@boshko: I tried coming up with ways to do revolting events, but Kaigon and I (well, mostly Kiagon :^)) decided that the events would just be a bitch to program and add very little actualy value to the scenario. My idea was to fire an event when rebels controlled three of the six provinces of the hidden revolter in which option a would be to release the revolter as a vassal and option b would trigger more revolts. The problem with this is that in order to make the event work, I would need to make events for every province combination, that is, 1+2+3, 1+2+4, 1+2+5, etc. This is a large number of events for ONE nation, let alone the 150+ nations I would have to program for. If anyone can come up with a better way of doing this, it would be nice. In the meantime the simplest solution is probably to just make some generic "colonial revolt" random events, although I think they already exist in the random event file.
No progress since Sunday...this past week has been hell, and this weekend looks only marginally better. Had I worked through the week, I would have been done this Wednesday with adding European nations. Now we're looking at next Sunday, if I have time to work both weekends. I have some very boring stuff to do (i.e., non-design stuff like leaders and the national events) if anyone wants to pitch in. I will update the progress picture in the first post as I go, so keep checking that.
-Matt