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Color me confused (but please call me Karlington), but may I ask how this prisoner producer works? I don't get it from the image.
When a raiding army sacks a holding, the sacked modifier disappears after a year or two, at which point your raiders can re-siege it. If you leave your raiders in the province, will siege-wait-siege-wait-siege-wait forever. And every time you complete a siege of a character's home court, you have a chance of capturing some of their courtiers. So, if OP leaves their troops there, they'll be capturing a lot of Breton prisoners.

I think this is technically infinite because new characters are generated in random courts at random intervals, so even if OP captures literally everyone in the targeted courts then there'll be someone new to capture a few years later.

However, IMO, this is not a very good way of generating prisoners, because your raiders are inactive most of the time and because you're always hitting the same courts.
 
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When a raiding army sacks a holding, the sacked modifier disappears after a year or two, at which point your raiders can re-siege it. If you leave your raiders in the province, will siege-wait-siege-wait-siege-wait forever. And every time you complete a siege of a character's home court, you have a chance of capturing some of their courtiers. So, if OP leaves their troops there, they'll be capturing a lot of Breton prisoners.

I think this is technically infinite because new characters are generated in random courts at random intervals, so even if OP captures literally everyone in the targeted courts then there'll be someone new to capture a few years later.

However, IMO, this is not a very good way of generating prisoners, because your raiders are inactive most of the time and because you're always hitting the same courts.
Yes, it's not very effective but I think it's funny. Idk. :)
 
ck2_351.png

I guess I'm lucky to see strange characters on this position at this run.
 
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God* is called Aslan, apparently

God is an alan and his name is Aslan.jpg


Or it's just an alan imposter, but how likely is that.

*admittedly the grumpy abrahamitic god, likely.
Would be typical to have joined a devils sect and still be bored.
He/she/it/whatever is probably pondering about new annoyances he/she/it/whatever can throw at humans.
 
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View attachment 1025165
I guess their lifespan is yet the same as a normal person's.
By the way, the easiest way to unload Glitterhoof if Pagan, is offer it up as a Concubine to one of your Chiefs/Vassals who has enough positive opinion of you to agree to a new Concubine.
 
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Dude... seriously, dude... that's a bit much...

20231012140926_1.jpg


EDIT: For context, this guy is handing me the only major historical relic of his entire religion, and I don't follow that religion, so I can't even use it! (Pagans get one tier-5 relic per religion, except for Norse which also has tier-4 Andvaranaut. After that, the only religious artifacts they can get are the generic tier-1 "foot of a saint" etc. Non-pagan religions, especially Christians, have an embarrassment of unique and semi-unique tier-2 to tier-5 relics.) Further, if I refuse his offer, I don't make "great progress" on my legendary journey. Normally, this event gives you some fairly-common tier-1 or tier-2 weapon - this is the first time ever I've been offered something so impressive, and yet so useless.
 
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Dude... seriously, dude... that's a bit much...

View attachment 1030135

EDIT: For context, this guy is handing me the only major historical relic of his entire religion, and I don't follow that religion, so I can't even use it! (Pagans get one tier-5 relic per religion, except for Norse which also has tier-4 Andvaranaut. After that, the only religious artifacts they can get are the generic tier-1 "foot of a saint" etc. Non-pagan religions, especially Christians, have an embarrassment of unique and semi-unique tier-2 to tier-5 relics.) Further, if I refuse his offer, I don't make "great progress" on my legendary journey. Normally, this event gives you some fairly-common tier-1 or tier-2 weapon - this is the first time ever I've been offered something so impressive, and yet so useless.
It's not useless - you can send the relic to the emperor of China for a hefty boost to your favor!
 
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It's not useless - you can send the relic to the emperor of China for a hefty boost to your favor!
Technically true. However, if you look closely, I'm queen of Scotland, which is about as far as you can get from being in diplo range of China... ;-p
 
No joke.
Where in the game, with exception of lost children crusade leader, did you see this symbol?
Pretty sure no one in this game was not sold to slaves except these poor children.
Ah, I misunderstood you. I guess you meant that you never saw that symbol in the game before? I thought you meant that you had never seen a ball and chain as a symbol of slavery before, so I was a bit confused. :)

Sorry, my mistake!
 
Ah, I misunderstood you. I guess you meant that you never saw that symbol in the game before? I thought you meant that you had never seen a ball and chain as a symbol of slavery before, so I was a bit confused. :)

Sorry, my mistake!
I was surprised by the fact that the game has a special symbol for slavery, although there are no other mechanics related to it.
Actually, now I looked at the files, it is really only used for the children's crusade.
In my 11 years in the game I've never noticed this.
 
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No joke.
Where in the game, with exception of lost children crusade leader, did you see this symbol?
Pretty sure no one in this game was not sold to slaves except these poor children.
Indeed, I don't think any other visible characters are sold to slavery in this way. But there are definitely other references to slavery - eg. if you raid, you will sometimes explicitly get an event where "thralls" are shipped back to your capital.

Also, in case you were unaware, the in-game Children's Crusade is based on actual stories from the period (although the events described in the stories probably never actually happened). In the story, the children were tricked onto a boat and sold as slaves to the Barbary pirates... so, yeah, I'm guessing that's why this special "death icon" exists. Maybe the devs had a vague idea that they would use "sold into slavery" for something else eventually (eg. the many ways a character can get sent to China), so they implemented a special icon, but in fact it was never reused before development stopped.
 
Indeed, I don't think any other visible characters are sold to slavery in this way. But there are definitely other references to slavery - eg. if you raid, you will sometimes explicitly get an event where "thralls" are shipped back to your capital.

Also, in case you were unaware, the in-game Children's Crusade is based on actual stories from the period (although the events described in the stories probably never actually happened). In the story, the children were tricked onto a boat and sold as slaves to the Barbary pirates... so, yeah, I'm guessing that's why this special "death icon" exists. Maybe the devs had a vague idea that they would use "sold into slavery" for something else eventually (eg. the many ways a character can get sent to China), so they implemented a special icon, but in fact it was never reused before development stopped.
In game mechanic terms "sold to slavery" is a form of death, like "went to China" death.
Thralls events more like just change some province modificators.
 
In game mechanic terms "sold to slavery" is a form of death, like "went to China" death.
Thralls events more like just change some province modificators.
I don't know if you noticed, but we posted at pretty much the same time. I was responding to your previous post. And I agree with you: I don't think I've ever seen a character with this symbol on their portrait, except via the Children's Crusade.

What I was trying to say in addition was that there is slavery (in the modern sense of the word) elsewhere in the game, it just uses different mechanics and it's not explicitly described as "slavery".

(If you want an example that affects visible characters, how about the ability to take/offer concubine/consort from your prison, which breaks any existing marriages, and which the prisoner can't refuse? Unlike most adult characters, a consort/concubine cannot leave of their own free will, but their partner is free to give their concubine to someone else.) (Or, another example, if you capture some young children after a siege, you can keep them in your prison, brainwash them but also educate them, and in the end you get high-skill commanders/councillors/spouses.) (There are probably other examples.)
 
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