Hey Jamie, just wanted to say thanks for your amazing work, it's being immensely useful for me so far. After using it extensively, I found the following issues:
- In the character definition files, it's possible to use the following nodes which the validator reports as invalid:
*health = # (can be any number, either integer or decimal, but I believe the game uses the values 0-10).
*fertility = # (again, the game will accept any number, but it should use decimal values from 0 to 1).
*guardian = [character_id]
*[date_clause] = { add_lover = [character_id] }
Here's an example of a valid character who uses these four nodes:
Code:
696969101 = {
name="Varys"
religion="catholic"
culture="norman"
dna="dblcffajeaq"
properties="cj0dik0000"
martial = 2
diplomacy = 12
intrigue = 16
stewardship = 9
learning = 8
health=8
fertility=0.1
guardian = 2001
1057.1.1 = {birth="1057.1.1"}
1081.1.1 = {add_lover = 3001}
}
- "death_suicide" is a valid death reason that the validator reports as invalid.
- landed_titles.txt can have counties belonging directly to a kingdom or an empire without being included in a duchy, but the validator reports:
- Not a real bug, just a suggestion: the mod I'm working on has still a good number of unassigned gfx .tga province flags. The validator correctly detects this, but there doesn't seem to be any way to disable this check. It would be nice to be able to do it.