I'm not imminently planning on dropping my current games, but I am getting quite annoyed at the religious secret societies, and I see in the game rules that I can disable those whenever I do start a new game. So I've started thinking about interesting things to do.
I never really got the hang of nomads, so that could be another option. My existing nomad save surely has the default secret societies enabled setting, but I don't think I got too far into it, no big loss to start over. And as I recall religion in general doesn't matter as much for them, so maybe that save is usable anyway.
Right now I'm leaning towards #2, unless there's something I'm missing that would make #1 feasible. And of course, "Why not both?" is certainly on the table.
- Ethiopia - their cultural troops are light infantry, terrain is mountains, there are some Silk Road provinces in Socotra and Yemen as long term goals. But what religion is playable here? Miaphysite permanently has terrible MA, and I'd be neither able nor willing to paint the map all the way to Antioch to fix that. Switch to Orthodox and rely on the AI Byzantines not screwing up too badly? Catholic, which sometimes has high MA, but at least as often has zero and heresies covering France, Germany, and Italy? In either case, MA would be entirely out of my hands.
- Take a Polish culture ruler, convert to Romuva (would have to be by using Faith education on the heir, I think), expand into Lithuania, and do a nice tall reformed Romuva game. Should be pretty straightforward, like my Norse Germanic game but less trivial since boats cost real money and can't sail up rivers. But like that Norse game, getting to Imperial Administration and banning all vassal wars would take a very long time and the vassals would probably have gone nuts with map-painting by then.
- West Africa? Another light infantry area, but without terrain that they're good in. Reforming the religion should be possible but looks like it would require more expanding than I'd prefer. Trade posts should help with money (not sure raiding would accomplish much in that part of the world).
- Some sort of elaborate double culture flipping thing, aiming to eventually see Britain become English? Or just play Welsh characters and try to survive?
I never really got the hang of nomads, so that could be another option. My existing nomad save surely has the default secret societies enabled setting, but I don't think I got too far into it, no big loss to start over. And as I recall religion in general doesn't matter as much for them, so maybe that save is usable anyway.
Right now I'm leaning towards #2, unless there's something I'm missing that would make #1 feasible. And of course, "Why not both?" is certainly on the table.
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