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Well, if he shows up on ICQ or Vnet, I guess we'll take him in again, perhaps with a stern warning to start posting in the dip thread. If not, perhaps we could just declare peace between the player nations and let Russia hammer humiliation or WI out of Prussia? Finally, we can hope that Lamprey shows up. I suspect he is a rather more dangerous foe than our young Hitlar clone, though he'll probably be willing to make a white peace.

As for the French edit, fine with me. Multiple techs suck.
 
Well I don't see much reason to fight Prussia either. Maybe we can take the save from before the point where H1tl0r joined and forget about the whole thing.
 
DOM? you out there? we missed ya last game. your ai controlled austria is on par industry score wise w/ the uk and russia!

Anybody that is interested we could use a shot injection of new players :)
 
Hey ya'll,

Game tomarrow hope to see ya'll there. If ya can't make it please let us know.

Traveler
 
Weekly Game Update

We played at Below Normal for most of the game, going down to Slow during wars. We had 5 players. We played from December 30th 1851 to February 4th 1857

The players this session:
  • King of Men - Ottoman Empire
  • Traveler - USA
  • Robtimus Prime - Russia
  • Kle - France
  • Lotus Lo - United Kingdom

I have a few stats concerning a few of our rules. As far as the rule about tech trading based on the current year nations could have researched 21 techs (1836-1857):

Number of researched techs
  • United Kingdom - 26
  • Russia - 23
  • USA - 22
  • Ottoman Empire - 21
  • France - 20

Also the army rule. Now this one was a little more difficult to work out, as so many nations have multiple cultures. First, I would like to point out that the rule says a nation will have a 2 to 1 ratio of cultural troops to native respectively. Now I’m not sure if it was discussed but the manpower pool should be taken into consideration. Here are the stats:

# of DIV’s Cultural/Native - Manpower Cultural/Native
  • United Kingdom - 98/51 - 101/231
  • Russia - 130/67 - 97/132
  • France - 33/8 - 0/101
  • Ottoman Empire - 16/4 - 18/38
  • USA - 6/0 - 31/0

The problem we wanted to prevent was a nation enlisting hordes of cheap native units to fight it’s dirty wars. I would like to point out that a nation shouldn’t have more non-cultural soldier pops than cultural soldier pops in their manpower pool. My point is this, the last game was completely unbalanced due to abuses with regard to native forces. Not only did players incorporate huge quantities of native armies, they also turned almost entire provinces of native cultures into soldier pops.

The rule was created with the intent of preventing players from exploiting native cultures. Therefore not only should a player be mindful not to employ more than allowable native divisions but also must ensure they don’t turn a disproportionate number of native or non-cultural pops into soldiers.

Once again feel free to comment. I hope those players whose stats are a little out of whack can bring them back into line.

Traveler

...
 
We didn't discuss the manpower issue... but, since its now on the table.... Ok, so should we do the same 2:1 ratio for totall soldier population?

As for tech, well, I can recall 4 tech trades I have done... 2 w/ USA and 2 w/ FRA. Mostly tho I have researched Navy area. That is 9/tech for me since Order. Also, I never checked to see if the ai did any tech trading.
 
Trav, I must have misunderstood something. When you said native divisions, I assumed you meant divisions whose quality was marked native. But it seems you are counting my Serb divisions as natives? They are of regular quality, being based in areas with statehood. To the best of my knowledge, I don't have a single native-quality division.

As for manpower, well, that's a lot more difficult to figure, especially for large populations. I think the limitation on the actual number of divisions is sufficient to keep the native exploit under control; it does mean you have to have a lot more soldier POPs of your state culture than in TOW I.

About the techs, have you taken into account that people do start with some techs? I'm pretty sure I haven't researched 21 of them, and keep in mind that I get some from events.
 
I have traded 3 techs, but can never have researched that much I am only making a rp surplus since 1850.

On the thing of manpower - Russia is just too big to calculate that exactly while playing. I just make cavalry native, infantry regulars and will only get 50 cavalry max. For the rest I just randomly enlist pops into the army when needed.
 
Hello ya'll,

I just love a good debate. The tech stat I threw out was missing one element, I forgot to add the number of allowable tech trades. The formula I used took the total number of techs a nation started with in 1836 then subtracted that from their total number of techs in 1857, which gave me the number for each nation.

The number 21 was the number of years from 1836 to 1857 and according to my understanding of the game mechanics with regard to tech research a nation can’t research tech faster than 1 tech per year. So the number 21 is a base number of max techs a nation could research in a year. I forgot to add in the allowable trades for tech a nation could have made during this time. The rule was a nation could acquire through trade 1 tech every 5 years.

Therefore the max number of tech’s a nation should have is 25 techs +/- 1. OK I hope that helps ya’ll understand where I’m gettin my numbers and helps demonstrate that for the most part everyone seems to be ok.

The manpower question is a bit more convoluted. I’m concerned with regard to making your military out of non cultural pops. Basically a player could make their army out of non-cultural pops who might be more apt to rebel depending on your nations policy towards minorities.

By turning these cultural minorities into soldier pops, then sending them into battle can, over time, cause that pop to become smaller and smaller. Also depending on the location of these cultural minorities it may be beneficial to use them as your soldiers and use your cultural pops in your factories where they are more efficient. I may be wrong with regard to these reasons but those are my concerns.

I look forward to reading your responses, so keep them comin.

Traveler

...
 
Oh yes. I know what you mean by that Trav, I usually convert my national soldier POPs to factory workers and RGO workers :p. That way you wont lose any precious national POPs when fighting huge wars, which is a bit exploitive :eek:o .
 
I really dont have much of a problem keeping a rough balance between Regular and Native totall allowable divisions to be 1:2. This would require a 5 min pause at the beginning of the next session while I promote/demote some soldier POPs. :) I have some scattered cultures in the Indian continent that need demoting.

I thought the main reason was for money issues. Also would limit totall divisions. I never even thought of the "Hey, you suck and are rebelling, I'm making you a soldier" strat. As an example, I have recruited most of my standing army from Irish POPs. They are not of my national culture, but are of Regular quality. Now, I dont even know if those guys were upset as farmers, but I doubt it. I even spent the 250K to help them in their famine...aren't I sweet? :)

Anyway, I am for Regular:Native. Totall division of 1:2 or totall allowable division of 1:2 does not matter to me, either way will be fine. :) However, the latter would be less 'gamey' and wouldn't require much more than a quick study of the location of those offending soldiers and demoting them. And for future, keeping a closer eye on it.