Void Dragon said:Hence the reason I posted another map, from 1740. Looks who's still there, and look who is long gone.
We also see the continued presence of an Iberian state, a Anatolian state, and a Norwegian state.
Void Dragon said:Hence the reason I posted another map, from 1740. Looks who's still there, and look who is long gone.
Void Dragon said:Tiny Norwegian and Anatolian states, and a very different Iberian state. I never said they don't exist, but I am saying the process of state formations is much faster and easier in flat, open areas. Hungary was Hungary in the Year 1000, Poland was Poland, but there was no such thing as Spain. Spain was still centuries from forming. I could counter that well since France emerged from Gaul, it's still been unified for a far longer time.
When I have time I can also do it for other areas, like the Middle East, China and India. Infact just about anywhere where I can find sufficent maps, it really works quite well.
Edit: This GIF, showing the expansion of China from the Shang to Western Han works quite well:
http://upload.wikimedia.org/wikipedia/commons/0/0a/Early_China.gif
Void Dragon said:Tiny Norwegian and Anatolian states, and a very different Iberian state. I never said they don't exist, but I am saying the process of state formations is much faster and easier in flat, open areas. Hungary was Hungary in the Year 1000, Poland was Poland, but there was no such thing as Spain. Spain was still centuries from forming. I could counter that well since France emerged from Gaul, it's still been unified for a far longer time.
Void Dragon said:Tiny Norwegian and Anatolian states, and a very different Iberian state. I never said they don't exist, but I am saying the process of state formations is much faster and easier in flat, open areas. Hungary was Hungary in the Year 1000, Poland was Poland, but there was no such thing as Spain. Spain was still centuries from forming. I could counter that well since France emerged from Gaul, it's still been unified for a far longer time.
When I have time I can also do it for other areas, like the Middle East, China and India. Infact just about anywhere where I can find sufficent maps, it really works quite well.
Edit: This GIF, showing the expansion of China from the Shang to Western Han works quite well:
http://upload.wikimedia.org/wikipedia/commons/0/0a/Early_China.gif
MattyG said:There are always exceptions to every historical principle one might definitively establish.
Garbon said:Which also suggests that many historical principles are flawed (untenable/not particularly useful) as they have a tendency to overgeneralize and assign undue importance towards the aspect being highlighted out.
MattyG said:If we want to cast aside the notion that nationalism did not rise until the mid-1800s and have a proto-nationalism in the low countries two centuries earlier, then great. Build it around a charasmatic and forceful individual and away we go.
I didn't mean to suggest that at all, I was largely speaking with regards to the two historical principles that were outlined in the previous discussion.MattyG said:Perhaps, and it is always good to challenge orthodoxy.
Are there, then, no historical processes that are worthy?
Void Dragon said:As it may have gotten lost in the whole larger debate, I will restate my original proposal that technological development should be based more on the number of neighbours you have as opposed to religion/culture.
As I am not intimately familiar with the Game Mechanics, I don't know if this is feasible.
Incompetent said:Well, we don't have to have revolts in the same places as real history. The Dutch Revolt wasn't a nationalist revolt in the modern sense, but the way it works in vanilla EU2 makes it one for all intents and purposes, so this is ground already covered. (Arguably the northern Netherlanders developed the characteristics of a nation later on in the war, when it became a 'war of independence' and they thought of parts of the south as a kind of irredenta, but that's not how it started.) That's not to say we can't have it in Interregnum, but I think we should focus on developing alternative stories.
For example, in my TO events I included a 'national revolt in Poland'; it's initially about freedom of confession and other rights desired by the local gentry and nobility, but could develop into a more general idea of 'Polishness' that unites the people of that area and distinguishes them from the nearby Balts, Germans etc. Or the revolt could fail, and Poland could end up divided along religious or other grounds, with Catholic Poland ruled by the TO or H-V, and Protestant Poland joining with Hungary or Bohemia. Similarly, there's the Duke of York's rebellion in the Scotland file. If his rebellion succeeds, the Yorkists could paint themselves as restoring the English nation, and so make it a nationalist issue. But for most of the game period I think this development would be mostly running parallel to and following any revolt, rather than the primary or sole cause of a revolt - think 'national awakening' rather than 'violent nationalism'.
