Throne.
Final player in the lobby, whom tried to muster an army of Stormbringers.
All this time I ran one main army of 18 units and had a side army of 6 doing other stuff.
When I lost a unit I replaced it via summoning, Teleporters and using the Inferno Puppies.
For clarity, my ally was not participating in anything. I allied him because he was being bullied.
I find your advice is a little patronising since you are mostly telling me what I already know and are already how I play the game, aside from the particular nonsense of having skirmisher stacks without support (skirmishers ideally go in threes, with a single shield unit and two healers).
That's just objectively not true and again an AI only thing. Bringing another Skirmisher is more valuable than a Shield or Support.
The only moment in the game where this does not apply is when you're running around with T1/T2 units and only 2 tomes.
You are also focusing on a late-game army build, assuming we aren't going to be fighting any overwhelming hordes before you have access to the high-level units you crave to have, since all your advice seems to ignore everything below tier-3, but it is a ton of money to even get the ability to recruit such units.
It does not. I clearly outlined the T1/T2/T3/T4 units that will be used. This it to give you an army during the full game.
You don't need a "ton of money" to recruit higher tier units. You just need better management of your economy.
Players in MP have 4 cities around turn 20-30 depending on their build, only sticking to 3 if the map is very small.
T1 units are recruited for maybe 5 turns, after which you swap over to T1 summoned units almost exclusively.
T2 units are skipped unless they are Shield/Support with 40 movement. T3 units (TH3) arrive around turn 20.
From this point forward people focus on their Champion/Legend T1 units and adding T3 units to those armies.
T4 units will begin showing up around turn 30-40, depending how focused your build is on unlocking them.
And yes, we have the economy to sustain these cities and unit productions. Because we play the map for resources.
Not only that, we pick Rulers, Cultures, Society Traits and Tomes that benefit our goals and give us a good economy.
Why do you think 95% of MP builds are Giant King + Fabled Hunters? Cultures being High/Industrious/Barbarian/Mystic.
To be clear, this is about Mystic Summoning only. And yes they can't take Fabled Hunters, but they're already OP enough.
'Garbage' non-racials do poorly in the late-game, but they are big advantage in the early-game since you do not yet have access to the higher-level tome units, because those things often don't come from tomes. This is more of a problem for me, since I play whenever possible on slow-research settings whenever I can (not story mode, unfortunately), since I find that 4X games always benefit from slowing down research.
They are absolutely useless if you are running any important Society/Form Traits and/or 40-48 movement units.
Because they both lose out on raw trait power as well as slow down your map progression and ability to reposition.
And if you play traits that are based around non-racial armies, then just go play Mystic Summoning + Eldritch.
The only times non-racial units are useful is when they have Floating/Flying, or 40/48 movement inherently.
The exception to this rule is if you are playing exclusively 32 movement units, which is already a losing play to begin with.
Notice how the weakest T5 units are Horned God, Severing Golem and Golden Golem, all slow 32 movement units.
You seem to highly underestimate how important movement is in a game like this.
In the game I refer to, (which went on for 250 turns), I got into a fight with Nekron, early in the game long before any of the events I was describing and at that point, I basically didn't have much of an army to speak of. The way I survived was by pretending to raze my own border settlement (not sure that matters to the AI), drawing Nekron into endless sieges and then assassinating the heroes that led those sieges (often with spirit wolves) just to buy time for me. By assassination, I mean fighting losing battles with low-level units and making sure to kill all the heroes before I lost the battle.
If you can't field 6 or 9 armies of T4/T5 units on turn 250, something is very wrong with your economy.
Heck, I'll even settle for T3/T4 units. But running around with T1/T2 swarms at that point is a joke.
Here's a turn 95 FFA with 5 human players that I won a while ago. I have 6 armies of T3-T5 units.
The T3 and T4 units are all Legend rank. I beat the attacker 18-1. You think he can swarm me down?
Look at my economy. I will replace that one unit and march on him with 36 units. He can't rebuild.
Any trash army of T1/T2 units he sends my way will be
decimated 18-0 with absolutely no effort.
I was already preparing another 18 units just in case someone wanted to try and attack me while I move.
And yes, T3 Constrictors are from a mod. No, it does not have any impact on the validity of my claims here.