What a lovely placement for an early-game research project.
Yeah let me just run over there and survey that lab.
Yeah let me just run over there and survey that lab.

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this seems like a pretty rare issue considering how low the odds of having a broken gate, a primitive world, and a dig site all in the same system are. then multiply that by the odds of having a ruined mega, gigastructures adds a bunch of ruined megas but still the odds of this are ludicrously low.Playing with Gigastructures mod, found a system with a megastructure, a gateway, a native species, a dig site, and then the AI built a starport.
View attachment 626360
Icon overflow?
... and then divide that by the number of players and divide it again by the number of games per player.this seems like a pretty rare issue considering how low the odds of having a broken gate, a primitive world, and a dig site all in the same system are. then multiply that by the odds of having a ruined mega, gigastructures adds a bunch of ruined megas but still the odds of this are ludicrously low.
... and then divide that by the number of players and divide it again by the number of games per player.
With enough players, even low-probability events will happen often.
Note that dismissing bugs instead of fixing them will "help" keep the number of players lower, which will in turn lower the frequency of bug reports. But that's a terrible place for a game to be.
You can make it happen yourself if you think for a second.Aren't you using a MOD? You sure that issue is not caused by it? I never saw any of this in the base game so not sure it is possible.
Even w/o any mods Stellaris gets this bug. But in vanilla setup icons simply been put one on top of another so you simply could see only a part of icons.Aren't you using a MOD? You sure that issue is not caused by it? I never saw any of this in the base game so not sure it is possible.
And what's the point of array of icons, and this icons at all, if a player has to hover over every system to get info about it?Yeah but you don't get the overclock that you got there. It seems to the display is limited and says what is displayed when hovering over it.
For me, the overlap seems to be 3D, and I was able to uncover the lower tile enough to get a tooltip (as shown in the image) by scrolling the system to the edge of my screen, which changed the perspective a bit.Even w/o any mods Stellaris gets this bug. But in vanilla setup icons simply been put one on top of another so you simply could see only a part of icons.
Aren't you blocked by a inhibitor. Is there a planet with a fortress in Rethel that prevents you from going anywhere else than how you came into that system.
Trust nobody, not even yourself.
Is the station in question a shipyard? If the game is experiencing the reinforcement bug,, the game might not have completely transferred ownership because the AI still has some ships queued for construction.You're right and I thought I was stupid for a bit, but if you'll notice in the screenshot, the station is under my control and it's still preventing me from accessing it. Still, I can now so apparently it just takes a while for the effect to wear off.
Edit: And no, there's no fortress on the planet or in any of the habitats. Only on the starbase, which I already held. And I've just noticed from taking another enemy system that the same thing happened, where the inhibitor still functions against me despite me controlling the system. Not sure if this is intentional or not.