Ideally, we want to tie this kind of thing to the level of 'political tech' a country has. If countries are relatively politically advanced compared to real history, maybe ideas will develop earlier than historically. But we can't really measure this in the same way as we can trade tech. Perhaps we could tie it to innovativeness/free citizenry? A greater propensity for nationalism could be one of the downsides of having a more politically aware populace.
Void Dragon said:North China was also were the vast majority of Chinese lived and all Chinese dynasties were based until quite a ways on in Chinese history. France also started in its core region around the Seine, another flat area. Once the States had developed they extended their control elsewhere, but in the beginning they were based in areas which are easy to unify.
I also happen to think five unifying dynasties is quite alot. Especially compared to Europe, which had only one (the Romans) who only controlled part of Europe and were based around the mediteranian. Even when China was disunited it tended to break into a small number of massive blocs, this of course limited the intensity of competition. It was during the famous Three Kingdoms period when the competition between the kingdoms was extremely intense and protracted that is frequently considered the pinnacle of the Chinese Art of War.
Europe was disunited precisely because of its geography, the dense mountain/forest/wetlands (before they were drained by early farmers) all made for an area that is very difficult to control. Large armies are by far more effective in areas where there is alot of open and flat ground. There is plenty of historical precedent for this, remember the Roman legions being ambushed in Teutoberg forest, the Mongols being halted militarily for the first time in Vietnam and many others.
Look at large flat areas and you see empire after empire. Remember Egypt and Iraq, home to Empire after empire since the earliest days of human Civilization. Even look at the steppe, which has hosted countless horse empires, including some of the largest ever.
Of course don't forget either that Europe was fairly rare in that there was no need for irrigation in almost the entire continent. Although the hydraullic empire theory is far from perfect, it does correctly point our that massive irrigation projects tend foster a powerful central government.
I can't take credit for this concept though, it is based in a large part on the work of Jarod Diamond and others. I can't say I agree with everything he said, but I do think he was onto something.
Regarding guns, yes they were fairly ineffective against plate at first, but they were still quite a ways beyond what you could do with a bow. Namely they had a chance of defeating it, however small. Even if they didn't they would have packed a very nasty punch from energy transfer alone.
Culture and religions still plays in all this, but Culture developed around the places people lived. Rarely has religion alone been the motivator in war, especially later in history as war became more expensive. Even the Crusaders, supposedly fighting for god, had little qualms about sacking Constantinople when they needed cash. The increasing apathy to the Crusader ideal and most of Europes vague disinterest in the Ottoman-Hapsburg conflict in later years also show that religion was not enough in itself to bring about war.
Void Dragon said:Not neccesarilly. The greater the number of competitors the more likely at least one of them is going to try and implement any given idea/technology etc. Of course once they do it susccesfully others will soon follow, or risk being wiped out by one of their many competitors all of which have the potential to adopt the new innovation. Now that the innovation has spread the process repeats building on each advance.
When there is a small number of competitors, say two or three, there is a much higher chance they will reach an equilibrium and simply become more or less content with the status quo.
siafu said:In a much previous post, I quoted a long section from Huckley, and I think that says it as well as possible; the reasons for technological progress are incredibly complicated, and we are able to contrive such reasons as needed without having to constrain ourselves to physical factors. Cultures can and do change over time, and as writers of alternate history, we have the ultimate control over these forces. Put plainly, we can decide based on other criteria, like fun and game balance, which states should have which tech groups and then come up with the reasons for it later if needed.
Garbon said:As a side note, could actually be the level of competition that one has that drives how innovative one has to be to survive? If a state has one rival that is a big threat, that seems like it would cause a bigger push to innovation than a state that has several rivals that are minor threats. (Just throwing out a random thought, no real position on either side)
Void Dragon said:Nothing "happened" in India, infact they were doing quite well for themselves. India's militaries were only marginally behind Europe's militaries in technology. India is noteable for its widespread use of quality gunpowder weapons and advanced artillery, including famously rockets which the British saw fit to copy.
India wasn't conquered because of superior European power, but because the East India Company, much like Crotez, was able to utilize the local resources to their own ends in a highly effective manner. Enabling them to defeat enemies that would otherwise have easily crushed them.
If they had run up against a strong united India then they would have been thrown off the subcontinent with little effort.