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I'm not sure it just happens with Spiritualists. I had a game where the Horde broke down into four unequal successor states:
I've seen that happen when the Horde splinters, too. It seems like the game randomly decides how many successor-states there should be and randomly parcels out systems to them, but isn't capable of assuring they each have at least one planet too (which isn't surprising, since the Horde's success and ability to occupy/take over planets can vary wildly).

IIRC one game that happened I declared war on them, took one empty system off of them, and the whole nation spontaneously collapsed because the game suddenly realized they didn't have any territory or population.
 
early "war in heaven"
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what a star. Dug out from a toxic world 10 years ago, now the Clan Speaker for the Warriors of Maren. (the back story of my people are that they're having duels every 10 years to decide which Clanlord would be best to serve as Clan Speaker, and of course an AI Warform would win all duels lol)
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When the galaxy generation is not smiling on the Gestalts (I'm a machine intelligence and the AI trapped in here with me by the crystal swarms is a Hive Mind).

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In my latest game I went through the usual ancient civ event chain, got the Yuth. Found the pieces, located the planet and colonised it. Until there all normal.

Turns out that my Barbarian Despoiler neighbours have been going through their own ancient civ event chain, with the Vaultham. Ok, its relatively rare for the AI to go through with the event chain, but not unheard of.

Then they finish the chain, locate the Vultaumar and it spawns....

...with its only access on my side of the border!

Bad luck AI.png


Thanks for the extra ancient civ planet, suckers! :D
 
In my latest game I went through the usual ancient civ event chain, got the Yuth. Found the pieces, located the planet and colonised it. Until there all normal.

Turns out that my Barbarian Despoiler neighbours have been going through their own ancient civ event chain, with the Vaultham. Ok, its relatively rare for the AI to go through with the event chain, but not unheard of.

Then they finish the chain, locate the Vultaumar and it spawns....

...with its only access on my side of the border!

View attachment 468953

Thanks for the extra ancient civ planet, suckers! :D

:p enabling the precursor chains for the AI was the best thing I've done
 
Sir... sir... Let me interrupt you there... Are you an astrophysicist? Do you have 120 years of experience building mega structures? Then trust me. This is how you make a Dyson sphere. We are not as stupid as this looks.

Screenshot (31).png
 
Sir... sir... Let me interrupt you there... Are you an astrophysicist? Do you have 120 years of experience building mega structures? Then trust me. This is how you make a Dyson sphere. We are not as stupid as this looks.

View attachment 469504

It is a common bug which i met every time i built megastructures and habitats. It will be normal once you finish building a first part of it (or after the completing constructing it fully? I honestly don't remember.:confused:)
 
In my latest game I went through the usual ancient civ event chain, got the Yuth. Found the pieces, located the planet and colonised it. Until there all normal.

Turns out that my Barbarian Despoiler neighbours have been going through their own ancient civ event chain, with the Vaultham. Ok, its relatively rare for the AI to go through with the event chain, but not unheard of.

Then they finish the chain, locate the Vultaumar and it spawns....

...with its only access on my side of the border!

View attachment 468953

Thanks for the extra ancient civ planet, suckers! :D
What is that wing-like icon?
 
Sometimes, even as a machine intelligence, you need to outsource some of the warfare to the organic specialists so you can focus properly on pampering your creators.

And sometimes those mercenary captains get enough experience to acquire new traits while in your employ. It is quite unusual, however, for them to exhibit distinctly electronic qualities... perhaps this is some new version of "going native"? The Scyldari Wardens will assign some society researchers to the puzzle.

Bad Code.JPG
 
Sometimes, even as a machine intelligence, you need to outsource some of the warfare to the organic specialists so you can focus properly on pampering your creators.

And sometimes those mercenary captains get enough experience to acquire new traits while in your employ. It is quite unusual, however, for them to exhibit distinctly electronic qualities... perhaps this is some new version of "going native"? The Scyldari Wardens will assign some society researchers to the puzzle.

View attachment 469931

Does not compute
 
Sometimes, even as a machine intelligence, you need to outsource some of the warfare to the organic specialists so you can focus properly on pampering your creators.

And sometimes those mercenary captains get enough experience to acquire new traits while in your employ. It is quite unusual, however, for them to exhibit distinctly electronic qualities... perhaps this is some new version of "going native"? The Scyldari Wardens will assign some society researchers to the puzzle.

View attachment 469931
The Contingency
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